this post was submitted on 15 Sep 2023
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[–] [email protected] 32 points 1 year ago

What a cluster. I feel for devs who are in a bad spot here thanks to yet more corporate greed.

I hope that one positive that stems from this is less trust in corporate solutions, since ultimately they are always beholden to profit -- unlike things like Godot, that now also hopefully get the support they deserve.

[–] [email protected] 27 points 1 year ago (2 children)

Oh good, so over half my Steam library

[–] [email protected] 20 points 1 year ago (2 children)

I feel for them because i switch games all the time on my deck, even with a 1tb sdcard on top of the 512gb, you have to remove games and install games all the time. I'm not going to feel guilty about this, they are my games, i paid for them and will install and uninstall as i see fit. Not out of malice, but because this is expected behavior. I imagine there are going to be a lot of lawsuits over this, and more than a few bankruptcies. They also can't remove games you've already paid for, so this is going to get interesting.

[–] [email protected] 14 points 1 year ago (1 children)

A lot of Nintendo and Pokemon games are on Unity, including Pokemon Go. Sony also has plenty of games on Unity

I predict we're going to see a slaughter - That's two of the big three console manufacturers. They ain't going to let Unity screw them over

[–] [email protected] 11 points 1 year ago (1 children)

But by the same token I also wouldn't put it past Nintendo and Sony to make backroom deals with Unity. And bonus if it screws over the competition.

[–] [email protected] 0 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago

And do what with it? Embrace, Extend, and then Extinguish it nd screw people over even more?

[–] [email protected] 0 points 1 year ago (2 children)

Unity made it clear that reinstalling on the same device doesn’t count. Though installing on multiple devices counts since they don’t track who installed it.

[–] [email protected] 2 points 1 year ago

Did they clarify how they track "the same device"? If I replace my SSD, is that's new device? Gpu? Motherboard? Cpu? Get more ram? Reinstall the OS?

And even then, I usually install on 2-3 different devices. And what happens when 10 years down the road I want to okay it again and install it on 2 more devices?

[–] [email protected] 0 points 1 year ago (1 children)

@basxto
Interesting to see how they determine what a new "device" is, and how they record that. The EU will definitely have views.
@FreeBooteR69

[–] [email protected] 1 points 1 year ago (1 children)

Do installs of the same game by the same user across multiple devices count as different installs?

We treat different devices as different installs. We don’t want to track identity across different devices.

Is collecting the install data GDPR and CCPA compliant?

The method we are using to calculate installs is currently derived from aggregated data from various sources collected in compliance with all privacy laws and used to build a confidence around our estimate. If anything changes, we will provide you with notice and compliance mechanisms to assure all parties remain in compliance with applicable laws. Please note we will always work with our customers to ensure accurate billing.

Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.

https://unity.com/pricing-updates#unity-runtime-fee

They likely don’t track identities because that would be personal information, which is what GDPR protects.

[–] [email protected] 0 points 1 year ago (1 children)

@basxto I appreciate you running point for Unity on this, but "from various sources collected in compliance with all privacy laws" says nothing.

Easy enough to wait and see how they do phone home, and with what data they send back though.

[–] [email protected] 1 points 1 year ago

Their posts sounded a lot like they already collected that data based their pricing on that. They are desperate to become profitable, I don’t think they themselves thought this was the best idea.

I would like to see godot rise.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Yeah, I feel really bad for the devs. Some of my favorite games are being affected

[–] [email protected] 26 points 1 year ago (2 children)

Nebulous is still in early access and it's a 3 man team. This will effectively end an incredible game before it can fulfill it's early access.

I hope John Riccitiello has chronic pain for the rest of his life. No one should be able to unilaterally fuck over so many people.

[–] [email protected] 7 points 1 year ago

Same for Valheim

[–] [email protected] 4 points 1 year ago
[–] [email protected] 20 points 1 year ago (1 children)

You're coming after my Rimworld?! BITCH IS YOU CRAZY?!

