260
efficient game design (lemmy.blahaj.zone)
submitted 10 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.blahaj.zone/post/16648244

efficient game design rule

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[-] [email protected] 37 points 10 months ago

When you trigger an error in a loop but tell your code to not crash but keep logging

[-] [email protected] 19 points 10 months ago
[-] [email protected] 12 points 10 months ago

This seems like an extreme reaction.

[-] [email protected] 10 points 10 months ago

"it's a text document"?? It's meant to be read. What else is it supposed to be?

Looking at you, journald 😒

[-] [email protected] 14 points 10 months ago

making a logging system that saves logs as surrealist artworks.
"the warbled edges and polygonal artifacting of the apple in front the Man's face suggests the crash was due to floating point imprecision"

[-] [email protected] 4 points 10 months ago

The crash logs need to be saved as brainwaves, and dreamt about while the lead dev is asleep.

[-] [email protected] 6 points 10 months ago* (last edited 10 months ago)

I'm not disagreeing that the game dev is irresponsible, but NTFS compression would've done wonders on that huge, easily compressible text file.

[-] [email protected] 6 points 10 months ago

or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.

[-] [email protected] 5 points 10 months ago

The fact that it has a log extension doesn't necessarily imply that it's a text file.

this post was submitted on 19 Sep 2024
260 points (94.8% liked)

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