▲ 944 ▼ Anon is a gamer (thelemmy.club) submitted 3 months ago by Early_To_Risa@sh.itjust.works [M] to c/greentext@sh.itjust.works 132 comments fedilink hide all child comments
[–] Mac@mander.xyz 104 points 3 months ago (3 children) company Nintendo permalink fedilink source hideshow 6 child comments replies: [–] SomethingBurger@jlai.lu 95 points 3 months ago (3 children) And Namco (minigames in loading screens, started in Ridge Racer), Warner Bros (Nemesis system from Shadow of Mordor), SEGA (GPS arrows from Crazy Taxi)... I know "Nintendo bad" is a popular narrative but they're far from the only one. permalink fedilink source parent hideshow 6 child comments replies: [–] ShinkanTrain@lemmy.ml 21 points 3 months ago The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴 permalink fedilink source parent [–] Tartas1995@discuss.tchncs.de 18 points 3 months ago (1 child) The biggest annoyance is that patents doesn't prevent usage... Just require permission... they could ask anything or nothing, it just would need to be acceptable. And well here we are. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 11 points 3 months ago (1 child) Why rely on someone else's go-ahead if you can just do something different? They didn't patent it for no reason - they want a cut if someone using it makes a bunch of money, and likely won't give you the go-ahead without that guarantee. permalink fedilink source parent hideshow 2 child comments replies: [–] Tartas1995@discuss.tchncs.de 2 points 3 months ago (1 child) Ofc, but that is the issue. Make the cut reasonable about some devs will be willing to pay the price. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 1 point 3 months ago It'd have to be pretty reasonable. From the perspective of the people who have to pay, it's just as easy to tell the plebs beneath them to come up with something even better that doesn't require a fee. If they fail, it's because they were lazy, not because you're a bad leader, obviously. permalink fedilink source parent [–] Drekaridill@lemmy.wtf 12 points 3 months ago (1 child) The GPS arrow is patented? permalink fedilink source parent hideshow 2 child comments replies: [–] GraniteM@lemmy.world 27 points 3 months ago Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi. In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development. permalink fedilink source parent [–] Dsklnsadog@lemmy.dbzer0.com 27 points 3 months ago company Nintendo We from Nintendo would appreciate it if you stopped inventing things immediately. Innovation is a protected activity. permalink fedilink source parent [–] UnderpantsWeevil@lemmy.world 4 points 3 months ago If only it was just Nintendo permalink fedilink source parent
[–] SomethingBurger@jlai.lu 95 points 3 months ago (3 children) And Namco (minigames in loading screens, started in Ridge Racer), Warner Bros (Nemesis system from Shadow of Mordor), SEGA (GPS arrows from Crazy Taxi)... I know "Nintendo bad" is a popular narrative but they're far from the only one. permalink fedilink source parent hideshow 6 child comments replies: [–] ShinkanTrain@lemmy.ml 21 points 3 months ago The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴 permalink fedilink source parent [–] Tartas1995@discuss.tchncs.de 18 points 3 months ago (1 child) The biggest annoyance is that patents doesn't prevent usage... Just require permission... they could ask anything or nothing, it just would need to be acceptable. And well here we are. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 11 points 3 months ago (1 child) Why rely on someone else's go-ahead if you can just do something different? They didn't patent it for no reason - they want a cut if someone using it makes a bunch of money, and likely won't give you the go-ahead without that guarantee. permalink fedilink source parent hideshow 2 child comments replies: [–] Tartas1995@discuss.tchncs.de 2 points 3 months ago (1 child) Ofc, but that is the issue. Make the cut reasonable about some devs will be willing to pay the price. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 1 point 3 months ago It'd have to be pretty reasonable. From the perspective of the people who have to pay, it's just as easy to tell the plebs beneath them to come up with something even better that doesn't require a fee. If they fail, it's because they were lazy, not because you're a bad leader, obviously. permalink fedilink source parent [–] Drekaridill@lemmy.wtf 12 points 3 months ago (1 child) The GPS arrow is patented? permalink fedilink source parent hideshow 2 child comments replies: [–] GraniteM@lemmy.world 27 points 3 months ago Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi. In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development. permalink fedilink source parent
[–] ShinkanTrain@lemmy.ml 21 points 3 months ago The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴 permalink fedilink source parent
[–] Tartas1995@discuss.tchncs.de 18 points 3 months ago (1 child) The biggest annoyance is that patents doesn't prevent usage... Just require permission... they could ask anything or nothing, it just would need to be acceptable. And well here we are. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 11 points 3 months ago (1 child) Why rely on someone else's go-ahead if you can just do something different? They didn't patent it for no reason - they want a cut if someone using it makes a bunch of money, and likely won't give you the go-ahead without that guarantee. permalink fedilink source parent hideshow 2 child comments replies: [–] Tartas1995@discuss.tchncs.de 2 points 3 months ago (1 child) Ofc, but that is the issue. Make the cut reasonable about some devs will be willing to pay the price. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 1 point 3 months ago It'd have to be pretty reasonable. From the perspective of the people who have to pay, it's just as easy to tell the plebs beneath them to come up with something even better that doesn't require a fee. If they fail, it's because they were lazy, not because you're a bad leader, obviously. permalink fedilink source parent
[–] Signtist@bookwyr.me 11 points 3 months ago (1 child) Why rely on someone else's go-ahead if you can just do something different? They didn't patent it for no reason - they want a cut if someone using it makes a bunch of money, and likely won't give you the go-ahead without that guarantee. permalink fedilink source parent hideshow 2 child comments replies: [–] Tartas1995@discuss.tchncs.de 2 points 3 months ago (1 child) Ofc, but that is the issue. Make the cut reasonable about some devs will be willing to pay the price. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 1 point 3 months ago It'd have to be pretty reasonable. From the perspective of the people who have to pay, it's just as easy to tell the plebs beneath them to come up with something even better that doesn't require a fee. If they fail, it's because they were lazy, not because you're a bad leader, obviously. permalink fedilink source parent
[–] Tartas1995@discuss.tchncs.de 2 points 3 months ago (1 child) Ofc, but that is the issue. Make the cut reasonable about some devs will be willing to pay the price. permalink fedilink source parent hideshow 2 child comments replies: [–] Signtist@bookwyr.me 1 point 3 months ago It'd have to be pretty reasonable. From the perspective of the people who have to pay, it's just as easy to tell the plebs beneath them to come up with something even better that doesn't require a fee. If they fail, it's because they were lazy, not because you're a bad leader, obviously. permalink fedilink source parent
[–] Signtist@bookwyr.me 1 point 3 months ago It'd have to be pretty reasonable. From the perspective of the people who have to pay, it's just as easy to tell the plebs beneath them to come up with something even better that doesn't require a fee. If they fail, it's because they were lazy, not because you're a bad leader, obviously. permalink fedilink source parent
[–] Drekaridill@lemmy.wtf 12 points 3 months ago (1 child) The GPS arrow is patented? permalink fedilink source parent hideshow 2 child comments replies: [–] GraniteM@lemmy.world 27 points 3 months ago Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi. In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development. permalink fedilink source parent
[–] GraniteM@lemmy.world 27 points 3 months ago Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi. In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development. permalink fedilink source parent
[–] Dsklnsadog@lemmy.dbzer0.com 27 points 3 months ago company Nintendo We from Nintendo would appreciate it if you stopped inventing things immediately. Innovation is a protected activity. permalink fedilink source parent
[–] UnderpantsWeevil@lemmy.world 4 points 3 months ago If only it was just Nintendo permalink fedilink source parent