Trailer: https://youtu.be/JZEjlBCwap0
this is totally not my typical type of game. i'm not a shooter guy, but this is so addictive. there are probably 40 different types of vehicles. massive slow walkers, hover tanks, flying crafts, and small vehicles mini mechs. like probably a dozen of each with their own stats for movement, turning, visibility, strength, etc. they each have 2 weapon slots, and there are probably 50 different types of weapons, plus special abilities. so you can seriously bespoke your guy to fit your play strategy. are you a little run and gun creep ninja? do you want to long bomb mortars and then flee the scene when the patroling units come to investigate? or do you like to appear massive on the horizon, move slow and straight toward your objective and obliterate everything that does not run from your judgement?
also, the environment is top notch. it's all destructable. the world is grim vision of the future where capitalism has gripped the galaxy, so you see corporate mega farms, lonely highways, core district suburban mcmansion neighborhoods, decayed industrial worlds, neon cities of endless distraction, massive slums, spaceports, extractive utilicorridors. lots of detail. and your vehicle's weapons can fire right through some wretched mansion to obliterate the units behind it, chewing it to bits. you can also crash through just about anything. or make noise and get a bunch of units to chase you through a gas station or other explosive depot and then shoot it up after you're outside of the blast radius.
the story campaign of the build world is interesting and ultimately the game is about being a mercenary pilot during a politically unstable time, doing missions for whoever is paying and making phat stacks to buy more vehicles, buying weapons / testing configurations, and accessing more of the in-game lore.
i find myself trying different missions (tons to chose from) and making money, then i get rolled a few times and quit. only to come back like 30 minutes later because i thought of an idea for a vehicle/loadout combo.
anyway, for under $10, it's a no brainer. and yes, i do feel bad when innocent civilians get chewed up as collateral damage, but my pay isn't docked. basically, all carnage increases the pay, so there are some twisted incentives baked in. it's like john carpenter's mech warrior.
