[-] [email protected] 17 points 2 days ago

I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.

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submitted 2 days ago by [email protected] to c/[email protected]

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

[-] [email protected] 4 points 11 months ago

I am so sorry this happened to you.

nilo

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