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submitted 2 days ago by [email protected] to c/[email protected]
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[-] [email protected] 4 points 14 hours ago

I love it when I'm playing a game and I can feel the genuine love put into it. Old Nintendo games for example. now most games feel so bland and corporate

[-] [email protected] 2 points 13 hours ago

~~Creativity~~ Production

[-] [email protected] 12 points 23 hours ago

Who knew kicking out every passionate person with artistic integrity and forcing the death of the artist would impact the creativity of the industry?

Jesus christ I hate game CEOs, they need to be locked in a room with games until they learn how to have fun.

[-] [email protected] 22 points 1 day ago

Yoko Taro talking about weird shows a healthy deal of self awareness... +1 respect in my book

[-] [email protected] 5 points 23 hours ago

Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left

[-] [email protected] 20 points 1 day ago

I know im late to the party but... I just started playing Death Stranding. Lets just say its more than just a walking simulator...

[-] [email protected] 13 points 1 day ago

It is mental, but I also kind of wish he'd hire somebody else to write dialogue for him.

And maybe somebody to check all the women characters, and make sure he's not coming across as being a little bit odd.

[-] [email protected] 5 points 1 day ago

And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.

Yeah....

And Death Stranding is better about its female characters than most of the MGS games...

[-] [email protected] 2 points 1 day ago

Not sure what you mean - "Mario and Princess Beach" is obviously peak cinema

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[-] [email protected] 5 points 1 day ago

I mean, it's being a mail carrier in a world that is maximum Kojima.

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[-] [email protected] 61 points 1 day ago

That's the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn't fun anymore.

[-] [email protected] 10 points 1 day ago
[-] [email protected] 2 points 1 day ago

What's a jock if it isn't the highschool quarterback?

Non usa-ish here

[-] [email protected] 2 points 1 day ago

Too many business majors joined game dev teams

[-] [email protected] 5 points 1 day ago

Yeah, it was nice as long as it lasted, now it's all meetings and stupid "agility" (as agile as DPRK is democratic) and measurings of your percieved productivity.

I'm still looking, maybe some c/c++ old legacy system needs a geek somewhere?

[-] [email protected] 8 points 1 day ago

Yeah man all those well known jocks like Spez and Zuckerberg sure did a number on tech.

[-] [email protected] 2 points 1 day ago

+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.

Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.

Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.

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[-] [email protected] 2 points 1 day ago

hey mark does ju jitsu and he's totally really good at it and all the other martial artist guys love hanging out with him

[-] [email protected] 1 points 20 hours ago

Is he actually good at it or are guys who want to hang out with a billionaire saying he's good at it?

[-] [email protected] 35 points 1 day ago

The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they're very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.

[-] [email protected] 15 points 1 day ago

The weird people still make tons of indie games.

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[-] [email protected] 48 points 1 day ago

I stopped playing AAA games years ago. They are all trash.

Indie games are where it’s at

[-] [email protected] 5 points 1 day ago

They're polished, but nearly all of them are too safe.

The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.

Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn't play by safety and doing popular things. It did what they wanted it to be, and it's all the better for it.

[-] [email protected] 11 points 1 day ago

I dunno I like elden ring and rdr2. Some are still good, just not most, anymore

[-] [email protected] 2 points 1 day ago

Yeah I'm playing cyberpunk for the first time and really enjoying it. i don't know how much it innovates, but I'd say it was certainly a good game.

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[-] [email protected] 1 points 19 hours ago
[-] [email protected] 142 points 2 days ago

There's definitely weird people making games on itch and sometimes in the depths of Steam.

By its very definition weird isn't going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

[-] [email protected] 53 points 2 days ago

Looking from another angle from Yoko Taro's point, I'd say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.

And as consequence, people allegedly "weird", which I wouldn't think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.

[-] [email protected] 4 points 1 day ago

The Alters just released, is AA, weird, and very good! Indies are definitely the home for weird experimental shit but I feel like there are going to be more strange, niche games being made for larger budgets as the AAA space splinters and devours itself.

[-] [email protected] 24 points 2 days ago

There's definitely weird people making games on itch and sometimes in the depths of Steam.

Oh yes. Ever heard of Beautycopter?

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[-] [email protected] 103 points 2 days ago

Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.

Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.

[-] [email protected] 16 points 1 day ago

20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.

You just can't gamble if you have 10k employees and hundreds of millions riding on it.

[-] [email protected] 3 points 1 day ago* (last edited 1 day ago)

Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

[-] [email protected] 2 points 1 day ago

The huge majority of indie games never make any money at all. This link is a little older, but it claims that 50% of indie games on steam never make more than $4000, only 25% ever make more than $26 000 and only 14% cross the $100k mark.

Considering the cost of developers, that's about 1-2 man years for the $100k mark, and then there's only a 14% chance of even recouping that.

Passion projects work out because the people making them don't value their time as work time, don't make a salary from it, and even then in the huge majority of cases, it doesn't work out financially.

Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

This statement holds true for pretty much every other corporation. Imagine owning a huge farm and not setting aside a few farm hands to grow old artisan vegetables. Imagine owning a supermarket chain and not setting aside a few shops for exotic sweets from Central Africa. Imagine owning a fast food chain and not setting aside a few restaurants for artisan burger variations.

Yes, every corporation could afford to do stuff like that, but they aren't there to advance humanity by investing in arts and crafts, but for making every last drop of money they can. And yes, there's much to criticise about this goal, but making little indie passion projects doesn't work well with corporations.

[-] [email protected] 11 points 1 day ago

Being "safe" is also a gamble, if you aren't bringing anything new or unique you're gambling that the title or brand is sufficient for success.

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[-] [email protected] 13 points 1 day ago

Capitalism at its finest.

[-] [email protected] 38 points 2 days ago

The indie scene is so much fun.

[-] [email protected] 16 points 1 day ago

"Do you think video games are silly little things?"

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[-] [email protected] 30 points 2 days ago

Part of the issue is that AAA still hasn't learned how to manage and produce passion projects, which most great games are. They keep wanting to use what's working elsewhere with no regard for what makes sense in their own game.

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[-] [email protected] 16 points 1 day ago

That's why bg3 felt so special. For us by us at that scale

[-] [email protected] 15 points 1 day ago

No worries. There is plenty of weird to find with indie games.

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[-] [email protected] 25 points 2 days ago* (last edited 2 days ago)

Weird people were forced out of the industry over the past decade or more, for reasons that have absolutely nothing to do with making games.

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this post was submitted on 19 Jun 2025
678 points (99.0% liked)

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