top 50 comments

sorted by: hot top controversial new old
[–] 75 points 5 months ago
[–] 51 points 5 months ago (10 children)

Guess they didn't realize games have an art style.

Tampering with that by making all games look the same is destructive to the graphic art style.

Booo It's bad Boooooo

  • source
  • hideshow 11 child comments
  • [–] 2 points 5 months ago

    For realistic maybe but every style would need its own models and parameters to work well, seems like one thing more that will only fit for one flagship game and then realistically not used ever again

  • source
  • parent
  • load more comments (9 replies)
    [–] 51 points 5 months ago (1 child)
    load more comments (1 reply)
    [–] 31 points 5 months ago

    As an embedded systems engineer, I find VLSI shaders to be a fantastic technology.

    Simultaneously, AI code overall is absolute fucking trash.

  • source
  • [–] 25 points 5 months ago

    I hate how bad NVIDIA has to be in general, because DLSS is legitimately amazing technology. Even the frame gen in DLSS 4 that was pretty rough at first is shockingly good in Borderlands 4 for example. Too bad they're the reason no one can buy RAM

  • source
  • [–] 24 points 5 months ago

    Looks like they trained their stuff on instagram posts tbh

  • source
  • [–] 20 points 5 months ago (2 children)

    Was watching the Digital Foundry review of this tech. They seemed impressed, the people in the comments were scathing

    Everyday I think things can't get worse. That maybe this will be the breaking point. But no.

    The main Resident Evil example is just awful. It's like an Instagram filter.

    It's worse than that guy who has been going around photoshopping "Ugly" female game characters to make them look hotter.

    I hate this reality.

  • source
  • hideshow 3 child comments
  • load more comments (1 reply)
    [–] 18 points 5 months ago (1 child)

    It is too... clean? The lighting is too "perfect". Each object is an idea rather than an image to be interpreted. It conforms to what instagram considers to be realistic.

    This is a mirror of human delusion averaged and contorted to gaze into itself, and as such I abhor it.

  • source
  • hideshow 2 child comments
  • [–] 12 points 5 months ago* (last edited 5 months ago) (1 child)

    This video has a neat showcase of what's going on here. So-called "AI" adds detail where there should be none, which makes the faces look like worn-out, but polished leather.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 18 points 5 months ago (4 children)

    It looks like dog shit lmao

  • source
  • hideshow 4 child comments
  • load more comments (4 replies)
    [–] 17 points 5 months ago (4 children)
  • [–] 13 points 5 months ago (1 child)

    It looks impressive and bad at the same time to me

  • source
  • parent
  • hideshow 2 child comments
  • [–] 7 points 5 months ago (1 child)

    How is the removal of shadows considered to be better lighting in any way?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 5 months ago* (1 child)

    Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.

    Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 5 months ago (1 child)

    In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps.

  • source
  • parent
  • hideshow 2 child comments
  • [–] [S] 6 points 5 months ago

    Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped.

    I think half of their comparison screenshots look flatout worse with DLSS 5

  • source
  • parent
  • [–] 2 points 5 months ago

    Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.

    But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion.

  • source
  • parent
  • [–] 11 points 5 months ago (1 child)

    Now with its own dedicated hardware: the SPU (Slop Processing Unit)

  • source
  • hideshow 2 child comments
  • [–] 9 points 5 months ago

    And I am fascinated by the number of people who, after all those years, still have no idea how DLSS and neural networks work.

  • source
  • [–] 7 points 5 months ago (1 child)

    I knew that nvidia will at some point make graphics fully ai generated, skipping the rendering.

  • source
  • hideshow 2 child comments
  • [–] 5 points 5 months ago (1 child)

    How many R's in room since you've got a fancy nvidia card?

  • source
  • hideshow 2 child comments
  • [–] 6 points 5 months ago (1 child)

    Also, twenty feathers and twenty pounds of bricks both weigh twenty pounds.

  • source
  • parent
  • hideshow 2 child comments
  • [+] 2 points 5 months ago* (last edited 4 months ago) (1 child)
  • [–] 3 points 5 months ago

    I want to see what this wold look like applied to a character editor but then I never want to see it again.

  • source
  • [–] 3 points 5 months ago

    No thx. I’m not too big on the last few generations of gaming anyway but if they’re really going to push their slop like this I’m out fully.

  • source
  • [–] 1 point 5 months ago*

    In that comparison pic, the lighting is so off with the slop on

  • source
  • load more comments
    view more: next ›