@Nemoder Cracking the games doesn't do shit in this matter. It'd block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers)
To put an example of this, you can pirate Baldur's Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it's nothing.
There are Unity related DLLs that take the role of the telemetry, and thus, don't care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count)