This reads like a statement from a vulture capitalist who plans to break up the company and sell the parts to make a quick buck. One would think they would focus on building trust, not giving yet more devs reasons to use a different engine.
Sad thing is, it lets Epic run most of the table now. Their shite business practices and ethics are just ridiculous. To have them leading the whole industry with little competition is a damn shame.
I think many devs are moving to Godot, but certainly Epic will pick up some market share here.
Unfortunately Godot, while a promising project, is nowhere near as production ready or feature rich as Unity or Unreal.
I just hope it gets the funding and resources it needs to realize its potential. Hopefully all the recent attention helps.
It has actually. https://fund.godotengine.org is at $50K a month donations now. It went up around $30K since the start of the new Unity pricing announcement
I hope so, too.
they really don't, I'm not sure where you get your information from but epic do not have a majority on anything
I was more talking about the near future. The massive exodus away from Unity is palpable.
It's all developer's faults. If they only accepted the fair new pricing policy without protesting, this decision could have been avoided /s
"Reducing our office footprint" these ghouls are going to fire people who aren't following the return to office decree because it will be an easy on paper excuse. Also "revenue came in within guidance" so they expected / planned for revenue to be low enough to justify firing even more people? They've already done two other mass firings morale is terrible right now. Lots of the best workers have been quitting to find better work and the drain is noticable. I just need stable insurance for another 6 months then I can leave too, I hope I don't get fucked
Good luck. The market is rough out there.
Thank you, I'm honestly terrified. I spent my whole life so far trying to get into this industry, I finally pull it off in my early 30s and now all this. I spent 10 years roughing it and finally have been able to do things in the last two years like go to the doctor ever. I don't have tech people wealth laying around I've spent so much basically doing damage control for having previously been paycheck to paycheck. I'm only just getting the ball rolling and I'm going to be so fucked if I lose this job.
I hate to say it but it might be worth looking for a job outside the games industry. It's openly known that most gaming companies get away with terrible working conditions and employee treatment. They get away with it because there's a revolving door of people willing to put up with shit treatment so they can say they got a job in the industry.
It's fine if that matters to you, but you have to decide how much it matters and stick to your line in the sand. Personally I'd rather work something less interesting and have better pay and reasonable work/life balance.
Thank you for the caution but I'm very aware of what I'm getting into. I have a life goal and I'm ride or die on this one.
I hear you there. I just purchased a house and will be in the same boat if I get laid off.
layoffs for thee and massive bonuses and golden parachutes for me (me being the execs who made the decision to sink the company)
They did it to themselves. No one will trust them not to change the pricing model again.
This year's Unity story sums up my discontent with tech nicely. Impressive tech made by extremely talented people, botched by incompetent corporate parasites who care only about securing their millions.
I mean, that's pretty much everything that isn't tech too.
I don't consider growing corn to be all that impressive. The rest holds though.
And the dumpster fire that is Unity continues...
"Look what you made me do to myself!!!"
You don't say?
I don't give a shit what happens to Unity.
Unity, as a business, as a stock investment, as a C-suite and board of directors, is rotting in its casket for all I care. I have committed to never buy game built in Unity whose development started after September this year.
This whole debacle wasn't an engineering problem; it's not the software development staff's fault.
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