Scalebound. That open-world Star Wars game. SimsVille
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Thank you!
Thank you!
Uhh you're welcome?
What are you thanking for?
Two come to mind. Hardware Rivals which I got for free on PSN ages ago. The other is Mass Effect 3 multiplayer. I think I was in top 100 N7 rank percentile at one point. I've never been good at a multiplayer game since.
Any sort of sequel to the Tribes series. Talk about a franchise that had, at one point, a massive amount of potential that was completely squandered!
It has momentum (the franchise, not just the gameplay mechanic. Lol) and the visuals and world lended itself to be turned into something with great storytelling of they really wanted to make it into a story as well. Plus, it was fun a hell!
Ascend is technically still online, but any sequel that gets "announced" every one in a while is a lost cause from the start
Wildstar
The cancelled suite of Alternate Reality games.
Omfg...
Yesssssss. Our entire family loved The Dungeon so much. My father wrote a letter to the developers and got a response, with excited descriptions of upcoming games in the series that never came to be. The producer or developer, or whoever wrote him back was bragging about how the next game would have characters you could actually see while in combat! (E: referring to The Arena)
The Dungeon already sort of gave up on the original design. Philip Price wrote The City and the extension mechanism that things were supposed to plug into, but the new developers who finished The Dungeon didn't use any of it. So it was a one-way trip... Except you couldn't actually transfer characters, it was broken. :-/
Evolve stage 2! Very fun and very unique game. Their battle pass monetization scheme fizzled out and they took down the servers. There may be some community run servers going, but getting onto them for a small player base that's going to beat my ass just doesn't seem worth.
Dota Underlords
Limit Theory. Quite the ambitious space simulator being developed by one dude. I recall seeing their dev log videos on youtube.
I miss firefall. It was very innovative and enormous. The devs were trying new ideas in the alpha all the time.
I never played that game, but I was about to... I literally installed it, but didn't play it, and it got canceled and shut down very shortly after. (I was a bit out of the loop, I guess)
I still have it late in my Steam library, so I think about it a decent bit
Cancelled or shut down? If you wanted a cancelled game to come out, 99 times out of 100, it was your imagination making it into a great game, and they cancelled it because it wasn't coming together.
For games that were shut down, for me, it was Robocraft. It was only shut down recently, but the version of the game that I loved from about 2017-ish was basically replaced a year later with a version of the game that I was not a fan of, and it stayed that way until the game's and studio's closure. I had to get burned by Robocraft in order to come to some realizations about the rot at the core of live service games, and it informed a lot of where I spend my time and money now.
EverQuest next
Are you playing Pantheon?
I'm not familiar, I was really hopeful for a lot of systems that were described in EQN
Prey 2
Star wars 1313 was THE game I was waiting for. Got very sad when it got cancelled.
Also all is the in-progress and for some completed content that just got shelved for Disney infinity because the new management at Disney forgot why games mattered. (Same time when they absolutely gutted lucasarts). Just for them to start from scratch again a few years later when they realised they still need a videogame presence. Which makes the losses of what could have been hurt more.
I sometimes still think about StarCraft: Ghost.
Also not really a whole game, but I hate that CDPR cancelled the multiplayer stuff for Cyberpunk 2077. I was really looking forward to that.
The Black Isle version of Fallout 3 (Van Buren).
Bethesda's version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.
PT. Still have it saved on my PS4 I think.
Wildstar! It was the best playing mmo I've ever seen. The platforming was neat, the world was varied and cool, there was player housing with almost endless customisation! I miss that game.
Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.
Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.
Star Wars 1313 and Battlefront 3.
And for books it's the unfinished Republic/Imperial Commando series by Karen Traviss
Honestly, I kind of miss the idea of what "Life By You" could've been, as it had the game designer for The Sims 2 and The Sims 3 behind it. That game could've been a return to form and an actual threat to EA's watered down and extremely pricey Sims Slop. If only the team Rod Humble had assembled were able to gel their concept into a reality, with Paradox's backing, could've created something magical. Alas, it was not to be...I still imagine the potential for player driven storytelling that Life By You was offering!
Might sound odd to some, but Overwatch.
Early Overwatch was great. Then some updates made it better. The only things wrong with it were design choices that were made for financial reasons. Then they made it much worse. Then they made it worse. And worse. And then they made 2, which turned it into just another 'left-click on the target' game, because those make more money. It saddens me that it died.
PlanetSide 1, the MMOFPS that was the former record holder of "Most players in an online FPS battle," which was eventually surpassed by PlanetSide 2.
In its heyday it was a fascinating sociology study.
During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.
During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.
During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.
K.O.L.M.
C&C Generals 2, they got canceled and then made in to a mobile game. I considerd staying 10 hours in line to try it out at gamescom in köln 10-12 years ago, decided to get drunk instead.
Yeah that was a letdown for sure. Still better than releasing it as a mobile game I think.
If you haven't heard they recently released the source code of C&C generals and zero hour and there's multiple efforts working on a community patch.
I've been watching the competitive scene of zero hour for a few years now. It's really exciting and now that the source code's out, sky's the limit on what we can achieve.
Hawken. :(
Edit: Started to read through everyone else's opinions and it dawns on me that this is just going to be a giant list of things I may have never even heard of that I might want to play, and can't. You are a sadomasochist. :)
That game was very cool, had a good time even though i was rubish at it
Could also be someone doing market research/looking for ideas