▲ 640 ▼ Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. (lemmy.world) submitted 3 years ago by lawrence@lemmy.world to c/games@lemmy.world 69 comments fedilink hide all child comments Source tweet: https://twitter.com/seaofstarsgame/status/1699175546930766092
[–] lutillian@sh.itjust.works 3 points 3 years ago It takes a lot of inspiration from Super Mario RPG, especially in the battle system. Using a lot of the abilities just feels so satisfying. permalink fedilink source parent