You one of my exes, or just a good guesser?
Moghul
The Macrocosm in my ass
amazing
This is some of the most streissand shit I've ever seen
The other commenter fucked up instance vs community. Technically the admins moderate every community on their instance. It's just that the post/comments didn't violate instance rules I guess.
I would encourage you to get comfortable with a tool and consumable loadout somewhat, at least to try to keep them in the same slots and change your keybinds so you can quickly switch to a vitality shot or a melee weapon without having to scroll.
You can make loadouts just for those, but this game's UI is a buggy mess and the UX is guantanamo bay tier so I would wait with that until you feel 'rich' and always able to buy everything you like, so you don't get gear fear and frustrated with the fact that the game doesn't automatically use your contraband items.
For weapons, it's up to you. The Martini Henry is a decent gun, though I would say it's outclassed by the Sparks in terms of damage and by the Springfield in terms of special ammo. There are challenges in the game for making hunters bleed, or using specific weapons, etc. so being able to make use of multiple guns is useful. Challenges give bloodbonds and battlepass points.
If you feel like you want to play something varied one day, you can try out different loadouts, and if you feel like you want to get good with one gun another day, you can do that too. In the end, it's about your enjoyment.
When you recruit hunters there's an option to recruit 4 free hunters, and they reset after every match. There is 0 downside to picking those up, picking one you like, taking the gear off the other ones, and starting a game. I actually do this for a match or 2 to warm up and not experience gear fear.
They'll usually have similar loadouts and generally speaking the minimum necessary gear so you can start learning some weapons' strengths and weaknesses without going in naked.
Alternatively, you can try out soul survivor, in which only the last player standing gets to win, so you must make moves or lose.
In the end, it comes down to being OK with failure and losing, but still striving for the win. Once you have that confidence, you might feel "ok, I'm pushing and making moves, but maybe not winning as many of these as I'd like. I guess now I have to learn to pick my battles better and learn to maneuver better".
Don't worry about KD or MMR. You can hide those stats and just play the game.
Do kids movies have to be stupid and vapid? This looks completely soulless.
Work has been so stressful and demanding that I haven't really had the time or energy to paint minis. I managed to paint 2 ribbons and highlight some armor, and I also started painting a face which I'm very bad at. All in all, maybe 1h of hobbying broken up into 20 min bits here and there.
Changing the character designs wouldn't require an all new game. If they can come up with a signature gamemode and better characters, they could have some moderate success.
TBH I had a look at Deadlock's characters as well and frankly they're not that inspired and interesting either, but people really like that game because of how it plays. Still that's in early development so the characters could improve. IMO if the Concord devs make the characters hot, people will pay and play. I'm not saying that's a good or bad thing, just what I think.
What can I say, value is subjective, but at least to me it's not what I would describe as Big Mac pricing.
This is a $70 game with a 'season pass' and the ultimate edition is $130. That's hardly big mac price.
Whenever my GM says I get to play I know it's gonna be fire.
I'll play fucking uno if that's what he's running.