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[-] vogi@piefed.social 115 points 2 days ago* (last edited 2 days ago)

I hate to call it too early and jinx it but I think at this point its safe to say we got a Blender moment about to happen in Game Engines. I know these are all indie games. But the momentum is astonishing and with Battlefield using Godot as their Level Editor and more recognition on the professional level there is no sign of stopping it.

Whats next on the chopping block? Wouldn't mind it to be Photoshop, but I guess for that, GIMP would really need a grounds up redesign, UI and UX wise.

[-] mswallow@lemmy.world 1 points 14 hours ago

In a GodotCon2025 talk from someone from the GodotFoundation going into the numbers they said the engine is growing 40%-60% each year at the moment and will be as big as Unity in 2028/2029. Really mind-blowing to think this probably largely is due to Unity's self-inflicted enshittyfication.

So I think it’s safe to say Godot is really here to stay. I also feel like they’re really well aligned internally to do just that. In that talk they also talked about how apparently Unity’s budget barely covers just keeping up the status quo. So they aren’t improving and delivering many new featuring anymore.

[-] vogi@piefed.social 1 points 14 hours ago

Oh, wow I did not saw that its really impressive that would have made some investors really happy :)

Really like that the core maintainers are very much behind the idea of FOSS and are embracing letting people alter the code and do whatever they feel like with it. They even link to this lemmy comm on their community page: https://godotengine.org/community/ which is cool to see.

And the licence is open enough so that forking it is not problematic https://www.redotengine.org/ Dont think this i ever needed in a big way but makes the decision on what engine to learn ever so much easier knowing that Godot will stay for quite a while.

[-] Armageddon@ttrpg.network 39 points 2 days ago

wait battlefield uses godot? holy shit

[-] HalfSalesman@lemmy.world 29 points 2 days ago

Just the custom level editor. Game Engine is still Frostbite.

[-] vogi@piefed.social 15 points 2 days ago* (last edited 2 days ago)

Not the engine. But the community level editor for custom maps, sorry for not making that clear. Here is a short tutorial using it: https://www.youtube.com/watch?v=l1LNorfPlNc

[-] heavyboots@lemmy.ml 14 points 2 days ago

Man, I love the idea of an open-source Creative Cloud, but every time I launch GIMP I run screaming in the other direction. Affinity is my middle-ground for the moment.

[-] KingThrillgore@lemmy.ml 2 points 1 day ago

Krita is far better than Gimp and they aim for two different audiences.

[-] vogi@piefed.social 8 points 2 days ago

Yea, I honestly don't know if it makes sense to keep the codebase or just rewrite everything. Photopea seemed to have created a really good alternative in the fraction of the time. Sadly (or maybe because of?!) on the wrong Platform (Web).

Maybe its salvagable. I honestly don't know what I am talking about, but considering the speed it currently is being worked on I feel like it can't be in the best state???

Affinity is great but I'm still on the GIMP as it does well enough for most stupid meme edits.

[-] tabular@lemmy.world 7 points 2 days ago* (last edited 2 days ago)

Blender moment

Did Maya do a Unity or it it even still a thing? (Or something else that's also proprietary 🤢)

[-] ChilledPeppers@lemmy.dbzer0.com 11 points 2 days ago

I dunno, but there are plenty of other proprietary options, many of which are the actual "industry standard". However, because it is free, blender is the default option for non pros, and some pros are adopting it too.

[-] EtnaAtsume@lemmy.world 4 points 2 days ago

[Sad 3DSMAX noises]

[-] Mac@mander.xyz 3 points 1 day ago

Didn't GIMP recently have a major resign?

[-] teolan@lemmy.world 9 points 1 day ago

GIMP had the migration to GTK 3.0 (which is already outdated and replaced by 4.0) recently. It modernised a lot of things but didn't change the UX fundamentally.

[-] PrinzKasper@feddit.org 2 points 1 day ago

The FOSS space is unfortunately greatly lacking in skilled UX designers, and major reworks to long standing existing projects are always a gigantic undertaking that require a coordinated effort that can't just be banged out by one very motivated dev, so it rarely happens.

[-] yuri@pawb.social 5 points 2 days ago

at this point i prefer photogimp over cs6, which was my previous driver. ymmv though, my workflow is abnormal.

[-] architect 2 points 1 day ago

I should try it again.

[-] vogi@piefed.social 2 points 2 days ago

Yea, I read about it before but never tried it myself. I really hope they have a official "movement" in a similar direction. Cause I don't see that being accepted by "normal" people.

[-] yuri@pawb.social 1 points 2 days ago

yeah i feel you there. i’ve gotten a couple folks hooked on photogimp but i had to do the setup for them. it’s really simple now, but still a bit more imposing than a lot of newbies are willing to try.

[-] Axolotl_cpp@feddit.it 2 points 2 days ago

Easier than pirating adobe software though

[-] yuri@pawb.social 1 points 1 day ago

last i tried you could still get “mobile” versions that work great. no install, no activation, no crack. again tho, to be clear, i use cs6. WELL before all the CC integrated bullshit hahaha

[-] Eldritch@piefed.world 5 points 2 days ago* (last edited 2 days ago)

There are other tools besides the Gimp. Have you tried krita? It's a little more pen* and tablet oriented. But a solid program in its own right. And despite being part of the KDE platform if I'm not mistaken. They have excellent Windows and Mac versions as well

[-] Auster@thebrainbin.org 7 points 2 days ago

Krita for me was quite a learning curve, but far more intuitive / with a far better workflow than Gimp once you got used to it. So I'd recommend it too for image editing, though with this, to me, a positive caveat.

@Auster @Shatur @vogi @Eldritch depends on what you're doing, gimp blows both krita and photoshop out of the water for more technical editing (especially when you start using scripts) and doing things like low resolution icons/etc, i have to say though I HATE the new UI they made default in 3.0, the intent was to make it more 'ps-like" and instead it became a bastardization of both, thankfully they listened and gave options to roll most of it back. Especially the single color grouped icons...

[-] e8d79@discuss.tchncs.de 6 points 2 days ago

It’s a little more pain [...] oriented

Oh good... just what I wanted.

[-] Eldritch@piefed.world 3 points 2 days ago

Lol good catch. Damn dictation software. Hah yes it's the cenobites choice.

[-] FizzyOrange@programming.dev 4 points 2 days ago

Yeah Krita is far better than GIMP in my experience, and it doesn't have a godawful name.

The only downside I've found is it is really quite heavy. Probably the slowest program to start that I use. Pretty annoying when you just want to crop an image or whatever.

Also for some reason the clone brush is not enabled by default. I had to Google how to get it, which is not a good sign!

[-] vogi@piefed.social 1 points 2 days ago

Yea, I was few times on the brink of giving it a try. But the focus on digital art is a bit offputting even though that is stupid reason. It just does not feel right... will try it one day!

this post was submitted on 27 Jul 2026
672 points (99.6% liked)

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