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[–] 29 points 2 months ago (15 children)

No, there's some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here.

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  • [–] 15 points 2 months ago (2 children)

    Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved.

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  • [–] 14 points 2 months ago* (last edited 2 months ago) (1 child)

    It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”. Nobody uses idTech anymore.

    Imagine bragging about working on Rage, lmao.

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  • [–] 6 points 2 months ago (9 children)

    Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

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  • [–] 17 points 2 months ago (8 children)

    Doom Eternal et. al are also just good games

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  • [–] 5 points 2 months ago (7 children)

    I don't know anyone who care about the doom reboots.

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  • [–] 6 points 2 months ago (5 children)

    They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

    It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

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  • [–] 6 points 2 months ago (3 children)

    The newer engines after Quake3 weren't super relevant.

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  • [–] 6 points 2 months ago (2 children)

    I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

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