▲ 51 ▼ Microsoft Fire idTech Team at id Software (gamefromscratch.com) submitted 2 months ago by git@hexbear.net to c/games@hexbear.net 27 comments fedilink hide all child comments
[–] chgxvjh@hexbear.net 15 points 2 months ago (3 children) he might be a bit delusional permalink fedilink source hideshow 6 child comments replies: [–] FourteenEyes@hexbear.net 29 points 2 months ago (3 children) No, there's some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here. permalink fedilink source parent hideshow 6 child comments replies: [–] eternauta@hexbear.net 15 points 2 months ago (2 children) Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved. permalink fedilink source parent hideshow 4 child comments replies: [–] Keld@hexbear.net 14 points 2 months ago It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021 permalink fedilink source parent [–] FourteenEyes@hexbear.net 5 points 2 months ago His politics suck ass for sure but he is a legendary programmer for a reason permalink fedilink source parent [–] BelieveRevolt@hexbear.net 14 points 2 months ago* (last edited 2 months ago) (1 child) It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”. Nobody uses idTech anymore. Imagine bragging about working on Rage, lmao. permalink fedilink source parent hideshow 2 child comments replies: [–] bobs_guns@lemmygrad.ml 3 points 2 months ago The modern idtech is still quite technically impressive compared to unreal imo. permalink fedilink source parent [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold. permalink fedilink source parent hideshow 2 child comments replies: [–] FourteenEyes@hexbear.net 17 points 2 months ago (1 child) Doom Eternal et. al are also just good games permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (2 children) I don't know anyone who care about the doom reboots. permalink fedilink source parent hideshow 4 child comments replies: [–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent [–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent [–] Carl@hexbear.net 12 points 2 months ago* (1 child) Doom 2016 and Doom Eternal: Yes Doom the Dark Ages: ehhhhhhhh Still a god tier engine though, one of many in a long line of god tier engines from Id permalink fedilink source parent hideshow 2 child comments replies: [–] Keld@hexbear.net 7 points 2 months ago* (1 child) I don't know anything about engines, but looking at it all the proprietary idtech engines have been basically only used for Doom and Wolfenstein and like that one Indians jones game permalink fedilink source parent hideshow 2 child comments replies: [–] Carl@hexbear.net 5 points 2 months ago* yeah it is hard to say if it's actually good without seeing other companies efforts but that's one of the problems with it being a proprietary engine isn't it other people aren't going to put effort into using it but I remember it ran really well on my old ass PC at the time despite looking so good which is the primary thing I'm judging it by like in my opinion the best engine is still probably the fox engine for the reason of quality to requirements permalink fedilink source parent [–] barrbaric@hexbear.net 6 points 2 months ago (1 child) Took me like 30 seconds to parse quinticential as not having something to do with 5 lol permalink fedilink source parent hideshow 2 child comments replies: [+] myrrh@ttrpg.network 3 points 2 months ago* [deleted] permalink fedilink source parent
[–] FourteenEyes@hexbear.net 29 points 2 months ago (3 children) No, there's some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here. permalink fedilink source parent hideshow 6 child comments replies: [–] eternauta@hexbear.net 15 points 2 months ago (2 children) Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved. permalink fedilink source parent hideshow 4 child comments replies: [–] Keld@hexbear.net 14 points 2 months ago It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021 permalink fedilink source parent [–] FourteenEyes@hexbear.net 5 points 2 months ago His politics suck ass for sure but he is a legendary programmer for a reason permalink fedilink source parent [–] BelieveRevolt@hexbear.net 14 points 2 months ago* (last edited 2 months ago) (1 child) It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”. Nobody uses idTech anymore. Imagine bragging about working on Rage, lmao. permalink fedilink source parent hideshow 2 child comments replies: [–] bobs_guns@lemmygrad.ml 3 points 2 months ago The modern idtech is still quite technically impressive compared to unreal imo. permalink fedilink source parent [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold. permalink fedilink source parent hideshow 2 child comments replies: [–] FourteenEyes@hexbear.net 17 points 2 months ago (1 child) Doom Eternal et. al are also just good games permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (2 children) I don't know anyone who care about the doom reboots. permalink fedilink source parent hideshow 4 child comments replies: [–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent [–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] eternauta@hexbear.net 15 points 2 months ago (2 children) Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved. permalink fedilink source parent hideshow 4 child comments replies: [–] Keld@hexbear.net 14 points 2 months ago It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021 permalink fedilink source parent [–] FourteenEyes@hexbear.net 5 points 2 months ago His politics suck ass for sure but he is a legendary programmer for a reason permalink fedilink source parent
