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submitted 5 days ago by [email protected] to c/[email protected]

I originally pirated this game on release, but my PC back then couldn't run it reliably. I played it a couple hours and for some reason I can't remember, I just dropped it and never came back.

Picked it up for really cheap recently on Steam because I wanted to give it a second chance with better hardware, and holy fucking shit, how is this game six years old?

Playing in 2025 a game originally released in 2019 really shows me that there's a certain degree of diminishing returns in the games industry, not necessarily in a bad way, but in the sense that I think we've pretty much reached kind of a peak in game development, in terms of tech. As long as you can provide a solid experience, games will still feel great for much longer than they used to.

I might be mistaken and I don't have any handy examples to back this argument, but I feel like ten years ago, a six-year-old game would definitely feel much more dated than this does. Does that make sense? I don't think games used to age this gracefully 10+ years ago.

I can't think of any modern game that just feels this good. Everything is incredibly responsive, the graphics and art style are stunning, the sound design is top notch, the lore is really captivating and it just overall feels like an incredibly polished experience that's leagues ahead of most recent games.

If it were not for the Hiss and all the nightmarish SCP shit going on in The Oldest House, I'd want to live there. I want to touch these gorgeous brutalist slabs of concrete.

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[-] [email protected] 16 points 5 days ago

Control has some of the smoothest...uh, controls I've ever experienced. The telekinesis ability always picked up what I wanted. Jumping and floating is perfect. Movement is quick and flowy.

Just good. Satisfying. Sound design is really good too. Also level design. I don't remember ever being lost even though most of the game takes place in grey featureless corridors. Also the music? I really respect what they were going for, which I think was to have no melody or chords or anything. All of it is percussion or odd foley sounds. It doesn't sound like identifiable instruments, so it's this otherworldly clicking and pulsing noises but it's never unfamiliar enough to be grating.

It's so good. Alan Wake 2 is good too. Remedy usually knocks it out of the park, but a consequence of that is their games take forever. They spend a lot of time and polish on everything they do.

[-] [email protected] 22 points 5 days ago

my gf's probably-autistic special interest is the Remedy game universe. she fuckin' loves Alan Wake and Control and shit

so maybe go play the Alan Wake series

[-] [email protected] 13 points 5 days ago

Alan wake is so good.

[-] [email protected] 5 points 5 days ago

How does she feel about Max Payne 3? I know it was controversial at the time, but I think it's quite good and has aged well. Shooting is smooth and the level design is phenomenal. Only problems are that it's very difficult, especially in later levels, and that cutscenes cannot be skipped whatsoever. Overall it's a good addition to the series and I think Rockstar handled it well and respectfully.

[-] [email protected] 6 points 5 days ago

I loved Max Payne 3, and it hits different if you're Brazilian lmao some of the Portuguese voice actors sound extremely weird, but it's a joy hearing the generic gangsters you shoot shouting shit like "pega esse gringo filha da puta", "get this gringo son of a bitch" and stuff like that

[-] [email protected] 20 points 5 days ago

I played this at release. Thought the gameplay was very mid but visually it's absolutely amazing. Legit bought the game just because those concrete textures looked so delicious I almost wanted to lick them through the screen and the massive spaces were just oozing atmosphere.

[-] [email protected] 16 points 5 days ago* (last edited 5 days ago)

The gameplay really does boil down to "pick up large object, throw to kill enemy instantly" once you get the powers rolling. The gun has so many different modes and options and upgrades but flying into the air and turning Hiss into wallpaper with a boulder is pretty much always the most viable option.

I'm sure there's some metatextual things going on there with how Jesse is increasingly embracing her anomalous power as Director while literally rejecting the Gun because it's a direct symbol of the Board's hold over the department of control and the Directorship.

[-] [email protected] 5 points 5 days ago

Yeah, I put it down from boredom at the gameplay, and the pretty visual design became stale quite quickly. I did eventually push far enough for the Ashtray Maze, and that redeemed most of it, since it proved they could do interesting things and the effect would have been lessened had they been doing more warping.

But it's kind of a weird game. I liked that it had actual characters, and they were good. But they treat Jesse sliding along the rails to Next Location and shooting a dozen possessed coworkers as though she was doing actually useful Director stuff. Metatextual "the director is the puppet-gun of the Board" blah blah. It reduces all this Lovecraftian Cosmic SCP Mystery to "shoot gun at problem, move boxes".

[-] [email protected] 6 points 5 days ago

I honestly found it pretty thematically fitting to the SCP-with-the-serial-number-scratched-off setting that the crossdimensional wordsalad sound that turns you evil has the achilles heel of "having a forklift launched at it". Felt grounding.

[-] [email protected] 16 points 5 days ago

This is tangential, but I played Jedi: Fallen Order just before I played Control, and while I enjoyed Fallen Order for what it was, I was shocked at how much more I enjoyed Control. Control was, in many ways, the Jedi Knight power fantasy that Fallen Order wasn’t. Floating around throwing enemies into enemies and then off a balcony, tossing huge objects at people, shooting force lightning, etc. It was more Jedi than the game called Jedi and I will never forget that about it.

