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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

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[-] fatalicus@lemmy.world 17 points 4 days ago

Clair obscur.

It looks so good, and the music is great, and story is apparently fantastic, but I just can not get the hang of the counter/block mechanic in combats, and without it the battles are pretty much impossible.

[-] mysticpickle@lemmy.ca 7 points 4 days ago* (last edited 4 days ago)

I came to depend less on the visual cues which are often deceptive and more on the audio ones or counting in my head for dodges/parries. Also invest heavily (basically all your points) into defense/vitality which makes Dodge/Parry misses much more forgiving.

Eventually, even if you only do a smattering of side quests/areas, you'll get powerful enough to basically ignore the timing mechanics altogether.

Also set it on story mode + auto QTEs. I did that on my first playthrough and had absolutely no regrets. The mechanics of the game are definitely secondary to the experience of the story.

[-] asmoranomar@lemmy.world 4 points 3 days ago

I haven't played since I beat it. But I did look into this after I did...

In general, every time the screen zooms in, you need to act. What type is something you learn, but that cuts down on the timing aspect There are also audio queues, like a sort of woosh effect. I don't play a lot of fast response games like this, so I never noticed until it was pointed out.

[-] Blackmist@feddit.uk 3 points 3 days ago

I found it rough near the start, but it gets a lot easier as you go on, once you get more of a feel for when attacks are coming. Eventually you'll be dodging things you've never seen before just on instinct.

Dodges are a lot easier than parries, even if you don't get the extra AP from it. Fights last a bit longer, but you can definitely plough through most of it even with bad timing. Explore thoroughly in act 1, otherwise you'll probably be underlevelled for the last boss there. Not really any need to grind mindlessly, but you can if you really need the extra levels.

[-] tatann@lemmy.world 11 points 4 days ago

I ended up using the auto-parry/block mod, but it means you're practically invulnerable, you only need to do the jump and radiant attack counters

https://www.nexusmods.com/clairobscurexpedition33/mods/478

There's also a mod to increase the block/parry "period"

https://www.nexusmods.com/clairobscurexpedition33/mods/28

I still hope there will be a mod to have the dodge/parry based on your stats (agility/luck), to feel like it's a RPG and not a souls-like game

[-] fatalicus@lemmy.world 1 points 3 days ago

I'll have to look at the mod to increase the block/parry period, to see if that is my issue.

cheers!

[-] Clasm@ttrpg.network 1 points 3 days ago

The one that upped it by 30% worked for me on a Steam Deck. I can't parry everything, but i can at least hit the parry now.

[-] Rhotisserie@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.

I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.

this post was submitted on 01 Feb 2026
103 points (98.1% liked)

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