[–] Keld@hexbear.net 14 points 2 months ago It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021 permalink fedilink source parent
[–] FourteenEyes@hexbear.net 5 points 2 months ago His politics suck ass for sure but he is a legendary programmer for a reason permalink fedilink source parent
[–] BelieveRevolt@hexbear.net 14 points 2 months ago* (last edited 2 months ago) (1 child) It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”. Nobody uses idTech anymore. Imagine bragging about working on Rage, lmao. permalink fedilink source parent hideshow 2 child comments replies: [–] bobs_guns@lemmygrad.ml 3 points 2 months ago The modern idtech is still quite technically impressive compared to unreal imo. permalink fedilink source parent
[–] bobs_guns@lemmygrad.ml 3 points 2 months ago The modern idtech is still quite technically impressive compared to unreal imo. permalink fedilink source parent
[–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold. permalink fedilink source parent hideshow 2 child comments replies: [–] FourteenEyes@hexbear.net 17 points 2 months ago (1 child) Doom Eternal et. al are also just good games permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (2 children) I don't know anyone who care about the doom reboots. permalink fedilink source parent hideshow 4 child comments replies: [–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent [–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] FourteenEyes@hexbear.net 17 points 2 months ago (1 child) Doom Eternal et. al are also just good games permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (2 children) I don't know anyone who care about the doom reboots. permalink fedilink source parent hideshow 4 child comments replies: [–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent [–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] chgxvjh@hexbear.net 5 points 2 months ago (2 children) I don't know anyone who care about the doom reboots. permalink fedilink source parent hideshow 4 child comments replies: [–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent [–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent
[–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] Carl@hexbear.net 12 points 2 months ago* (1 child) Doom 2016 and Doom Eternal: Yes Doom the Dark Ages: ehhhhhhhh Still a god tier engine though, one of many in a long line of god tier engines from Id permalink fedilink source parent hideshow 2 child comments replies: [–] Keld@hexbear.net 7 points 2 months ago* (1 child) I don't know anything about engines, but looking at it all the proprietary idtech engines have been basically only used for Doom and Wolfenstein and like that one Indians jones game permalink fedilink source parent hideshow 2 child comments replies: [–] Carl@hexbear.net 5 points 2 months ago* yeah it is hard to say if it's actually good without seeing other companies efforts but that's one of the problems with it being a proprietary engine isn't it other people aren't going to put effort into using it but I remember it ran really well on my old ass PC at the time despite looking so good which is the primary thing I'm judging it by like in my opinion the best engine is still probably the fox engine for the reason of quality to requirements permalink fedilink source parent
[–] Keld@hexbear.net 7 points 2 months ago* (1 child) I don't know anything about engines, but looking at it all the proprietary idtech engines have been basically only used for Doom and Wolfenstein and like that one Indians jones game permalink fedilink source parent hideshow 2 child comments replies: [–] Carl@hexbear.net 5 points 2 months ago* yeah it is hard to say if it's actually good without seeing other companies efforts but that's one of the problems with it being a proprietary engine isn't it other people aren't going to put effort into using it but I remember it ran really well on my old ass PC at the time despite looking so good which is the primary thing I'm judging it by like in my opinion the best engine is still probably the fox engine for the reason of quality to requirements permalink fedilink source parent
[–] Carl@hexbear.net 5 points 2 months ago* yeah it is hard to say if it's actually good without seeing other companies efforts but that's one of the problems with it being a proprietary engine isn't it other people aren't going to put effort into using it but I remember it ran really well on my old ass PC at the time despite looking so good which is the primary thing I'm judging it by like in my opinion the best engine is still probably the fox engine for the reason of quality to requirements permalink fedilink source parent
[–] barrbaric@hexbear.net 6 points 2 months ago (1 child) Took me like 30 seconds to parse quinticential as not having something to do with 5 lol permalink fedilink source parent hideshow 2 child comments replies: [+] myrrh@ttrpg.network 3 points 2 months ago* [deleted] permalink fedilink source parent