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submitted 1 day ago by git@hexbear.net to c/games@hexbear.net
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[-] Orcocracy@hexbear.net 6 points 1 day ago

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[-] FourteenEyes@hexbear.net 4 points 22 hours ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard

[-] chgxvjh@hexbear.net 6 points 1 day ago

The newer engines after Quake3 weren't super relevant.

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[-] chgxvjh@hexbear.net 5 points 1 day ago
[-] ryepunk@hexbear.net 3 points 21 hours ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

this post was submitted on 07 Jul 2026
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