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[–] 110 points 1 year ago (21 children)

If the first game you ever played with a stick was a flight simulator, then down is up.

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  • [–] 33 points 1 year ago (7 children)

    I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?

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  • [–] 13 points 1 year ago (6 children)

    if you lean forward you look down - why would controls be any different?

    By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in

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  • [–] 7 points 1 year ago (4 children)

    Tipping makes sense. Idk it's like if the joystick is the top of your character's head.

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  • [–] 6 points 1 year ago (3 children)

    If you see the stick as the top of your character's head, you'd have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model

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  • [–] 1 point 1 year ago (2 children)

    I agree. But it still feels right for up and down which is the only thing at issue.

    No reason up and down can't make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn't mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.

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  • [–] 3 points 1 year ago (1 child)

    Wellllll in most driving games you accelerate and brake with the triggers though, and the left stick does nothing on the vertical axis :P

    Okay for real though, I'm not here to tell anyone how to game. Use whatever feels right for you, and having the option to invert stick axes is a great inclusivity feature I'd never argue against! I just have a little too much fun arguing with people trying to rationalize something that really just doesn't need to be rationalized to be valid.

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  • [–] 2 points 1 year ago

    I just have a little too much fun arguing with people trying to rationalize something that really just doesn't need to be rationalized to be valid

    We have that in common.

    It seems like there's an argument for axes of rotation to be made but I can't find it. Or at least why a sliding window isn't the optimal steering strategy for first person gaming but I can't find the race.

    To be fair, I am not even (outside of flight based games like aerofighters assault once upon a time) an inverted thumb stick user....

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  • [–] 15 points 1 year ago* (1 child)

    Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.

    A few years ago I started flying fpv drones.

    Recently tried to use a controller again? Whoops I can only play inverted now 🤷‍♂️

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  • [–] 1 point 1 year ago

    Same here. But "downward stick is flying upwards". I play regular, but the horizontal axes inverted when in 3rd person mode. In first person I’m looking the way the stick moves, but in 3rd person I move the camera where I point the stick. Like Lakitu in Mario 64

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  • [–] 7 points 1 year ago*

    Same. The first few PC games I played in the mid 90's were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it's a perspective shift. In most games with 3rd person I usually don't invert. But if I'm first person I have to invert.

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