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submitted 1 day ago by git@hexbear.net to c/games@hexbear.net
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[-] chgxvjh@hexbear.net 15 points 1 day ago

he might be a bit delusional

[-] FourteenEyes@hexbear.net 29 points 1 day ago

No, there's some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here.

[-] eternauta@hexbear.net 15 points 1 day ago

Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved.

[-] Keld@hexbear.net 14 points 23 hours ago

It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021

[-] FourteenEyes@hexbear.net 5 points 19 hours ago

His politics suck ass for sure but he is a legendary programmer for a reason

[-] BelieveRevolt@hexbear.net 14 points 1 day ago* (last edited 1 day ago)

It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”. Nobody uses idTech anymore.

Imagine bragging about working on Rage, lmao.

[-] bobs_guns@lemmygrad.ml 3 points 19 hours ago

The modern idtech is still quite technically impressive compared to unreal imo.

[-] chgxvjh@hexbear.net 6 points 1 day ago

Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

[-] FourteenEyes@hexbear.net 17 points 1 day ago

Doom Eternal et. al are also just good games

[-] chgxvjh@hexbear.net 5 points 1 day ago

I don't know anyone who care about the doom reboots.

[-] Carl@hexbear.net 15 points 1 day ago

Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

[-] Orcocracy@hexbear.net 6 points 1 day ago

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[-] FourteenEyes@hexbear.net 4 points 19 hours ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard

[-] chgxvjh@hexbear.net 6 points 1 day ago

The newer engines after Quake3 weren't super relevant.

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[-] chgxvjh@hexbear.net 5 points 1 day ago
[-] ryepunk@hexbear.net 3 points 19 hours ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

[-] Carl@hexbear.net 12 points 1 day ago* (last edited 1 day ago)

Doom 2016 and Doom Eternal: Yes

Doom the Dark Ages: ehhhhhhhh

Still a god tier engine though, one of many in a long line of god tier engines from Id

[-] Keld@hexbear.net 7 points 23 hours ago* (last edited 23 hours ago)

I don't know anything about engines, but looking at it all the proprietary idtech engines have been basically only used for Doom and Wolfenstein and like that one Indians jones game

[-] Carl@hexbear.net 5 points 22 hours ago* (last edited 22 hours ago)

yeah it is hard to say if it's actually good without seeing other companies efforts but that's one of the problems with it being a proprietary engine isn't it other people aren't going to put effort into using it but I remember it ran really well on my old ass PC at the time despite looking so good which is the primary thing I'm judging it by like in my opinion the best engine is still probably the fox engine for the reason of quality to requirements

[-] barrbaric@hexbear.net 6 points 23 hours ago

Took me like 30 seconds to parse quinticential as not having something to do with 5 lol

[-] myrrh@ttrpg.network 3 points 19 hours ago* (last edited 19 hours ago)

...our eighth grade yearbook was titled quintessence, but we hadn't yet enjoyed fourty years of videogame development to forget how to spell...

this post was submitted on 07 Jul 2026
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