I recently got a Kobo Clara Colour and I've been quite pleased so far. It was trivial to upload all my books from Calibre onto it. Not the cheapest, but the resolution is sharp and you can actually turn off the backlight unlike some others.
Tainted Grail: Fall of Avalon is like Skyrim but with better combat and dar King Arthur themed.
Potion Craft is a game where you run an alchemist shop, entirely stylized to look like medieval paintings.
Buddy Simulator 1984 is a game about a digital companion that likes you too much.
I could give more, but I never see anyone recommend those, and you have a lot of recommendations in this thread already.
"In a world of black people, be white"
That's because human perception exists on a logarithmic scale! It's called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.
Interestingly, our sense of the "bigness" of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think "eh, it's like double."
~edit I can't type~
To everyone saying it's a slip backwards for games, too, it's more complicated than that. It's absolutely possible to make a game that runs at more than 90 fps in UE5; I've done it in VR. The engine just makes it super easy to be lazy, and when you combine that with modern AAA "optimization is for suckers" game dev philosophy, that's where you get performance like Borderlands 4.
I think people only notice UE5 games running badly, and don't realize when it's fine. Clair Obscur was in UE5 and I never dropped below 60fps on max settings except in one area. Avowed was in UE5, probably a really early version like 5.2 or 5.3, based on when it released (the latest it could've been is 5.5, but it's bad practice to switch major engine versions too far into development, so I'd doubt they updated even to 5.4). Avowed had bugs for sure, but not performance issues inherent to the engine.
I think blaming UE5 lets lazy development practices off easy. I'll take it over Unity for sure (I've experienced Unity fail at basic vector math, let alone that no one should ever trust them again after that per-install fee stunt). We should be maintaining that same frustration at developers for not optimizing. Lumen was not ready when it came out, and Nanite requires a minimum hardware spec that's still absurd, but it's literally two switches to flip in project settings to turn those off. UE5 is really an incredible piece of technology and it has made, and continues to make, game making accessible on a scale comparable to when Unity added a free license. AAA developers get off easy when you blame the engine instead of their garbage code.
~Godot is a beautiful perfect angel that needs a new 3D physics engine~
My main gripe with TLJ is that the editing is a total mess. Multiple scenes lose continuity between shots. The most egregious example is the milk scene, which in addition to being gross and unnecessary, was clearly jammed in between two shots meant to be continuous. Rey and Luke start walking down a skinny peninsula, no space cow in sight, then hard cut to space cow and Luke milking it, then hard cut back to the end of the peninsula and Luke setting down his stuff.
Race condition
I disagree with many of his views, but I definitely wouldn't call him right-wing. He seems to me more like a libertarian from before "don't tread on me" actually meant "please tread on me." Hell, he's said the CEO of Nestle should be shot.
You're either purposely trying to turn people against Sanders or willfully ignorant. He's been speaking against Israel forever.
I thought that didn't work?
Others have already pointed out important things about what the dev has said; I would like to add that the book the game is based on has a number of female characters which are simply not in the game.
MrGabr
0 post score0 comment score
I wonder if this counts as baiting for the states where it's illegal