In the US, yes. In Japan, it would appear such a concept does not exist.
My main gripe with TLJ is that the editing is a total mess. Multiple scenes lose continuity between shots. The most egregious example is the milk scene, which in addition to being gross and unnecessary, was clearly jammed in between two shots meant to be continuous. Rey and Luke start walking down a skinny peninsula, no space cow in sight, then hard cut to space cow and Luke milking it, then hard cut back to the end of the peninsula and Luke setting down his stuff.
Race condition
I disagree with many of his views, but I definitely wouldn't call him right-wing. He seems to me more like a libertarian from before "don't tread on me" actually meant "please tread on me." Hell, he's said the CEO of Nestle should be shot.
The trick is to throw yourself at the ground and miss
You're either purposely trying to turn people against Sanders or willfully ignorant. He's been speaking against Israel forever.
In a physical medium, it's way cheaper and easier to make light color thing dark than make a dark colored thing light. "Dark mode" books would require dyeing each sheet black, then painting the text on top of each sheet, rather than what is currently done, where we bleach each sheet white, then dye the text into each sheet.
Somewhat related - this is why printers use CMYK, rather than RGB. Computer screens use pure light, so they simply emit whatever combination of light they need to, and your eyes add them together. In a physical medium, however, what we see is based on what is reflected, i.e. not absorbed. Hence, each color of ink, in additive terms, is two colors together (cyan is green+blue, magenta is red+blue, etc). When you combine CMYK colors, you can precisely control what wavelengths of light are being absorbed in order to reflect the correct color.
I thought that didn't work?
We will improve private insurance
Am I hearing Trump promise to infringe on the rights of private businesses???
/s
Others have already pointed out important things about what the dev has said; I would like to add that the book the game is based on has a number of female characters which are simply not in the game.
MrGabr
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To everyone saying it's a slip backwards for games, too, it's more complicated than that. It's absolutely possible to make a game that runs at more than 90 fps in UE5; I've done it in VR. The engine just makes it super easy to be lazy, and when you combine that with modern AAA "optimization is for suckers" game dev philosophy, that's where you get performance like Borderlands 4.
I think people only notice UE5 games running badly, and don't realize when it's fine. Clair Obscur was in UE5 and I never dropped below 60fps on max settings except in one area. Avowed was in UE5, probably a really early version like 5.2 or 5.3, based on when it released (the latest it could've been is 5.5, but it's bad practice to switch major engine versions too far into development, so I'd doubt they updated even to 5.4). Avowed had bugs for sure, but not performance issues inherent to the engine.
I think blaming UE5 lets lazy development practices off easy. I'll take it over Unity for sure (I've experienced Unity fail at basic vector math, let alone that no one should ever trust them again after that per-install fee stunt). We should be maintaining that same frustration at developers for not optimizing. Lumen was not ready when it came out, and Nanite requires a minimum hardware spec that's still absurd, but it's literally two switches to flip in project settings to turn those off. UE5 is really an incredible piece of technology and it has made, and continues to make, game making accessible on a scale comparable to when Unity added a free license. AAA developers get off easy when you blame the engine instead of their garbage code.
~Godot is a beautiful perfect angel that needs a new 3D physics engine~