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[-] Jankatarch@lemmy.world 43 points 17 hours ago* (last edited 17 hours ago)

I love that as godot grows, unity shrinks.

2023 chart had godot half as much, it seems to take up unity's losses

[-] umbrella@lemmy.ml 25 points 14 hours ago* (last edited 12 hours ago)

damn, they really did fuck all of their goodwill up with the licensing bullshit didn't they?

i'm just glad developers finally chose a foss engine.

[-] Flatfire@lemmy.ca 14 points 7 hours ago

It helps that it's also a good engine. Unity dominated not just due to familiarity, but because for a long time it was just plain accessible and feature rich.

Godot and Blender are two applications that have been on a very long journey to build not just advanced features but also something that's intuitive to use. The advancements in UX are the single strongest thing there is in replacing long-standing creative tools.

[-] umbrella@lemmy.ml 5 points 5 hours ago* (last edited 5 hours ago)

aye. the gimp people are in dear need of some lessons on that!

(plus the manpower to actually do it)

this post was submitted on 27 Jul 2026
624 points (99.5% liked)

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