▲ 640 ▼ Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. (lemmy.world) submitted 3 years ago by lawrence@lemmy.world to c/games@lemmy.world 69 comments fedilink hide all child comments Source tweet: https://twitter.com/seaofstarsgame/status/1699175546930766092
[–] ABCDE@lemmy.world 3 points 3 years ago (1 child) How long did it take you? permalink fedilink source parent hideshow 2 child comments replies: [–] sigmaklimgrindset@sopuli.xyz 2 points 3 years ago I did a semi-completionist run (without a guide) and it took me about 38h start to finish! I played it on my school/work commutes and sank some evenings into it, the game is pretty generous with save points. If you have a Switch or a Steam deck, I would highly recommend getting it on there, the game really lends itself to portability and has natural stop points that reminds me of how DS/3DS games were structured back in the day permalink fedilink source parent
[–] sigmaklimgrindset@sopuli.xyz 2 points 3 years ago I did a semi-completionist run (without a guide) and it took me about 38h start to finish! I played it on my school/work commutes and sank some evenings into it, the game is pretty generous with save points. If you have a Switch or a Steam deck, I would highly recommend getting it on there, the game really lends itself to portability and has natural stop points that reminds me of how DS/3DS games were structured back in the day permalink fedilink source parent