this post was submitted on 02 Feb 2024
151 points (98.7% liked)
Games
16729 readers
545 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What was the last new RTS? I wouldn't be surprised that a fanbase that trends very hardcore is extremely hungry for a new game in the genre from experienced devs
Yeah, big studios have largely abandoned rts because micro transactions and season passes destroy the genre. Milking the players is just too hard.
It got abandoned way before the monetization issues. It's an extremely difficult genre from a technical perspective. Networking and keeping in sync is far more difficult for an rts than any other type of game. Then path finding is also a difficult problem, too poor and units fail to move through choke points, too perfect and you can reveal unknown information, do different speed units march together or not, if units March together how far away do they try to group up vs going to the destination.
Before you even get to design of the game there's a ton of technical hurdles that other styles don't have.
How so? Wouldn't a game where thousands of people on a map require syncing, while the movements of CPUs would be more deterministic?
Rts requires each player to see exactly the same state at exactly the same time. Fps games can compensate more and minor lag isn't as big of a problem.
I see… but isn't virtually all of the pathfinding deterministic based on the seed + inputs of up to 4 people? How would it be more difficult than fighting game rollback, where you have 2-4 players that need to have sub 2frame accuracy?
While a command might be deterministic, new commands can be issued at any time. A client that is behind could miss a command to move units that then leaves them visible or in range to an opponent. In an fps a client that's behind they might shoot someone who isn't really there, but shooting someone is the main focus. Most shooting games have some level of window where if a client thinks there's a hit it happens even if the person wasn't there.
I was talking about other frame important games, not FPS. I'm talking about games with rollback and no more than a frame or 2 difference.
All solved problems with well known solutions.
Networking is solved by processing commands in lock step (quake actually pioneered this).
Pathfinding has well known solutions like A*. That's really integrated with fog of war. In fact, it's easier to do today because computers are faster
Unit formation can be added but does not need to be. If you are doing high cps like in games like StarCraft, it's even preferable to the gameplay that you don't solve that problem.
And let's not forget the for these big studios, the solutions to these problems already exist in previous titles. They aren't starting from square one.
These problems are so well known that Indy game devs routinely solve them solo (see, games like factorio). Heck, the fact that you know to cite them speaks to how well known they are.
What's blocking new rtses by AAA companies is nothing technical, it's financial. Creating the assets, levels, and story are almost certainly a bigger blocker than any technical problem.
Meh, it can't be too hard! Just retexture Dune2! It worked for Command and Conquer: Tiberian Something....
Warhammer Total War sure seems to have that solved - rip off prices for DLC but they know Warhammer fans love it and will pay.
AoE 4 maybe?
Halo Wars 2 is my bet.
(Command & Conquer Remastered if rereleases count)
Petroglyph had Grey Goo and the 8-Bit family, but those are decently old now. They've been pretty much the only game in town for quite a while, sadly.
AoE4 just had a huge expansion
Company of heroes 3 released last year
That is really bad according to reviews.
Yeah it was a disappointing release. I haven't played since launch so I'm not sure if that has changed or not.