Trump in order to secure the g*mer vote should promise to finish Star Citizen, its probably more realistic than Biden promise to cure cancer
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add star citizen funding to the pentagon bill
That would be genuinly better use of money than current though. Like the Pentagon budget chart goes like that, from best to worst use:
Anything useful for people (impossible) -> slop -> embezzlement and corruption -> actual working weapons
I see Chris Robert's retirement fund shows no signs of stopping. It's unlikely it will anytime soon anyway. The other day I saw a clip of last year's CitizenCon with Chris entering the stage, with a giant ass CitizenCon logo behind him, and the crowd going apeshit when he appeared and screaming: "Chris! Chris! Chris! Chris! " He couldn't help but smirk and revel in his status as God of universe.
I've said it before and I'll say it again: Chris Roberts is the of a small but wealthy corner of the universe. There's even some crossover: the marketing video (yes, they do hours of space-car commercials as part of the advertising!) for this internet spaceship blatantly presented it as a LE ZYBERTRUKKK in space.
Or as an aging Top Gear reference.
Me normally: games should focus more on physics simulation, they haven't evolved past the PS360 era and in some cases regressed. How is it that a 2006 Bethesda game is ahead of the curve in this compared to modern titles?
Me after seeing this video: Please make every object stactic and uninteractible.
The F I D E L I T Y zealotry in Star Citizen is very selective in places. It has "bedsheet wrinkle physics" yet the spaceship gameplay is just WW2 dogfighting with internet spaceships that have "noclip" style floating, even at ground level.
I vaguely recall they went to great efforts to develop a proper flight model for the ships, realised that combat was just flying past other ships at speed and none of the ships were very flyable because the models were developed without thinking how they would move, and so they stuck a bunch of thrusters on everything to make it like a bad imitation of WW2 dogfighting
they've spent most of the money a long time ago. since then they've been on the death spiral, in order to keep going they have made stretch goals ane ship packs that are increasing the scope, therefore increasing the budget, which they need money for, down the spiral they go.
i don't follow the game but my impression is that the huge amount of money they raised is shackling them to the wrong technical decisions they made many years ago. they can't start over otherwise that would be millions of donor money wasted. if this was a normal company they would've either cancelled the project or salvaged what they can and start over.
it also looks like most of the experienced people quit due to mismanagement and most of the staff are new hires. all i can say is i wouldn't wanna work on a project like that.
it also looks like most of the experienced people quit due to mismanagement and most of the staff are new hires. all i can say is i wouldn't wanna work on a project like that.
Some of the Glassdoor entries are an adventure to read. Stuff like "as long as the boss isn't bumbling around and making you undo all your work for arbitrary reasons, you can just fuck off and get paid. It's bearable as long as you don't care about actually completing the project."
I remember in 2014 there was a lot of hype around star citizen so I decided to check it out on youtube. However all I could find were videos of middle-aged men soy facing while walking around an empty hanger. That was the moment I realised star citizen fans are completely delusional
Ever see CitizenCON pictures, or that notorious le epic steak dinner?
It's the same aging bunch of increasingly divorced cishet white male gamedads, almost 15 years now and running.
This is too good
It really is like a decades-aged version of
The cool end of that demographic plays MechWarrior Online instead and basically subsidizes it for the F2P players.
Have an excerpt from one of the loudest and biggest spending true believers on the official forum:
This year was set out at CitizenCon. For the first time we had some fuzzy estimate of when the final tech pillar would go in. Dynamic Server Meshing is not something that will affect the players experience hardly at all, DSM is about streamlining and reducing the cost of game service delivery for CIG. I'm getting older now and don't feel the need to be 'first' for every single feature addition. I knew after watching CitizenCon I'd be mostly sitting it out until after Server Meshing goes in. Call it the deep breath before the plunge, I'd be happy to forego the boiled frog experience after so long. I am happy that I now know how this particular sausage gets made, a sausage many didn't believe would ever get made. The PU was always supposed to come after the players experience of Squadron 42. It's that 'connectedness' that I'm interested in seeing how they do it now.
For me it has always been about the 'how', not the 'when'. I leave the 'when' questions to those much much younger than me, which is ironic since I have much less time left to see that eventual 'when' than they do. Many of CIG's team are in the same position, Chris Roberts is only 7 years younger than me.
Many features people are still asking for are in Squadron 42, so the answer to 'when' for those features is.. after Squadron 42 release. Because. No spoilers.
As Chris says, it'll be done when it's done - great! See you (all) then! I have other things to think about right now. Keep up the good work. The run up to Squadron 42 starts in Q4 (hopefully), in a years time people will be no more interested in Server Meshing than they are interested in Object Container Streaming or full persistence today, when it 'just works' you can forget about it. That race has been run. 4.0 means the end of the 'will they do it' patch watch cycle. The 'how' only matters when you can't do, once you can do no-one will even bother to think about 'how'.
Am I better off with 3.24? Not really, didn't expect to be. As Richard Tyrer said, for 95% of a games development time you are playing a broken game, we aren't near 95% yet. They are still building the game engine the whole game is based on.
There is no more mystery to chew over endlessly about 'how', only the 'when'. I have experience in building things, it's always the most frustrating time between knowing the 'how' and waiting for the 'when'. There are plenty of 'why' questions to ask, but Chris won't address those until the full and final picture is made known and they are only just thinking about what that final picture will look like... so... not for a good while yet, hence all 'why' questions are treated as 'when' questions by CIG. Many don't like it. I don't like it, but you can't answer all the 'why' questions until you've finished putting all the pieces in place, so I at least understand it.
This year was set out at CitizenCon
Someone please tell me they don't have an annual convention for a game that is over 10 years in development with no release date, please.
