this post was submitted on 01 Sep 2024
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I’m a dota 2 veteran, 6k hours or something embarrassing like that, but it’s been me and my friends primary outlet of hanging out for forever and it’s a lovely game.

Got invited to deadlock, wasn't that interested but wanted to have a go anyway. Damn, it actually goes kinda hard? Character designs are awesome, i like the moba elements (I could see how you wouldn’t be if you don’t have a background in them tho), the controls feel great, etc.

I guess i was just surprised by how much I enjoyed playing it despite being pretty bad at it and having no idea how to evaluate items.

Thoughts?

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[–] [email protected] 8 points 2 months ago* (last edited 2 months ago) (1 children)

I had no interest in playing but my brother got an invite so i thought fuck it send me one lets see what its like. I played for a few hours and it seemed pretty good. Gonna give it a go with friends next but i wasn't expecting to play what i had played. I guess valve can take the most tired ideas and make them feel interesting and tight to play, it makes me wonder if artefact was actually any good

[–] [email protected] 11 points 2 months ago (1 children)

Artifact was 100% good. I’ve played MTG at a competitive level and artifact had some really interesting ideas and gorgeous art/lore. I genuinely think it didn't deserve to flop. Games were just a tad too long and exhausting, so it got tiring to play quickly

[–] [email protected] 2 points 2 months ago (1 children)

Omg I honestly thought I was the only person in the world with this take lol. Great card game, imo it was only the monetisation that killed it

[–] [email protected] 2 points 2 months ago

Games were a bit too much in terms of cognitive load imo, but it was not beyond saving by any measure

[–] [email protected] 8 points 2 months ago* (last edited 2 months ago)

never bet against icefrog

i don't know how best to describe it but valve's balancing and design philosophy is just fun, it doesn't have this sort of sanitised feel to it that say riot or blizzard have with their games where things have to be 'fair'

[–] [email protected] 8 points 2 months ago

I didn't care for it. Very much 'skill issue', but all the games I've played so far against people has felt like I lost the game in the first 10 minutes, and then had to endure 30 minutes of getting my balls stepped on for the game to end, since there's no surrender option, and didn't feel like there's any 'comeback' mechanics, but also the winning team feels like it takes a while to actually secure victory.

Compared to League of Legends (which I haven't played in years, but did rack up many hours back in college), where a) you can surrender, and more importantly b) its possible to win quite quickly, both from just being ahead, but also from doing a cheeky 'backdoor'.

Deadlock, it feels like the 'securing victory' route requiring minions, and also just being a multistage affair with mandatory wait periods in between, just makes it feel like a slog, both being on the winning or losing side.

[–] [email protected] 7 points 2 months ago

I havent really kept tabs on Deadlock but from everything I have heard and seen....it seems Valve is cooking. This has the shot to become really big.

[–] [email protected] 6 points 2 months ago

Played a match last night and I didn't hate it, but I didn't really love it either - I think it's a bit more MOBA than I'd like, I would prefer a slightly smaller map and no soul collection/denial mechanic in exchange for some additional hero shooter elements like more basic attack archetypes (e.g rocket launcher, flamethrower, pickaxe).

Battleborne. I just want Battleborne back.

[–] [email protected] 5 points 2 months ago

I tried it but the character designs didn't really click with me, plus I got kinda bad framerates so I probably won't be playing it again at least until they start optimizing which I'm told is often pretty late in development.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (1 children)

The movement kind of looks absolutely rancid to me, but I also genuinely despise all of the modern genre of "movement shooters" where you have a massive pile of free options that makes your character bounce and jitter all over the place and that's the obvious ideal playstyle in a firefight.

It's my main boomer video game take, I think every new button you add to make your character do some new movement option is directly detrimental, there's no need for anything beyond jump and crouch, the rest should be interactions between those buttons and game actions.

[–] [email protected] 4 points 2 months ago (1 children)

yeah what I'm most sad about is it seems like a continuation of the overwatch "press shift to rocket jump" formula, represents a dumbing down of movement mechanics compared to TF2 instead of building on it.

[–] [email protected] 2 points 2 months ago

Definitely, also putting everything on cooldowns without any kind of shared resource is a dumbing down on top of that, in TF2 you'd for the most part have to spend both ammo and health on it(or directly swap out a damage dealing weapon), while in DOTA you'd have mana too to be concerned about.

[–] [email protected] 3 points 2 months ago

I read that title as "Tied Dreadlock last night" and I'm like saying "wtf me too"