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[–] 119 points 3 weeks ago* (last edited 3 weeks ago) (10 children)

I hate to call it too early and jinx it but I think at this point its safe to say we got a Blender moment about to happen in Game Engines. I know these are all indie games. But the momentum is astonishing and with Battlefield using Godot as their Level Editor and more recognition on the professional level there is no sign of stopping it.

Whats next on the chopping block? Wouldn't mind it to be Photoshop, but I guess for that, GIMP would really need a grounds up redesign, UI and UX wise.

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  • [–] 40 points 3 weeks ago (2 children)

    wait battlefield uses godot? holy shit

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  • [–] 14 points 3 weeks ago (2 children)

    Man, I love the idea of an open-source Creative Cloud, but every time I launch GIMP I run screaming in the other direction. Affinity is my middle-ground for the moment.

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  • [–] 8 points 3 weeks ago

    Yea, I honestly don't know if it makes sense to keep the codebase or just rewrite everything. Photopea seemed to have created a really good alternative in the fraction of the time. Sadly (or maybe because of?!) on the wrong Platform (Web).

    Maybe its salvagable. I honestly don't know what I am talking about, but considering the speed it currently is being worked on I feel like it can't be in the best state???

    Affinity is great but I'm still on the GIMP as it does well enough for most stupid meme edits.

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  • [–] 7 points 3 weeks ago* (2 children)

    Blender moment

    Did Maya do a Unity or it it even still a thing? (Or something else that's also proprietary 🤢)

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  • [–] 5 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

    There are other tools besides the Gimp. Have you tried krita? It's a little more pen* and tablet oriented. But a solid program in its own right. And despite being part of the KDE platform if I'm not mistaken. They have excellent Windows and Mac versions as well

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  • [–] 4 points 3 weeks ago

    Yeah Krita is far better than GIMP in my experience, and it doesn't have a godawful name.

    The only downside I've found is it is really quite heavy. Probably the slowest program to start that I use. Pretty annoying when you just want to crop an image or whatever.

    Also for some reason the clone brush is not enabled by default. I had to Google how to get it, which is not a good sign!

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    [–] 61 points 3 weeks ago* (1 child)

    I love that as godot grows, unity shrinks.

    2023 chart had godot half as much, it seems to take up unity's losses

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  • [–] 39 points 3 weeks ago* (last edited 3 weeks ago) (1 child)

    damn, they really did fuck all of their goodwill up with the licensing bullshit didn't they?

    i'm just glad developers finally chose a foss engine.

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  • [–] 25 points 3 weeks ago (2 children)

    It helps that it's also a good engine. Unity dominated not just due to familiarity, but because for a long time it was just plain accessible and feature rich.

    Godot and Blender are two applications that have been on a very long journey to build not just advanced features but also something that's intuitive to use. The advancements in UX are the single strongest thing there is in replacing long-standing creative tools.

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  • [–] 10 points 3 weeks ago* (1 child)

    aye. the gimp people are in dear need of some lessons on that!

    (plus the manpower to actually do it)

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  • [–] 6 points 3 weeks ago

    The recent redesign made a big jump for that. It went from and ugly and user hostile experience to something that actually feels ok after some learning. It definitely has a ways to go but it's so much better than before.

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  • [–] 58 points 3 weeks ago (22 children)
  • [–] 18 points 3 weeks ago

    Eventually. It's a long slow arc. But there's definitely a history of it. From its Inception the modern smartphone has been built almost exclusively on top of Linux or BSD. Even if proprietary presentation layers above it don't always make it perfectly clear. Similar can be said for any modern gaming console or hand held. With the exception of Microsoft's products.

    Most of the modern internet, your home consumer router and maybe even some of your appliances. Built on open source code. And finally, many are switching to own their PC again. There isn't a lot of hype or fan fair publicly. But open source has been quietly putting in the work and showing up for decades.

    Realistically, we're actually just returning to a pre Microsoft state. Granted before the explosion of the personal computer most computers were massive devices an individual couldn't own. And there wasn't a lot of money to be made in selling the software itself. So there was a lot of collaboration and sharing. Even if proprietary layers were built on top. The base was vital. We're finally getting back there.

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    [–] 43 points 3 weeks ago*

    Hell yeeeah. Love to see godot get the love it deserves.

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  • [–] 36 points 3 weeks ago (6 children)

    I'm amazed at how many people are still using unity.

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    [–] 21 points 3 weeks ago

    Long live open source game engines. Death to Unreal and Unity.

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  • [–] 21 points 3 weeks ago

    I, for one, welcome our new robot overlord!

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  • [–] 19 points 3 weeks ago

    Yeah! It was a blast. We also used godot. Such a great engine!

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  • [–] 16 points 3 weeks ago

    Been seeing a lot more Godot lately and that makes me happy

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  • [–] 14 points 3 weeks ago

    It's so cool to see indie devs kick unity to the curb so quickly.

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  • [–] 14 points 3 weeks ago (1 child)

    I love Godot, and this is great, but it's also probably inflated a bit because game jams are a great time to try things. New code, short time frame, low commitment.

    That's not to say that it doesn't count, it totally does, and it's not to say that it's not great advertising, and some people were likely impressed and will start using it in their day jobs. But it isn't necessarily representative of the industry, even the indie industry. For some people it will unfortunately have been a summer fling...

    But I bet in a few weeks there'll be a ton of videos called like "I used this FREE engine and you wouldn't believe what I thought!!!" 😛

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  • [–] 10 points 3 weeks ago (1 child)

    Did they post a breakdown of 'other?' I'm curious how popular Love2D was.

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  • [–] 6 points 3 weeks ago

    This was apparently based on fields filled out during game submission. "Other" was just a selectable option among common engines, so there's no specific data to look through. I imagine it might be hard to parse every text response that might type the name of the engine used ever so slightly, but it would be nice data to have.

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  • [–] 10 points 3 weeks ago

    Now they just need to switch colors in the graph :)

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  • [–] 10 points 3 weeks ago* (3 children)

    I have an idea to make a purposely shitty 90s live action digitized FMV point and click adventure game with an ugly UI, poor aliasing, and cheesy dialogue. I know Unreal and Unity enough to do this; but maybe I should fuck around with Godot. I have only heard about it for 2D games, so this should be workable.

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    [–] 8 points 3 weeks ago* (7 children)

    For someone who's never done any programming in their lives, but knows a bit about PowerShell and Bash/Command Line scripting - how difficult is Godot to get into, just for some unserious playing around?

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    [–] 6 points 3 weeks ago

    God damn kicking me for the project I started (as everyone has) that I would love to finish but never have time to

    If it weren't for Godot I would've never even tried

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  • [–] 4 points 3 weeks ago

    Oh yea I’m using it, too.

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  • [–] 4 points 3 weeks ago (2 children)

    I have like 10 years unreal exp, but I really want to use godot for its free open nature. But man I miss the quality for artist, vfx etc. Its just not that polished in godot yet.

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  • [–] 6 points 3 weeks ago (3 children)

    Obviously I don't know your life and how much your livelihood might depend on it, but if it impacts your decision any, I think you should at least start dabbling in it. You can look at any rough edges you need to smooth over as investing in the ecosystem and, for any added effort that's still too much to justify, drop any requirement for parity. Simple stylized graphics never go out of fashion, and the hardware crisis (which I think will last closer to a decade or more than a couple years) means the market will be even slower than usual to adopt the visual quality Unreal pushes for anyway.

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