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[–] 17 points 5 months ago (4 children)
  • [–] 13 points 5 months ago (1 child)

    It looks impressive and bad at the same time to me

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  • [–] 7 points 5 months ago (1 child)

    How is the removal of shadows considered to be better lighting in any way?

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  • [–] 2 points 5 months ago* (1 child)

    Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.

    Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.

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  • [–] 1 point 5 months ago (1 child)

    In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps.

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  • [–] [S] 6 points 5 months ago

    Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped.

    I think half of their comparison screenshots look flatout worse with DLSS 5

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  • [–] 2 points 5 months ago

    Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.

    But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion.

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