▲ 689 ▼ Godot was the most used game engine for GMTK Game Jam 2026 submissions (thelemmy.club) submitted 3 weeks ago by Shatur@discuss.tchncs.de to c/godot@programming.dev 111 comments fedilink hide all child comments
[–] AwesomeLowlander@sh.itjust.works 36 points 3 weeks ago (1 child) I'm amazed at how many people are still using unity. permalink fedilink source hideshow 2 child comments replies: [–] FizzyOrange@programming.dev 3 points 3 weeks ago (3 children) Not a game dev but doesn't it currently have a vastly better asset ecosystem? permalink fedilink source parent hideshow 6 child comments replies: [–] AwesomeLowlander@sh.itjust.works 6 points 3 weeks ago* (1 child) Yes, but the company maintaining it was about as unhinged and user hostile as the tesseract dev. Prior to that they would probably have had 80+% of the share. permalink fedilink source parent hideshow 2 child comments replies: [–] FizzyOrange@programming.dev 1 point 3 weeks ago (1 child) Yeah I'm not saying I would use Unity - just that it's not hard to see why other people would. permalink fedilink source parent hideshow 2 child comments replies: [–] AwesomeLowlander@sh.itjust.works 4 points 3 weeks ago Personally I think the threat of a company retroactively declaring I owe them a percentage of my gross income beats out any convenience. permalink fedilink source parent [–] MrRandom@lemmy.zip 1 point 3 weeks ago can't use asset economy when you have a unique art style. /s permalink fedilink source parent [–] Buddahriffic@lemmy.world 1 point 3 weeks ago That's something I've wondered about when seeing game asset packs on humble bundle, if you buy the license to use the assets, can you use them with a different engine? They usually say Unity or Unreal on it, but I've never been sure if that just meant they are packaged for that engine or you can only use them with that engine, even if you convert the data or write/get an importer for another engine or your own custom one. permalink fedilink source parent
[–] FizzyOrange@programming.dev 3 points 3 weeks ago (3 children) Not a game dev but doesn't it currently have a vastly better asset ecosystem? permalink fedilink source parent hideshow 6 child comments replies: [–] AwesomeLowlander@sh.itjust.works 6 points 3 weeks ago* (1 child) Yes, but the company maintaining it was about as unhinged and user hostile as the tesseract dev. Prior to that they would probably have had 80+% of the share. permalink fedilink source parent hideshow 2 child comments replies: [–] FizzyOrange@programming.dev 1 point 3 weeks ago (1 child) Yeah I'm not saying I would use Unity - just that it's not hard to see why other people would. permalink fedilink source parent hideshow 2 child comments replies: [–] AwesomeLowlander@sh.itjust.works 4 points 3 weeks ago Personally I think the threat of a company retroactively declaring I owe them a percentage of my gross income beats out any convenience. permalink fedilink source parent [–] MrRandom@lemmy.zip 1 point 3 weeks ago can't use asset economy when you have a unique art style. /s permalink fedilink source parent [–] Buddahriffic@lemmy.world 1 point 3 weeks ago That's something I've wondered about when seeing game asset packs on humble bundle, if you buy the license to use the assets, can you use them with a different engine? They usually say Unity or Unreal on it, but I've never been sure if that just meant they are packaged for that engine or you can only use them with that engine, even if you convert the data or write/get an importer for another engine or your own custom one. permalink fedilink source parent
[–] AwesomeLowlander@sh.itjust.works 6 points 3 weeks ago* (1 child) Yes, but the company maintaining it was about as unhinged and user hostile as the tesseract dev. Prior to that they would probably have had 80+% of the share. permalink fedilink source parent hideshow 2 child comments replies: [–] FizzyOrange@programming.dev 1 point 3 weeks ago (1 child) Yeah I'm not saying I would use Unity - just that it's not hard to see why other people would. permalink fedilink source parent hideshow 2 child comments replies: [–] AwesomeLowlander@sh.itjust.works 4 points 3 weeks ago Personally I think the threat of a company retroactively declaring I owe them a percentage of my gross income beats out any convenience. permalink fedilink source parent
[–] FizzyOrange@programming.dev 1 point 3 weeks ago (1 child) Yeah I'm not saying I would use Unity - just that it's not hard to see why other people would. permalink fedilink source parent hideshow 2 child comments replies: [–] AwesomeLowlander@sh.itjust.works 4 points 3 weeks ago Personally I think the threat of a company retroactively declaring I owe them a percentage of my gross income beats out any convenience. permalink fedilink source parent
[–] AwesomeLowlander@sh.itjust.works 4 points 3 weeks ago Personally I think the threat of a company retroactively declaring I owe them a percentage of my gross income beats out any convenience. permalink fedilink source parent
[–] MrRandom@lemmy.zip 1 point 3 weeks ago can't use asset economy when you have a unique art style. /s permalink fedilink source parent
[–] Buddahriffic@lemmy.world 1 point 3 weeks ago That's something I've wondered about when seeing game asset packs on humble bundle, if you buy the license to use the assets, can you use them with a different engine? They usually say Unity or Unreal on it, but I've never been sure if that just meant they are packaged for that engine or you can only use them with that engine, even if you convert the data or write/get an importer for another engine or your own custom one. permalink fedilink source parent