[-] [email protected] 7 points 4 days ago

The Force Unleashed was a bit closer to Control in that way, I think. The story of Fallen Order means the main character can never use the godlike powers outside of scripted sequences due to being a Jedi who stays a Jedi, TFU's story is sloppier but was intended to be a power trip where you get to decide if you get a Jedi ending or not so there's nothing stopping you from lightning-ing everyone in your way

[-] [email protected] 11 points 4 days ago

I liked the part where they called out Havana syndrome as being fake as hell

[-] [email protected] 17 points 5 days ago

I think there are quite a few games that end up holding up really really well because the gameplay is so good.

Fallout New Vegas comes to mind. I really like The Outer Worlds and I think it was released in, like, 2019.

God of War was released in 2018 and that game holds up beautifully.

I've also been playing through Wolfenstein 2 and that was released in 2014.

Dishonored is still amazing, and I think that game was released in like 2012. The art style has a lot to do with the timelessness of that game.

Good games last forever I think.

[-] [email protected] 23 points 5 days ago

Stylized games don't age, really. Team Fortress 2 is old enough to vote and still looks and plays great.

[-] [email protected] 7 points 5 days ago

I'd even say HL2 holds up well. Alyx just had to upscale the textures and models, really.

[-] [email protected] 6 points 5 days ago

There's a VR Mod for HL2 and while it is very well made as per vr-ifying the controls, the game itself also just adapts to VR fairly effortlessly since it was mostly physics puzzle based

[-] [email protected] 5 points 5 days ago

The art style has a lot to do with the timelessness of that game.

Absolutely. Mirror's Edge is IMO the greatest example of this. It came out nearly 20 years ago and aside from some gameplay clunkiness, it would absolutely not feel out of place if it were released in 2025.

[-] [email protected] 13 points 5 days ago

I was saying the same thing about dishonored (2012/3) the other day. Graphics look dated - low-res mainly - but the art direction makes them still very okay. I remember back in the early-mid 2000s graphics were absolutely progressing every year, with every new game being able to offer a higher fidelity experience as well as bigger worlds, more npcs on screen etc. by which I mean very quantifiable technical achievements. When they started introducing ragdolls to npc bodies the whole world screamed at the sight of what had become possible on consumer hardware.

I can barely tell the difference between a 2019 and 2025 game, aside from there's more animations and they look smoother. They're doing ray tracing and HDR now but if your graphics card can't even do it (which is most of them currently in use I'd wager) you're never going to interact with that. I think they're also doing stuff with sound, but I can't really think of a breakthrough technical achievement that becomes commonplace. I guess if I had to think of one, it's how many NPCs the new hitman games are able to simulate at once... but the reboots started in 2016, 9 years ago.

[-] [email protected] 9 points 5 days ago

Everything Viktor Antonov touches as an art director immediatly looks good forever, dude has been touched by the god of art. Half Life 2, CSS, Wolfenstein TNO, DOOM (new one), Prey (also new one) to name a few. Even the games that aren't that good, Kingpin: Life of Crime and Falllout 4 for example, you still can't really fault them for looking bad

[-] [email protected] 13 points 5 days ago* (last edited 5 days ago)

I felt the same way playing Red Dead Redemption 2 again recently. that game will be 7 years old this year and is still an absolutely stunning, beautiful experience. it is leagues ahead of many titles coming out now, and honestly feels timeless. I agree about the diminishing returns, buying a new game these days is a very hard sell, both because of the ballooning prices, and also because of how gracefully older titles have aged.

I might be mistaken and I don't have any handy examples to back this argument, but I feel like ten years ago, a six-year-old game would definitely feel much more dated than this does

I recently dug an old Xbox out and played around with some of the games from that generation. they have aged like dried dogshit on a hot sidewalk. you are definitely not wrong on this point. that's not to say I don't still enjoy them, they've still got a particular charm to them, but aged finely they have not.

[-] [email protected] 6 points 5 days ago

I think that might just be a problem of the OG Xbox. Your usual Gamecube and PS2 titles still tend to hold up really well

[-] [email protected] 5 points 5 days ago

I felt the same way playing Red Dead Redemption 2 again recently. that game will be 7 years old this year and is still an absolutely stunning, beautiful experience.

Goddamn, that's true. There's absolutely nothing quite like RDR2 out there currently, it's truly an extraordinary achievement in gaming.

[-] [email protected] 10 points 5 days ago* (last edited 5 days ago)

After liking CONTROL a lot I've started to play the catalogue of Remedy that I've missed out on so far and what's interesting to me is CONTROL now feels like it was in the making for 18 years, starting from Max Payne 1, and also probably the reason there isn't a lot like it.

