▲ 944 ▼ Anon is a gamer (thelemmy.club) submitted 3 months ago by Early_To_Risa@sh.itjust.works [M] to c/greentext@sh.itjust.works 132 comments fedilink hide all child comments
[–] muusemuuse@sh.itjust.works 11 points 3 months ago (3 children) Legend of dragoon has a frustrating but amazing additions system no one else does today. With wireless controller lag I’m not certain gust of wind dance would be possible anyway, but it was so different from everything before and after it. I’m convinced this is why. permalink fedilink source hideshow 6 child comments replies: [–] vithigar@lemmy.ca 6 points 3 months ago* (last edited 3 months ago) Wireless controller latency is definitely not so bad for timed hits with visual indicators to be impossible. I'm sure many people played Clair Obscur with wireless controllers just fine. permalink fedilink source parent [–] nahostdeutschland@feddit.org 3 points 3 months ago (1 child) I never played that game - so what does this mechanic do? permalink fedilink source parent hideshow 2 child comments replies: [–] muusemuuse@sh.itjust.works 5 points 3 months ago Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated. permalink fedilink source parent [–] WraithGear@lemmy.world 3 points 3 months ago Gusto wind De’ Dance permalink fedilink source parent
[–] vithigar@lemmy.ca 6 points 3 months ago* (last edited 3 months ago) Wireless controller latency is definitely not so bad for timed hits with visual indicators to be impossible. I'm sure many people played Clair Obscur with wireless controllers just fine. permalink fedilink source parent
[–] nahostdeutschland@feddit.org 3 points 3 months ago (1 child) I never played that game - so what does this mechanic do? permalink fedilink source parent hideshow 2 child comments replies: [–] muusemuuse@sh.itjust.works 5 points 3 months ago Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated. permalink fedilink source parent
[–] muusemuuse@sh.itjust.works 5 points 3 months ago Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated. permalink fedilink source parent
[–] WraithGear@lemmy.world 3 points 3 months ago Gusto wind De’ Dance permalink fedilink source parent