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submitted 5 days ago by [email protected] to c/[email protected]

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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[-] [email protected] 42 points 5 days ago

When you can't tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

[-] [email protected] 6 points 5 days ago

I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn't fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

[-] [email protected] 2 points 4 days ago

I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.

[-] [email protected] 2 points 4 days ago

I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you're reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.

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this post was submitted on 08 Jul 2025
50 points (96.3% liked)

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