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submitted 1 month ago by git@hexbear.net to c/games@hexbear.net
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[-] Orcocracy@hexbear.net 6 points 1 month ago

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[-] chgxvjh@hexbear.net 6 points 1 month ago

The newer engines after Quake3 weren't super relevant.

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[-] chgxvjh@hexbear.net 5 points 1 month ago
[-] ryepunk@hexbear.net 3 points 1 month ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

[-] FourteenEyes@hexbear.net 4 points 1 month ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard

this post was submitted on 07 Jul 2026
51 points (100.0% liked)

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