Someone please tell me they don't have an annual convention for a game that is over 10 years in development with no release date, please.
They have more than an annual convention.
They also had a le epic steak dinner with thousands of dollars per seat where each le epic steak enjoyer had the rare privilege of early access to buying an internet spaceship (that is STILL NOT IN THE GAME ALMOST A DECADE LATER!). I had pictures of the le epic steak dinner on my old computer; it was like this emoji aged up 30+ years.
Steak dinner
rare privilege
I'm not gonna lie, when I first heard about this game, I was a bit hype about it but like I basically parked it in my mind and only really caught a few updates on it, like Scott Manley showing off a ship he had one time on his YT channel.
I figured it was gonna take a few years to make but after a this much time and almost a billion dollars later, a tragedy ends up becoming a comedy.
Meanwhile, I just want a goddamn space truck driving simulator.
Meanwhile, I just want a goddamn space truck driving simulator.
Star Trucker was revealed at Gamescom last month, has a 2024 release date, and PC Gamer recently wrote an enthusiastic preview after playing it. It seems like it really leans into the classic American trucker aesthetic while also being very much set in space. Might not suit if you're looking for something more 'hard scifi' but it looks neat.
Oh no you've returned to star citizen posting.
The countdown to UlyssesT logging out of hexbear to ~~resurrect kissinger to kill him once more~~ touch grass has started once more
Oh no you've returned to star citizen posting.
I was posting Star Citizen fuckery a few days ago, and a few days before that.
It's a slower burn than it used to be, but like that mine fire in Silent Hill, it continues all the same and I am pleased to report on it.
"zero gravity" does NOT mean "zero mass"
Chris Roberts demonstrated his understanding of space physics once, on camera, by doing a "swimming" motion to show how he'd maneuver in space. It was with Richard Garriot sitting next to him with a very face because even if he's a grifting piece of shit, at least Garriot's actually been in space and knows that's silly.
that door clearly says "Do not block" and you blocked it anyway smh my head
Context: this is a le epic loot event where you can loot the privilege of buying an internet spaceship for a hundred something dollarydoos.
They expect the players to earn the right to spend money on something?
Star Citizen players are truly built different.
They expect the players to earn the right to spend money on something?
This isn't the first time they had the "golden ticket" event for the same internet spaceship.
They're getting increasingly efficient at it.
Star citizen was doing NFTs before NFTs.
Come to think of it, considering how aging gamedads on the official forum talked about how their nerd chariots would generate them passive income (as in, dollar income) once the game became some DAE LE OASIS everything for everyone virtual world, they were NFTs at least in rent-seeking ambitions from the rubes buying them.
After over a decade in development they have replicated Roblox physics that I experienced back when I was 12 years old.
After over a decade in development they have replicated Roblox physics that I experienced back when I was 12 years old.
There's a healing beam.
And a repair beam.
And a salvaging beam.
And a move-boxes beam.
I think Roblox beats them there.
Trillion dollar investment to do a AAA remake of roblox tycoon games.
While lucrative for the head grifter, the monetization model is "whale fracking" which inhibits further revenue except from the most dedicated of big spenders, too. It's doomed to be less successful than Roblox, even as a resource extraction racket.
https://www.youtube.com/watch?v=kiyc0enBwfk&list=PL7SIP0NDfM2yyHKfRmCAociCcJKZHHY0E&index=8
That’s like a million a week jfc
It's not about the finished game at this point and more about the vibes and the vibes are this game will make white people great again.
That really is seriously a big part of the appeal of the grift to aging gamedads. It became glaringly obvious when "make space simulators great again" became a common chant in the official forums around 2016. Also, every time the corpos tried to do a bare minimum rainbow flag thing during corpos-do-rainbow-flag-month, like clockwork their own fandom begin chanting about attack helicopters and concern troll about mental illness accusations, year after year.
For such an expensive game that's supposed to run on some crazy high spec PC, I hate to say it, but the graphics aren't even as good as I expected. Like yeah it looks very good, great even, but so do most exclusive PS4 and PS5 games, that run on consoles that cost a fraction of what a top of the line gaming PC does. This isn't some revolutionary leap in graphical fidelity. And looking at videos like this, you can't say that the physics are any better either. What's the point of spending so much money on stuff like this?
What's the point of spending so much money on stuff like this?
Chris Roberts, the PR-decreed "code whisperer," decided that CryEngine was le epic and that such an engine, intended for small group PVP in an island-sized environment, was suitable for the Best Damn Space Sim Ever(tm) where nerd chariots meant for crews of 50 or more are promised to exist someday on servers that can manage... about 50 people at a time.
I'm definitely no expert but I'm pretty sure a big reason the physics are always so borked is because Chris Roberts insisted (and insists) on it using a weird, heavily modified version of the Crysis engine where everything has to be super tiny which is peak Bazinga brain
I'm definitely no expert but I'm pretty sure a big reason the physics are always so borked is because Chris Roberts insisted (and insists) on it using a weird, heavily modified version of the Crysis engine where everything has to be super tiny which is peak Bazinga brain
You heard correctly. At an engine level, the "star system" in Star Citizen (yeah, still just one, even if 100 were promised) is just a CryEngine island map, like in Crysis, but super stretched and deformed at a physics calculation level and for the most part, underwater to fake spaciness.
That's why just walking suddenly causes physics deaths, clipping, or blowing up the ship.
@[email protected] is only Star Citizen reporter I trust.
The guy that made the Sunk Cost Galaxy series far surpassed me there, but he hasn't made a new video in years
Isn't No Man's Sky what star citizen is trying to be?
No Man's Sky is almost Star Citizen in reverse: it launched, was full of empty promises and outright lies, but over time, patch after (free!) patch, it became a much, much better game closer to what was originally promised.
Store Citizen