You get the time slowing powers at Max Payne 1 set against a backdrop of slightly pointing at the supernatural. Alan Wake modifies the time slowing powers slightly to be reactive instead of proactive and also picks up all the real otherworldly and other dimension stuff as well as great big honking set pieces and the enviroment throwing huge objects at you. American Nightmare then uses that to put it into a more action focused setting. Quantum Break carries that over more scientififically and gives you superpowers that are strikingly similar to what you have in CONTROL where they go full hog and unite the otherworldly paranatural powers with a more scientific approach á la SCP and it just really fucking clicks.

I've noticed this with a lot. Graphics are the obvious one, but the sound design gets better, too. It's not like Max Payne was bad but they really nailed it in American Nightmare and just carry over from there, the Service Weapon as a pistol in CONTROL is just the sound of the 9mm Pistol from there. The superpowers in Quantum Break feel kind of clunky if you come back at it from CONTROL, this is really obvious in the dodge mechanic which is a 1:1 copy but for some reason it feels like 30% worse in Quantum Break, couldn't even tell you why, probably reactiveness, sound and level design?

CONTROL is really polished to a mirror sheen. The Max Paynes had some gameplay clunkyness and some bullshit hard, Alan Wake 1 is really a fucking slog to play for the first two chapters before it picks up, American Nightmare definitely includes too much pointless walking despite their efforts to streamline it. Quantum Break tends to be too heavy on the story, lacking interactions and the guns feel about 20% too weak. They're all good games, despite Quantum Break being the obvious stinker. And then in CONTROL they just nailed it 100%, start to finish

[-] [email protected] 9 points 5 days ago

My understanding is that Microsoft was breathing down Remedy's neck for Quantum Break, since they wanted a flagship title for the Xbox One. They might have been a little stretched for cash too.

[-] [email protected] 5 points 5 days ago

Yeah one gets why it's the overshadowed one even disregarding the IP ownership but the worst Remedy SP game still easily lands you at like a 8/10

[-] [email protected] 13 points 5 days ago

dude 2019 is like 25 years after the future of course games look that good

[-] [email protected] 10 points 5 days ago

I might be mistaken and I don't have any handy examples to back this argument, but I feel like ten years ago, a six-year-old game would definitely feel much more dated than this does. Does that make sense? I don't think games used to age this gracefully 10+ years ago.

Oh, definitely. There's a lot less difference between a 2025 game and a 2015 game than there was between a 2015 game and a 2005 game, or a 2005 game and a 1995 game, &c.

[-] [email protected] 11 points 5 days ago

Super Mario 3 was released in 1990, Super Mario 64 was released in 1996

[-] [email protected] 5 points 4 days ago

I can remember my whole family--non-gamer parents included--just standing there marveling at Mario64's graphics. Mario was visibly breathing instead of just being a sprite. That kind of jump in less than ten years was incredible, and it really does highlight how much the pace of improvement has slowed. If I showed my parents a game that came out in 2019 and one that came out yesterday, I doubt they'd even be able to tell which was which.

[-] [email protected] 8 points 5 days ago

Remember that you can unlock all the PlayStation-exclusive content, including a Hideo Kojima voice cameo mission, by doing a small edit to the game .exe with a hex editor!

Just look up the specific instructions for the Steam version

[-] [email protected] 6 points 5 days ago

If you bought the ultimate edition as OP seems to have done because that's the only version available on Steam you don'T even have to do that anymore, that's just in there now

[-] [email protected] 5 points 5 days ago

Yep, in fact I just did that weird little mission yesterday. It was a pretty fun, low-stakes thing that felt just a bit out of place in an overall action-heavy game, but the change of pace felt nice

[-] [email protected] 8 points 5 days ago* (last edited 5 days ago)

I'm glad people still feel this way about stuff - I regularly play games from my youth that are 15-20+ years old, and would 100% give them the same sort of praise on all counts - aging, graphics, art, style, lore, etc.

I certainly wouldn't put this down as a ~2019 phenomenon.

[-] [email protected] 8 points 5 days ago

I might be mistaken and I don't have any handy examples to back this argument, but I feel like ten years ago, a six-year-old game would definitely feel much more dated than this does. Does that make sense? I don't think games used to age this gracefully 10+ years ago.

I don't think a 2009 game would've felt that dated in 2015, but I definitely think technology has peaked at some point and design elements for certain genres are so finely honed that there's not that much to improve upon any more. I definitely don't think we'll ever see something like the mid 90s again where 3D became mainstream and every genre had to completely change up its design principles.

[-] [email protected] 7 points 5 days ago

I started gaming in 2006, so my formative years were 2006 to 2012. Absolutely bonkers gains in graphical fidelity during that time period. But also I'm fine with mid graphics from indie studios, so w/e

(I play stormworks a lot)

[-] [email protected] 4 points 4 days ago

i've tried to play that game so many times.. i always just get bored with it after about an hour or two. It looks great and seems like a game I would enjoy, but for some reason I just don't.

this post was submitted on 26 Jul 2025
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