▲ 85 ▼ Steam Games Made with Unity (steamdb.info) submitted 3 years ago* (last edited 3 years ago) by mossy_capivara@midwest.social to c/linux_gaming@lemmy.ml 43 comments fedilink hide all child comments
[–] mossy_capivara@midwest.social [S] 1 point 3 years ago (9 children) Yikes, there goes more of my library permalink fedilink source parent hideshow 9 child comments replies: [–] averagedood@owo.cafe 2 points 3 years ago (3 children) @mossy_capivara @uuhhhhmmmm Yeah, I don't think those games and the developers behind them are at fault for Unity's bullshit. Just block Unity's telemetry call by redirecting the URLs to 127.0.0.1 on your hosts file and done permalink fedilink source parent hideshow 3 child comments replies: [–] Nemoder@lemmy.ml 1 point 3 years ago (2 children) Wouldn't unity just block the games from running if they don't connect? I guess you could crack the games, then maybe we'll have some weird future where devs encourage players to crack their games.. permalink fedilink source parent hideshow 2 child comments replies: [–] averagedood@owo.cafe 1 point 3 years ago (1 child) @Nemoder Cracking the games doesn't do shit in this matter. It'd block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers) To put an example of this, you can pirate Baldur's Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it's nothing. There are Unity related DLLs that take the role of the telemetry, and thus, don't care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count) permalink fedilink source parent hideshow 1 child comment replies: [–] Nemoder@lemmy.ml 1 point 3 years ago Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they'd also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn't plan to just make it all up and charge whatever they want. permalink fedilink source parent [–] basxto@discuss.tchncs.de 1 point 3 years ago (4 children) Do you boycott unitygames now? permalink fedilink source parent hideshow 4 child comments replies: [–] mossy_capivara@midwest.social [S] 1 point 3 years ago (2 children) Who's boycotting unity games? This is just spreading awareness of what developers are affected. permalink fedilink source parent hideshow 2 child comments replies: [–] basxto@discuss.tchncs.de 1 point 3 years ago (1 child) Then I misunderstood you. How does that impact your library? permalink fedilink source parent hideshow 1 child comment replies: [–] mossy_capivara@midwest.social [S] 3 points 3 years ago* Around 20% of the games in my library use unity, some of them being my all-time favorites permalink fedilink source parent [–] spokeek@shelter.moe 1 point 3 years ago @basxto @mossy_capivara what would be the point.. permalink fedilink source parent
[–] averagedood@owo.cafe 2 points 3 years ago (3 children) @mossy_capivara @uuhhhhmmmm Yeah, I don't think those games and the developers behind them are at fault for Unity's bullshit. Just block Unity's telemetry call by redirecting the URLs to 127.0.0.1 on your hosts file and done permalink fedilink source parent hideshow 3 child comments replies: [–] Nemoder@lemmy.ml 1 point 3 years ago (2 children) Wouldn't unity just block the games from running if they don't connect? I guess you could crack the games, then maybe we'll have some weird future where devs encourage players to crack their games.. permalink fedilink source parent hideshow 2 child comments replies: [–] averagedood@owo.cafe 1 point 3 years ago (1 child) @Nemoder Cracking the games doesn't do shit in this matter. It'd block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers) To put an example of this, you can pirate Baldur's Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it's nothing. There are Unity related DLLs that take the role of the telemetry, and thus, don't care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count) permalink fedilink source parent hideshow 1 child comment replies: [–] Nemoder@lemmy.ml 1 point 3 years ago Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they'd also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn't plan to just make it all up and charge whatever they want. permalink fedilink source parent
[–] Nemoder@lemmy.ml 1 point 3 years ago (2 children) Wouldn't unity just block the games from running if they don't connect? I guess you could crack the games, then maybe we'll have some weird future where devs encourage players to crack their games.. permalink fedilink source parent hideshow 2 child comments replies: [–] averagedood@owo.cafe 1 point 3 years ago (1 child) @Nemoder Cracking the games doesn't do shit in this matter. It'd block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers) To put an example of this, you can pirate Baldur's Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it's nothing. There are Unity related DLLs that take the role of the telemetry, and thus, don't care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count) permalink fedilink source parent hideshow 1 child comment replies: [–] Nemoder@lemmy.ml 1 point 3 years ago Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they'd also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn't plan to just make it all up and charge whatever they want. permalink fedilink source parent
[–] averagedood@owo.cafe 1 point 3 years ago (1 child) @Nemoder Cracking the games doesn't do shit in this matter. It'd block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers) To put an example of this, you can pirate Baldur's Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it's nothing. There are Unity related DLLs that take the role of the telemetry, and thus, don't care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count) permalink fedilink source parent hideshow 1 child comment replies: [–] Nemoder@lemmy.ml 1 point 3 years ago Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they'd also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn't plan to just make it all up and charge whatever they want. permalink fedilink source parent
[–] Nemoder@lemmy.ml 1 point 3 years ago Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they'd also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn't plan to just make it all up and charge whatever they want. permalink fedilink source parent
[–] basxto@discuss.tchncs.de 1 point 3 years ago (4 children) Do you boycott unitygames now? permalink fedilink source parent hideshow 4 child comments replies: [–] mossy_capivara@midwest.social [S] 1 point 3 years ago (2 children) Who's boycotting unity games? This is just spreading awareness of what developers are affected. permalink fedilink source parent hideshow 2 child comments replies: [–] basxto@discuss.tchncs.de 1 point 3 years ago (1 child) Then I misunderstood you. How does that impact your library? permalink fedilink source parent hideshow 1 child comment replies: [–] mossy_capivara@midwest.social [S] 3 points 3 years ago* Around 20% of the games in my library use unity, some of them being my all-time favorites permalink fedilink source parent [–] spokeek@shelter.moe 1 point 3 years ago @basxto @mossy_capivara what would be the point.. permalink fedilink source parent
[–] mossy_capivara@midwest.social [S] 1 point 3 years ago (2 children) Who's boycotting unity games? This is just spreading awareness of what developers are affected. permalink fedilink source parent hideshow 2 child comments replies: [–] basxto@discuss.tchncs.de 1 point 3 years ago (1 child) Then I misunderstood you. How does that impact your library? permalink fedilink source parent hideshow 1 child comment replies: [–] mossy_capivara@midwest.social [S] 3 points 3 years ago* Around 20% of the games in my library use unity, some of them being my all-time favorites permalink fedilink source parent
[–] basxto@discuss.tchncs.de 1 point 3 years ago (1 child) Then I misunderstood you. How does that impact your library? permalink fedilink source parent hideshow 1 child comment replies: [–] mossy_capivara@midwest.social [S] 3 points 3 years ago* Around 20% of the games in my library use unity, some of them being my all-time favorites permalink fedilink source parent
[–] mossy_capivara@midwest.social [S] 3 points 3 years ago* Around 20% of the games in my library use unity, some of them being my all-time favorites permalink fedilink source parent
[–] spokeek@shelter.moe 1 point 3 years ago @basxto @mossy_capivara what would be the point.. permalink fedilink source parent