▲ 640 ▼ Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. (lemmy.world) submitted 3 years ago by lawrence@lemmy.world to c/games@lemmy.world 69 comments fedilink hide all child comments Source tweet: https://twitter.com/seaofstarsgame/status/1699175546930766092
[–] wim@lemmy.sdf.org 3 points 3 years ago (1 child) I don't know about them never being this mainstream this century. Golden Sun sold over a million globally in the early 2000s, and the Fire Emblem series had their best selling games in the millions in the 2010s. Granted, these are rookie numbers compared to the juggernaut that is Final Fantasy, but still respectable. permalink fedilink source parent hideshow 2 child comments replies: [–] Ashtear@lemm.ee 1 point 3 years ago Sure, Fire Emblem had its breakout in the west with Awakening, but there were real discussions being had about the viability of the genre back in 2013. It was at the tail end of a really bad time (arguably the nadir) for JRPGs on consoles. Persona 5, NieR: Automata, Dragon Quest XI, and Three Houses all being multi-million sellers is what sparked off the current, unprecedented era for the genre. permalink fedilink source parent
[–] Ashtear@lemm.ee 1 point 3 years ago Sure, Fire Emblem had its breakout in the west with Awakening, but there were real discussions being had about the viability of the genre back in 2013. It was at the tail end of a really bad time (arguably the nadir) for JRPGs on consoles. Persona 5, NieR: Automata, Dragon Quest XI, and Three Houses all being multi-million sellers is what sparked off the current, unprecedented era for the genre. permalink fedilink source parent