gog make it pretty hard to like them, like putting AI slop on storefront and the recent email controversy they didn't really apologise for.
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GOG needs a Linux app. Hero launcher is ok but I don't like needing another app to get to another app, it's like needing a car to get to my other car.
It's stated to be a thing in the works
They have stated that for like 10 years lol
If I could launch Gog just as easly as Steam games in big picture/game mode on Bazzite that would be so good
What do you mean needing an app to get to another app?
Heroic literally just downloads the game installer and installs the game. Heroic is the single app.
So what you're saying is I don't need Heroic to get to GoG?
You use heroic to login to your gog account directly. It manages your library from the launcher.
It is a single application. I don’t understand why you think you need two applications to install and launch gog games.
Why? I like not needing an app and just downloading an installer that is mine to keep.
You’re still buying a license through GOG. It’s just that their delivery process makes it almost impossible to later take away the ability to install the software completely.
The problem with GOG is that most developers don't release on there. They are afraid of letting people buy their games without DRM.
Another problem with GOG is that their site is super broken on Firefox for some reason.
That said, whenever I'm looking to buy a game, I look on GOG first.
? Works find for me on several machines, even with heavily scripted addons
Should also be noted that it's basically impossible to get into gog as a small indie dev
It is essentially a "don't call us, we call you" situation
You get Itch.io for that.
This isn't a know against small devs, but I do get it a bit becsuse there is a LOT of questionable nonsense on the indie dev circuit. Like, I have played a lot of them too. But Steam is kind of bad with letting too much garbage in and frankly, I stopped using Steam as much over the years for it.
This was the case a decade ago, but it's absolutely not the case anymore. If the "Becoming a DIK" creator can do it, anyone can do it.
Nope, still is.
Source: a friend has a couple (not-slop) games , and if you reach out to them, they basically tell you that they will contact you, if they want you in their store
I mean, Becoming a DIK is kind of a complete game though. Steam has some stuff that feels like someone stuck stickman art in a GODOT tutorial and called it good.
Are they? I'm at about 300 owned on GOG vs about 2 dozen on steam that where mostly via humble bundle.
Yes. Their market share is not even remotely close to Steam. You are not representative.
But the people complaining are also a minority, most are just bending over for DRM
Market share is one thing but to call them niche is another. Yeah, there are a fair number of games I would like to get that are only on DRM laden platforms, but I still have a solid library well beyond what's needed to keep entertained.
Small market share is literally what niche means here. According to various sources online, GOG currently has a 2-3% market share. It’s smaller than Epic, and smaller even than the Microsoft Store. That is niche, whichever way you slice it.
They market it roughly like that, but without explicitly saying that you buy any more ownership than you would elsewhere. That's because you buy the exact same license rights, the difference is that they deliberately forgo an enforcement mechanism.
I think it's the best they can do, because otherwise the publishers wouldn't play ball. But still this licensing deal is not really what we want when we ask to own our copies.
Part of the issue is GoG still doesn’t do gift cards. You can easily send people there if they allow gift cards.
Another year of Steam for the nieces and nephews…I’ll inquire again next year.
Bad news, Steam is dropping gift cards as a measure against scammers.
Disappointing lack of devs putting their games on GOG these days. I feel like it used to be way more common, and that devs used to care more about computing history and culture.
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