this post was submitted on 24 Mar 2024
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Now I'm not talking about bad as in completely soulless and creatively bankrupt games like Gollum or (insert zombie survival asset flip here) but more like the games that promised the world but missed their mark massively and became commercial failures.

Tomb raider angel of darkness widely known as what killed the franchise and Core design for me is actually a really enjoyable and completely absurd experience. The game has a fever dream like quality to it that i find quite mysterious and alluring. I sense an attempt at an immersive sim but eidos didn't seem interested in letting the team finish it.

Sonic 06. I can't explain it but it has an allure i can't quite explain. On all fronts its bad but I can't stop thinking about it. With better controls this game could have been a lot better than it was.

Operation winback on the ps2. Brilliant game, my favourite third person shooter with a really high skill ceiling its just fun to master. Subtitles are in comic sans which means its perfect.

Drakengard. The monotonous gameplay and ear grating music amplify the games core themes and the general madness as the story unfolds.

Goldeneye rogue agent. An odd one considering the era had no shortage of brilliant bond games yet this one seemed to ensare me more than others.

Ff14 1.0. 1000 polygon flower pot need i say more? I really want to have some private server snapshot of this game to play because it just doesn't look real.

Haze. Thematically quite an interesting game but executed very poorly, the game that killed free radical and why timesplitters will never come back.

Alone in the dark 2008. Its a stupid game filled to the brim with such brazen stupid I can't help but adore it. It's definitely unique I'll give it that.

Two worlds 1 and 2. Honestly somehow my favourite RPGs there's something deeply wrong with me.

So these are the most notable bad games I enjoy. Anyone else got any?

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[–] [email protected] 7 points 7 months ago

Space Station 13 is legendary. As a game? Horrible. As a sociological experiment in the limits of human chaos? chefs-kiss

Barotrauma took a lot of it's inspiration from the wild emergent possibilities of Space Station 13. Electrical engineers can re-wire the whole submarine, automate the sub's nuclear reactor, or accidentally cross-wire the air locks, flood the sub, and send everyone down to the abyss. Clowns return as seemingly useless crew members with a reserve of hidden power. The doctor can perform illegal genetic experiments on the crew, in secret if they're careful. Trying to survive wild emergent death spirals is about half of the gameplay.

One time my buddy went outside the sub and got attacked by something. On a hunch, when he came in the airlock, I beat him to death with a crowbar while he yelled at me. Sure enough three seconds later tentacles started exploding out of his corpse and I was like "Told you so" as the thing started banging on the air lock door.