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submitted 1 year ago by [email protected] to c/[email protected]
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[-] [email protected] 182 points 1 year ago
[-] [email protected] 96 points 1 year ago

Jokes aside, a lot of devs love watching stuff like speedrunning. It means someone loved their creation enough to minutely analyze it and spend countless hours with it.

eg check out the devs watching a guy beat Psychonauts https://youtu.be/lsDc1YVxHA0?t=517

(I'm pretty sure there was similar version of this where they guy wasn't in the room and they were just watching the earlier recording of the speedrun but I can't find it now)

[-] [email protected] 7 points 1 year ago

a lot of devs love watching stuff like speedrunning

True, but some of them hate it. But with the growing presence of speedrunning friendly features in new titles (looking at you, Supergiant), I think that's becoming less of a problem.

Either way, these "devs watch" reaction videos are fantastic.

[-] [email protected] 3 points 1 year ago

Here is an alternative Piped link(s):

https://piped.video/lsDc1YVxHA0?t=517

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

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[-] [email protected] 94 points 1 year ago

For anyone wondering, this was done on the virtual console version, so the floating point glitch that lets you skip the climbing pole from Bowser in the fire Sea is available.

The A Button Challenge still stands for the console versions.

[-] [email protected] 12 points 1 year ago

Oh boy, is the A Button Challenge still ongoing. There is quite a hunt to further reduce the approx. 18 presses to get 120 stars in a full-game TAS, or to find faster and human-viable strategies to avoid these A presses.

[-] [email protected] 4 points 1 year ago

Damn I was hoping they solved the issue.

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[-] [email protected] 52 points 1 year ago

Can we please stop adding “After 28 years” to every article and video about this game?

[-] [email protected] 75 points 1 year ago

not to worry, it won't be long until "after almost 29 years..."

[-] [email protected] 17 points 1 year ago
[-] [email protected] 20 points 1 year ago

On and on until...

[-] [email protected] 16 points 1 year ago

"After 28 years" received a 6-minute standing ovation at Cannes

[-] [email protected] 2 points 1 year ago

Completing the trilogy "after 28 days" and "after 28 weeks"

[-] [email protected] 2 points 1 year ago

https://m.imdb.com/title/tt10548174/

Only reason I'm not outright dismissing this sequel is because Danny Boyle is directing it. I thought 28 Weeks Later fell short of the original but it was still enjoyable enough.

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[-] [email protected] 45 points 1 year ago

H h h , th t's re lly wesome. Congr tz to the pl yers.

[-] [email protected] 9 points 1 year ago

Wow, this success is truly something to be proud of. I extend the most unreserved compliments to the whole group involved. Nintendo's most well known title is thoroughly deconstructed now. I, for one, find myself delighted by the outcome.

[-] [email protected] 7 points 1 year ago
[-] [email protected] 3 points 1 year ago

B sad, because A button gets to rest.

[-] [email protected] 28 points 1 year ago

Could they not afford to buy a new controller when the A button broke?

[-] [email protected] 16 points 1 year ago

In this economy? Better believe I'm looking up the No A Button strats.

[-] [email protected] 7 points 1 year ago

Perhaps it was eaten by the larger buttons

[-] [email protected] 5 points 1 year ago

The A button is already the largest button so it had to be stopped

[-] [email protected] 17 points 1 year ago

Can't view content without enabling targeting cookies, thanks eurogamer

[-] [email protected] 4 points 1 year ago

Can, without js.

[-] [email protected] 15 points 1 year ago* (last edited 1 year ago)

Step 1: Run the game in an emulator

Step 2: change "A" button function to another button on your controller, set "A" button to a non functional button assignment. NEVER have to press "A" again.

Step 3: PROFIT

[-] [email protected] 2 points 1 year ago

You forgot the most important step: Eat the A button.

[-] [email protected] 12 points 1 year ago
[-] [email protected] 9 points 1 year ago
[-] [email protected] 2 points 1 year ago

Here is an alternative Piped link(s):

https://www.piped.video/watch?v=yXbJe-rUNP8

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[-] [email protected] 7 points 1 year ago

Came wait for the explanation video to drop. Bowser I'm the Fire Sea was the last stronghold a year ago. Here is a history of the no press challenge.

No Press A

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[-] [email protected] 7 points 1 year ago

Cool we're done we completed games, delete your steams everyone we're doing crossstich now!

[-] [email protected] 6 points 1 year ago
[-] [email protected] 9 points 1 year ago

Because they can as well as being fun and novel to try and beat the game in weird, unintuitive ways? There are challenge runs similar to this* in Minecraft that get super popular all the time.

Similar in a conceptual sense, I've no idea the relative difficulty of these two different games nor the differing challenges offered in playing these way

[-] [email protected] 4 points 1 year ago

Has no one really done an RTA 70 star ABC before now?

I love the concept of this challenge, good on this lad for doing this, I thought most strats were TAS only.

[-] [email protected] 4 points 1 year ago

Many still are, but 70 star offers a lot of flexibility in routing to just pick the stars that are RTA-able.

I'm curious what the A count for RTA 120 could be. TAS is 13x, but humans will need more.

[-] [email protected] 1 points 1 year ago

If you want a real challenge, try the beat mario 64 while going through a severely messy divorce without crying while fighting crippling anxiety and depression run. No balls.

[-] [email protected] 2 points 1 year ago
[-] [email protected] 3 points 1 year ago

We set sail on this new sea because there is new knowledge to be gained, and new bragging rights to be won, and they must be won and used for the progress of all speedrunners. But why, some say, zero A presses? Why choose this as our goal? And they may well ask, why climb the highest mountain? Why, 55 years ago, fly to the Moon? Why does Mohun Bagal play the Delhi Capitals? We choose to do zero A presses. We choose to do zero A presses... We choose to do zero A presses in this decade and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one we intend to win, and the others, too.

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[-] [email protected] 2 points 1 year ago
[-] [email protected] 4 points 1 year ago

Well now I don't know what to believe

[-] [email protected] 2 points 1 year ago

Believe in yourself, because you're smart and can do anything you put your mind to!

[-] [email protected] 2 points 1 year ago

WOOOOO YEAH BABY

[-] [email protected] 2 points 1 year ago

I too can't wait when biologically-modified dogs, cats and alike beat videogames using their own undeveloped-yet-modified brain for the first time.

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this post was submitted on 23 May 2024
300 points (96.3% liked)

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