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submitted 1 day ago by git@hexbear.net to c/games@hexbear.net
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[-] FourteenEyes@hexbear.net 17 points 1 day ago

Doom Eternal et. al are also just good games

[-] chgxvjh@hexbear.net 5 points 1 day ago

I don't know anyone who care about the doom reboots.

[-] Carl@hexbear.net 15 points 1 day ago

Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

[-] Orcocracy@hexbear.net 6 points 1 day ago

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[-] FourteenEyes@hexbear.net 4 points 19 hours ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard

[-] chgxvjh@hexbear.net 6 points 1 day ago

The newer engines after Quake3 weren't super relevant.

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[-] chgxvjh@hexbear.net 5 points 1 day ago
[-] ryepunk@hexbear.net 3 points 19 hours ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

this post was submitted on 07 Jul 2026
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