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[–] 116 points 3 years ago (9 children)

Good, I hope this means we get even more turn-based RPGs again. I'm 100% fine with people enjoying the new action-oriented RPGs like Final Fantasy has become, but I love turn based so much more. I didn't like that it felt like there couldn't be both on the market. There is just something way more enjoyable to me about turn-based as opposed to mashing buttons and twitchy moves like I'm playing God of War.

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  • [–] 43 points 3 years ago* (last edited 3 years ago) (6 children)

    Final Fantasy moving away from turn-based because it's "outdated" is peak Square silliness. Have they ever heard of chess, card games, board games, DnD, Civilization, Persona, Dragon Quest, XCOM, Pokemon, Darkest Dungeon? If anything, DMC-style character action games are far more niche.

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  • [–] 28 points 3 years ago (3 children)

    Uh... I hope they've heard of Dragon Quest. They own it.

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  • [–] 13 points 3 years ago

    Funny enough Yoshi P was the one that said turn-based was outdated and he's worked on DQ before but only the MMO, arcade games, Minecraft clone and a Wii FPS thing. I think it's pretty obvious he just doesn't like the genre. DQ11 was the breakthrough hit in the West and he had nothing to do with it.

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  • [–] 4 points 3 years ago (1 child)

    I seem to remember them being surprised by the success of Bravely Default, not expecting a deliberately old-school RPG to appeal to modern audiences.

    The cynical part of me believes this is performative on their part - they know a game like that will be popular, but it won't be the most popular thing ever and they won't make all the money. So, they try to push bigger games that are more easily monetized in hopes that people will just forget their own preferences.

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  • [–] 18 points 3 years ago

    I agree, I’m glad games like this (and baldur’s gate!) are enjoying so much success and attention right now. It’s better for everyone if we have a variety of polished experiences in different genres.

    That being said I don’t often find myself enjoying turn based games lol. Even going back to the super nintendo, I massively preferred Secret of Mana (with it’s real time combat system) to Final Fantasy. There’s just something extremely satisfying to me about a well done action-oriented RPG, where you feel like your skills are improving alongside your character’s.

    “Well done” is not to be overlooked, of course. I was quite disappointed with final fantasy 16, as it truly did just feel like mashing buttons

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  • [–] 8 points 3 years ago

    I never really liked turn-based RPGs until I became an adult with a full time job because they’re perfect for when I’m burnt and wanna play video games but I’m also too burnt to play most games.

    I imagine there’s a lot of millennials/early gen-Z that feel the same way. A whole market that is just starting to be tapped

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  • [–] 5 points 3 years ago

    Yeah it's far more relaxing to play a jrpg with good music, nice looking environments when I can actually listen to the music and look at the world instead of focusing on the enemies tells and dodgeroll at the exact perfect moment. Nothing wrong with perfect dodgerolls. But I don't want them in all my games.

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    [–] 31 points 3 years ago

    You gotta love seeing indie studios doing good.

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  • [–] 22 points 3 years ago

    The game is available on both Game Pass and PS Plus and still manages to reach those numbers. That's impressive.

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  • [–] 20 points 3 years ago (2 children)

    For context, just 100k is historically a good showing for a JRPG, especially one with this production size. Atelier Ryza hitting 500k back in 2020 was a big surprise. This is well on its way to that mark.

    I think there's an argument to be made that JRPGs haven't been this mainstream since 1997, and even then it was just Final Fantasy in the west. The genre is much more diverse today. Amazing times.

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  • [–] 15 points 3 years ago* (2 children)

    I know that stupid rich CEOs and shareholders don't understand this, but... "heart". You make a game with heart, and it's immediately apparent to the audience. You can try to break down what it is that gives it away, but that's unnecessary.

    If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn't do anything alienating.

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  • [–] 8 points 3 years ago* (1 child)

    I love this sentiment, and it can be true, but it also creates this idea that 'heart' alone has a high bearing on whether or not a product of any kind (book, film, statue, game) will be successful in its market ambitions.

    It doesn't always correlate. I would argue if often doesn't correlate. Any indie film or game fest is chock full of projects with a ton of heart. Few of them graduate to success in the market place.

    I'm not saying heart is a bad thing. It's a damn great thing. But strong business fundamentals are a good thing too. And sometimes, you also just need that extra bit of luck or uncontrollable virality too. To find success, you stack the deck with as many good plays as you can, and heart is one of them.

    Success is not a recipe, and if it was, everybody would be doing it...

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  • [–] 3 points 3 years ago

    I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.

    A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.

    Though you do need the skills and dedication in addition to the vision, because I've also got a bunch of projects that started as something I was very interested in but then stalled because I didn't have the skills or focus to stick with it.

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  • [–] 13 points 3 years ago (1 child)

    Game looks really good. I was hyped to play Super Mario RPG with my kids but might put that off to play this instead.

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  • [+] 11 points 3 years ago* (last edited 3 years ago) (2 children)
  • [–] 11 points 3 years ago (5 children)

    So happy to hear this! I bought it on release and finished it yesterday. Then I went back and bought the soundtrack.

    Loved the main characters, and loved that it knew exactly how long it needed to be without making it a grindfest. Reminds me very much of my time with Chrono Trigger.

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  • [–] 3 points 3 years ago (1 child)
  • [–] 2 points 3 years ago

    I did a semi-completionist run (without a guide) and it took me about 38h start to finish! I played it on my school/work commutes and sank some evenings into it, the game is pretty generous with save points.

    If you have a Switch or a Steam deck, I would highly recommend getting it on there, the game really lends itself to portability and has natural stop points that reminds me of how DS/3DS games were structured back in the day

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    [–] 10 points 3 years ago (7 children)

    This game is so hyped. How good is it really?

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  • [–] 6 points 3 years ago

    Honestly? It's enjoyable. Some of its predictable, some of the dialogue is brilliant, and sometimes the combat is a slog (or just not balanced well - especially early on when you don't have a lot of options). I do wish it had branching dialogue options but that's just me. Oh and the art is top notch.

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    [–] 9 points 3 years ago

    I’m about 8 hours into this game and it’s so refreshing.

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  • [–] 7 points 3 years ago

    Good, this game is great and Sabotage did an amazing job! They deserve the success, and I'm happy that so many people are playing it.

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  • [–] 7 points 3 years ago

    They definitely deserve it. The game is awesome.

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  • [–] 6 points 3 years ago

    I will pick it up eventually, but I've got too many games to play already!

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  • [–] 6 points 3 years ago*

    Starts out a little slow for my modern tastes, but I've been enjoying the game. Glad I picked it up. But I previously picked up The Messenger so I planned to pick up their next game for sure.

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  • [–] 4 points 3 years ago (5 children)

    This is beautiful!!!!

    Is the game good?

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    [–] 4 points 3 years ago

    Good for them

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