[-] MrGabr@ttrpg.network 1 points 3 days ago

For AAA games, discs have just been fancy download codes for the last decade. I don't understand getting upset is now; if these retailers were going to "honor the people who pay their hard earned money to purchase it," they should've started complaining a long time ago.

[-] MrGabr@ttrpg.network 1 points 4 days ago

It was also never originally about fire safety. It was about making it more difficult to build multi-family homes.

Lawrence Veillier, an early influence on zoning laws in the US, wanted to "do everything possible in our laws to encourage the construction of private dwellings and even two- family dwellinas, because the two-family house is the next least obiectionable type, and penalize so far as we can in our statute, the multiple dwelling of any kind... If we require multiple dwellings to be fireproof, and thus increase the cost of construction: if we require stairs to be fireproofed, even where there are only three families; if we require fire escapes and a host of other things, all dealing with fire protection, we are on safe grounds, because that can be iustified as a leqitimate exercise of the police power... In our laws let most of the fire provisions relate solelv to multiple dwellings, and allow our private houses and two-family houses to be built with no fire protection whatever" (NHA Proceedings 1913, 212)

[-] MrGabr@ttrpg.network 40 points 2 weeks ago

The Outer Wilds

All due respect to the other recommendations in this thread (The Witcher 3 is in my top 3 favorite games ever), but I get the sense you're looking for a similar vibe - that self-paced, quiet, almost lonely exploration where, though you do have a goal, the point of the game is to wander the world and discover things. While most of these recs (and most open world games in general, so it's understandable) have a strong story focus, The Outer Wilds will give you that quiet, unguided exploration BoTW does so well.

(And I know explicitly turned down souls-likes, but Elden Ring also hits that vibe super well. If you're really stuck for something to play, it might be worth a try with one of the magic-focused builds that significantly reduce the skill needed)

[-] MrGabr@ttrpg.network 33 points 1 month ago

I wonder if this counts as baiting for the states where it's illegal

[-] MrGabr@ttrpg.network 57 points 1 month ago

"In a world of black people, be white"

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submitted 4 months ago by MrGabr@ttrpg.network to c/asklemmy@lemmy.world

There are a lot of manhole covers on the first section of my drive to work, and I commknly see people swerving all over the road just so their tires won't touch them, even jeeps. Why?

[-] MrGabr@ttrpg.network 22 points 4 months ago* (last edited 4 months ago)

That's because human perception exists on a logarithmic scale! It's called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.

Interestingly, our sense of the "bigness" of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think "eh, it's like double."

~edit I can't type~

[-] MrGabr@ttrpg.network 27 points 5 months ago

To everyone saying it's a slip backwards for games, too, it's more complicated than that. It's absolutely possible to make a game that runs at more than 90 fps in UE5; I've done it in VR. The engine just makes it super easy to be lazy, and when you combine that with modern AAA "optimization is for suckers" game dev philosophy, that's where you get performance like Borderlands 4.

I think people only notice UE5 games running badly, and don't realize when it's fine. Clair Obscur was in UE5 and I never dropped below 60fps on max settings except in one area. Avowed was in UE5, probably a really early version like 5.2 or 5.3, based on when it released (the latest it could've been is 5.5, but it's bad practice to switch major engine versions too far into development, so I'd doubt they updated even to 5.4). Avowed had bugs for sure, but not performance issues inherent to the engine.

I think blaming UE5 lets lazy development practices off easy. I'll take it over Unity for sure (I've experienced Unity fail at basic vector math, let alone that no one should ever trust them again after that per-install fee stunt). We should be maintaining that same frustration at developers for not optimizing. Lumen was not ready when it came out, and Nanite requires a minimum hardware spec that's still absurd, but it's literally two switches to flip in project settings to turn those off. UE5 is really an incredible piece of technology and it has made, and continues to make, game making accessible on a scale comparable to when Unity added a free license. AAA developers get off easy when you blame the engine instead of their garbage code.

~Godot is a beautiful perfect angel that needs a new 3D physics engine~

[-] MrGabr@ttrpg.network 53 points 11 months ago

Race condition

[-] MrGabr@ttrpg.network 22 points 1 year ago

I disagree with many of his views, but I definitely wouldn't call him right-wing. He seems to me more like a libertarian from before "don't tread on me" actually meant "please tread on me." Hell, he's said the CEO of Nestle should be shot.

[-] MrGabr@ttrpg.network 22 points 1 year ago
[-] MrGabr@ttrpg.network 33 points 2 years ago

Others have already pointed out important things about what the dev has said; I would like to add that the book the game is based on has a number of female characters which are simply not in the game.

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MrGabr

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