[-] anna@retrofed.com 1 points 2 hours ago

DIE WAHRHEIT ÜBER WINDOWS 96

[-] anna@retrofed.com 1 points 2 hours ago* (last edited 2 hours ago)

Hmm. How would I check that? Did my instance defederate?

Edit: Apparently we're federated. Still can't see any recent posts, though.

[-] anna@retrofed.com 8 points 2 hours ago

Lwaxana, not even a contest.

[-] anna@retrofed.com 4 points 2 hours ago

Win at what?

[-] anna@retrofed.com 1 points 2 hours ago

Is that one still active? The most recent posts I can see are two months old.

[-] anna@retrofed.com 2 points 2 hours ago

There truly are no unique experiences.

[-] anna@retrofed.com 4 points 2 hours ago

But have you considered buying a Steam Contr–… oop, it's gone.

[-] anna@retrofed.com 8 points 2 hours ago

Welcome back, 2007, close enough!

[-] anna@retrofed.com 3 points 2 hours ago

Reminds me of trying to place fences in Planet Coaster.

[-] anna@retrofed.com 1 points 3 hours ago

I am not sure what issue you have been having, but mod support is alive and well and has been for months.

[-] anna@retrofed.com 2 points 3 hours ago

I'm not sure, but since the new studio took over from Colossal Order, a lot of long-standing bugs and little mistakes have been fixed.

[-] anna@retrofed.com 2 points 7 hours ago

I totally want to get it now.

4
submitted 7 hours ago* (last edited 7 hours ago) by anna@retrofed.com to c/cities_skylines@lemmy.world

According to most voices on the Steam forums, this beta branch update dramatically decreases the game's loading times, in some cases from over 7 minutes to under a minute.

12
submitted 1 day ago* (last edited 1 day ago) by anna@retrofed.com to c/RecommendAGame@indie-ver.se

Although I usually like playing city building games that focus on realism or sandbox creativity, I actually really enjoyed this game's puzzle-like building mechanics. You work with (and around) building effect ranges to figure out optimal placement for your infrastructure, because depending on a building's surroundings, it changes what type of building it is. For example, a generic residential building might become a gentrified yuppie bloc if there's enough entertainment businesses around. A farm will upgrade if there's enough silos nearby, so figuring out the perfect pattern for farms, fields and silos is a whole puzzle.

It's a lot of fun.

76

I personally think they are really cool and made this whole drop quite a bit more interesting! They introduce new decorative elements for animated builds like fountains and steampunk pipes and stuff, and they can be used in entity transport of all kinds.

My only disappointment with them so far is that they're so random to trigger, I wish we had a way to trigger them manually somehow. Perhaps the first time they're formed, they could immediately spit out a geyser? That would make them piston-activatable.

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anna

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