this post was submitted on 28 Jul 2024
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pronounjak

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[โ€“] [email protected] 31 points 3 months ago (2 children)

I had no idea, that's awesome.

Ultima is all about virtue, what virtue means, and how to embody it. I can't really imagine a story like that these days. I'll always have a soft spot for Lord British, he's such a perfectly American American.

[โ€“] [email protected] 16 points 3 months ago (2 children)

It would be incredible to have a modern game where your choices were about how to be virtuous and the conflict for the player was to try to figure out what virtue actually is. The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

[โ€“] [email protected] 17 points 3 months ago (2 children)

The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

Most games that give you that option don't even have any consequences for those choices, either. It'll be like:

"Will you kill this person?"

"I will not"

"Oops, they died anyway"

[โ€“] [email protected] 8 points 3 months ago

The worst is in Bioware games where you get the option to kill someone but even if you don't they just stop appearing in the story

[โ€“] [email protected] 6 points 3 months ago

"Do you want to nuke this town?" Sure!

proceeds to have positive karma score

[โ€“] [email protected] 2 points 3 months ago

I dunno. Pillars of eternity and tyranny have some pretty interesting stuff in them. They're modern right?

Tyranny was particularly amazing, there are a lot of very mixed choices to make and you can legalese your way out of a shitload of accountability. In fact

gameplay pathYou can legalese so fucking hard the literal avatar of justice/law turns on the evil empire and sides with you
.

I think it manages to make playing someone stuck in the military bureaucracy of an evil empire trying to stay alive and torn between loyalties pretty interesting.