▲ 51 ▼ Microsoft Fire idTech Team at id Software (gamefromscratch.com) submitted 2 months ago by git@hexbear.net to c/games@hexbear.net 27 comments fedilink hide all child comments
[–] FourteenEyes@hexbear.net 17 points 2 months ago (1 child) Doom Eternal et. al are also just good games permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (2 children) I don't know anyone who care about the doom reboots. permalink fedilink source parent hideshow 4 child comments replies: [–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent [–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] chgxvjh@hexbear.net 5 points 2 months ago (2 children) I don't know anyone who care about the doom reboots. permalink fedilink source parent hideshow 4 child comments replies: [–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent [–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] Carl@hexbear.net 15 points 2 months ago Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago. permalink fedilink source parent
[–] Orcocracy@hexbear.net 6 points 2 months ago (2 children) They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are. It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone. permalink fedilink source parent hideshow 4 child comments replies: [–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent [–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent
[–] chgxvjh@hexbear.net 6 points 2 months ago (1 child) The newer engines after Quake3 weren't super relevant. permalink fedilink source parent hideshow 2 child comments replies: [–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] vanDerVaartBlackenedRanch@hexbear.net 6 points 2 months ago (1 child) I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine permalink fedilink source parent hideshow 2 child comments replies: [–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] chgxvjh@hexbear.net 5 points 2 months ago (1 child) And Source on Quake2 permalink fedilink source parent hideshow 2 child comments replies: [–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] ryepunk@hexbear.net 3 points 2 months ago I think source might actually be built off the original quake engine. A quick google does seem to confirm this. permalink fedilink source parent
[–] FourteenEyes@hexbear.net 4 points 2 months ago Doom Eternal's optimization was fucking insane though, shame that isn't the standard permalink fedilink source parent