51
submitted 4 weeks ago by git@hexbear.net to c/games@hexbear.net
you are viewing a single comment's thread
view the rest of the comments
[-] chgxvjh@hexbear.net 6 points 4 weeks ago

Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

[-] FourteenEyes@hexbear.net 17 points 4 weeks ago

Doom Eternal et. al are also just good games

[-] chgxvjh@hexbear.net 5 points 4 weeks ago

I don't know anyone who care about the doom reboots.

[-] Carl@hexbear.net 15 points 4 weeks ago

Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

[-] Orcocracy@hexbear.net 6 points 4 weeks ago

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[-] chgxvjh@hexbear.net 6 points 4 weeks ago

The newer engines after Quake3 weren't super relevant.

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[-] chgxvjh@hexbear.net 5 points 4 weeks ago
[-] ryepunk@hexbear.net 3 points 4 weeks ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

[-] FourteenEyes@hexbear.net 4 points 4 weeks ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard

this post was submitted on 07 Jul 2026
51 points (100.0% liked)

Games

21358 readers
154 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 6 years ago
MODERATORS