Still salty about that "Sanity System" bullshit patent by ...surprise surprise...nintendo.
The Nemesis system in the LOTR games is a perfect example
Is the nemesis system finally back on the free market?
That should never have been allowed to be patented. Its way too generalized
When everything had long loading times (and we still have them from time to time) there was a genius idea : minigames on the loading screen to pass the time.
ONE company did this, patented the concept and till then no one is allowed to do that.
Which company?
It was Namco, and the patent expired in 2015.
Legend of dragoon has a frustrating but amazing additions system no one else does today. With wireless controller lag I’m not certain gust of wind dance would be possible anyway, but it was so different from everything before and after it.
I’m convinced this is why.
Gusto wind De’ Dance
I never played that game - so what does this mechanic do?
Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated.
~~company~~ Nintendo
If only it was just Nintendo
company Nintendo
We from Nintendo would appreciate it if you stopped inventing things immediately. Innovation is a protected activity.
And Namco (minigames in loading screens, started in Ridge Racer), Warner Bros (Nemesis system from Shadow of Mordor), SEGA (GPS arrows from Crazy Taxi)...
I know "Nintendo bad" is a popular narrative but they're far from the only one.
The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴
The GPS arrow is patented?
Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.
In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.
The biggest annoyance is that patents doesn't prevent usage... Just require permission... they could ask anything or nothing, it just would need to be acceptable. And well here we are.
Why rely on someone else's go-ahead if you can just do something different? They didn't patent it for no reason - they want a cut if someone using it makes a bunch of money, and likely won't give you the go-ahead without that guarantee.
Shame Ubisoft didn’t do this for climbing a tower to reveal the surrounding area in the map tbh
I'm actually sick of this one. Way too many games do it. Even goddamn final fantasy 7 remake 2 did a shitty version of it
Nothing mentioned in the post but I am 99% sure Anon is talking about Nemesis system from Shadow of Mordor/Shadow of War.
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