[–] [email protected] 15 points 1 year ago (2 children)
[–] [email protected] 3 points 1 year ago (1 children)

Isn't papers please using Haxeflixel?

[–] [email protected] 4 points 1 year ago

It seems they switched from Haxe/OpenFL to Haxe/Unity in march

[–] [email protected] 1 points 1 year ago (2 children)

Yikes, there goes more of my library

[–] [email protected] 2 points 1 year ago (1 children)

@mossy_capivara @uuhhhhmmmm Yeah, I don't think those games and the developers behind them are at fault for Unity's bullshit.

Just block Unity's telemetry call by redirecting the URLs to 127.0.0.1 on your hosts file and done

[–] [email protected] 1 points 1 year ago (1 children)

Wouldn't unity just block the games from running if they don't connect? I guess you could crack the games, then maybe we'll have some weird future where devs encourage players to crack their games..

[–] [email protected] 1 points 1 year ago (1 children)

@Nemoder Cracking the games doesn't do shit in this matter. It'd block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers)

To put an example of this, you can pirate Baldur's Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it's nothing.

There are Unity related DLLs that take the role of the telemetry, and thus, don't care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count)

[–] [email protected] 1 points 1 year ago

Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they'd also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn't plan to just make it all up and charge whatever they want.

[–] [email protected] 1 points 1 year ago (2 children)

Do you boycott unitygames now?

[–] [email protected] 1 points 1 year ago (1 children)

Who's boycotting unity games? This is just spreading awareness of what developers are affected.

[–] [email protected] 1 points 1 year ago (1 children)

Then I misunderstood you. How does that impact your library?

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Around 20% of the games in my library use unity, some of them being my all-time favorites

[–] [email protected] 1 points 1 year ago

@basxto @mossy_capivara what would be the point..

[–] [email protected] 6 points 1 year ago (1 children)

One of the biggest games I can think of on Unity is Rust, and Facepunch has shown that they don't really give two fucks about switching engines. Unreal doesn't really have fairer pricing, but it's way simpler so they're gonna lose a lot of business to them

[–] [email protected] 3 points 1 year ago

Rust currently has a 30-day average player count of just under 75k.

My current favorite (Rimworld) has one of 16k.

That's still a lot of unhappy gamers.

[–] [email protected] 5 points 1 year ago (2 children)

@mossy_capivara
I'm making sure to install my favorites before the end of the year

[–] [email protected] 2 points 1 year ago

Good rule of thumb

[–] [email protected] 1 points 1 year ago (2 children)

You also have to run them and let unity engine phone home

[–] [email protected] 2 points 1 year ago

Is it possible to add a firewall rule to block it?

[–] [email protected] 0 points 1 year ago (1 children)

@basxto
I'm not entirely sure that that's how it works, cause if it is my GOG copy of hollow knight has quite a lot more DRM than is normally accepted of that platform by their users

[–] [email protected] 1 points 1 year ago

Well it sounds a lot like they’ll track it with the engine and then send bills to the developer. That’s also not DRM if they collect usage data.

How is an install defined?

An install is defined as the installation and initialization of a project on an end user’s device.

How is Unity collecting the number of installs?

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

https://unity.com/pricing-updates#unity-runtime-fee

[–] [email protected] 5 points 1 year ago (1 children)

Can prospective developers use engines like Id Tech 3 or Unreal 2 commercially without paying?

[–] [email protected] 10 points 1 year ago

Id Tech 3 is GPLv2, so for that one, yes. I'm not aware of similar being true for Unreal Engine 2, so I'd assume, no.

But if you're just generally looking for an engine that won't bite you, Godot is a better choice.

[–] [email protected] 1 points 1 year ago (1 children)

I'm not up-to-date. What's the thing with Unity right now?

[–] [email protected] 1 points 1 year ago

CEO might get in trouble with the SEC and FTC but that's still left to be seen