
post
Guess they didn't realize games have an art style.
Tampering with that by making all games look the same is destructive to the graphic art style.
Booo It's bad Boooooo
As an embedded systems engineer, I find VLSI shaders to be a fantastic technology.
Simultaneously, AI code overall is absolute fucking trash.
I hate how bad NVIDIA has to be in general, because DLSS is legitimately amazing technology. Even the frame gen in DLSS 4 that was pretty rough at first is shockingly good in Borderlands 4 for example. Too bad they're the reason no one can buy RAM
Was watching the Digital Foundry review of this tech. They seemed impressed, the people in the comments were scathing
Everyday I think things can't get worse. That maybe this will be the breaking point. But no.
The main Resident Evil example is just awful. It's like an Instagram filter.
It's worse than that guy who has been going around photoshopping "Ugly" female game characters to make them look hotter.
I hate this reality.
Don't forget that when Sony went back and did the HD remaster, they actually remodeled her that way.

All of the worst people are winning.
It is too... clean? The lighting is too "perfect". Each object is an idea rather than an image to be interpreted. It conforms to what instagram considers to be realistic.
This is a mirror of human delusion averaged and contorted to gaze into itself, and as such I abhor it.
This video has a neat showcase of what's going on here. So-called "AI" adds detail where there should be none, which makes the faces look like worn-out, but polished leather.
It looks like dog shit lmao
Digital Foundry are gushing over how amazing this is. https://www.digitalfoundry.net/features/nvidias-new-dlss-5-brings-photo-realistic-lighting-to-rtx-50-series
It looks impressive and bad at the same time to me
Impressively bad.
How is the removal of shadows considered to be better lighting in any way?
Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.
Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.
In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps.
Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped.
I think half of their comparison screenshots look flatout worse with DLSS 5
Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.
But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion.
Now with its own dedicated hardware: the SPU (Slop Processing Unit)
And I am fascinated by the number of people who, after all those years, still have no idea how DLSS and neural networks work.
I knew that nvidia will at some point make graphics fully ai generated, skipping the rendering.
How many R's in room since you've got a fancy nvidia card?

Also, twenty feathers and twenty pounds of bricks both weigh twenty pounds.
Someone posted yesterday with a question asked to AI.
What weighs more, 20 pounds of bricks or 20 feathers?
The useless chat bot will always answer with "they both weigh 20 pounds" because that's what the training data always says when asked about bricks and feathers.
I want to see what this wold look like applied to a character editor but then I never want to see it again.
No thx. I’m not too big on the last few generations of gaming anyway but if they’re really going to push their slop like this I’m out fully.

top 50 comments