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submitted 4 days ago by [email protected] to c/[email protected]

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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[-] [email protected] 41 points 4 days ago

When you can't tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

[-] [email protected] 8 points 4 days ago

or even worse when you have to wait for the voiced dialogue to finish before it lets you continue.

[-] [email protected] 7 points 4 days ago

I like that BG3 let's you skip the voice dialogue but I wish there was an option to speed up the voice acting because I really love the voice acting and the story is great but I find myself spacing out during long cutscenes. I don't want to skip them I just want them to speak quickly!

[-] [email protected] 3 points 4 days ago

I've been replaying Dragon Quest Builders 2. The game isn't voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are "voices" in a character's head.

They are unskippable, and they're like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It's unbearable, and it's genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn't be skipped, because... fuck you that's why.

[-] [email protected] 6 points 4 days ago

I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn't fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

[-] [email protected] 2 points 4 days ago

I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.

[-] [email protected] 2 points 3 days ago

I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you're reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.

this post was submitted on 08 Jul 2025
50 points (96.3% liked)

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