▲ 398 ▼ Fixed it. (thelemmy.club) submitted 5 months ago by pewpew@feddit.it to c/lemmyshitpost@lemmy.world 64 comments fedilink hide all child comments Original article: https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
[–] purrtastic@lemmy.nz 17 points 5 months ago (4 children) Digital Foundry are gushing over how amazing this is. https://www.digitalfoundry.net/features/nvidias-new-dlss-5-brings-photo-realistic-lighting-to-rtx-50-series permalink fedilink source hideshow 8 child comments replies: [–] OriginEnergySux@lemmy.world 13 points 5 months ago (1 child) It looks impressive and bad at the same time to me permalink fedilink source parent hideshow 2 child comments replies: [–] Doomsider@lemmy.world 10 points 5 months ago (1 child) Impressively bad. permalink fedilink source parent hideshow 2 child comments replies: [–] OriginEnergySux@lemmy.world 4 points 5 months ago Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it 'technically' looked better to me permalink fedilink source parent [–] Prunebutt@slrpnk.net 7 points 5 months ago (1 child) How is the removal of shadows considered to be better lighting in any way? permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 2 points 5 months ago* (1 child) Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful. Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good. permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 1 point 5 months ago (1 child) In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago (1 child) Could you give me a link to that? permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 2 points 5 months ago* (last edited 5 months ago) (1 child) It's in the digital foundry video above at 5:30. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago Thanks permalink fedilink source parent [–] pewpew@feddit.it [S] 6 points 5 months ago Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped. I think half of their comparison screenshots look flatout worse with DLSS 5 permalink fedilink source parent [–] idealotus@lemmy.world 2 points 5 months ago Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items. But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion. permalink fedilink source parent
[–] OriginEnergySux@lemmy.world 13 points 5 months ago (1 child) It looks impressive and bad at the same time to me permalink fedilink source parent hideshow 2 child comments replies: [–] Doomsider@lemmy.world 10 points 5 months ago (1 child) Impressively bad. permalink fedilink source parent hideshow 2 child comments replies: [–] OriginEnergySux@lemmy.world 4 points 5 months ago Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it 'technically' looked better to me permalink fedilink source parent
[–] Doomsider@lemmy.world 10 points 5 months ago (1 child) Impressively bad. permalink fedilink source parent hideshow 2 child comments replies: [–] OriginEnergySux@lemmy.world 4 points 5 months ago Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it 'technically' looked better to me permalink fedilink source parent
[–] OriginEnergySux@lemmy.world 4 points 5 months ago Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it 'technically' looked better to me permalink fedilink source parent
[–] Prunebutt@slrpnk.net 7 points 5 months ago (1 child) How is the removal of shadows considered to be better lighting in any way? permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 2 points 5 months ago* (1 child) Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful. Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good. permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 1 point 5 months ago (1 child) In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago (1 child) Could you give me a link to that? permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 2 points 5 months ago* (last edited 5 months ago) (1 child) It's in the digital foundry video above at 5:30. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago Thanks permalink fedilink source parent
[–] StellarSt0rm@lemmy.world 2 points 5 months ago* (1 child) Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful. Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good. permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 1 point 5 months ago (1 child) In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago (1 child) Could you give me a link to that? permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 2 points 5 months ago* (last edited 5 months ago) (1 child) It's in the digital foundry video above at 5:30. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago Thanks permalink fedilink source parent
[–] Prunebutt@slrpnk.net 1 point 5 months ago (1 child) In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago (1 child) Could you give me a link to that? permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 2 points 5 months ago* (last edited 5 months ago) (1 child) It's in the digital foundry video above at 5:30. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago Thanks permalink fedilink source parent
[–] StellarSt0rm@lemmy.world 1 point 5 months ago (1 child) Could you give me a link to that? permalink fedilink source parent hideshow 2 child comments replies: [–] Prunebutt@slrpnk.net 2 points 5 months ago* (last edited 5 months ago) (1 child) It's in the digital foundry video above at 5:30. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago Thanks permalink fedilink source parent
[–] Prunebutt@slrpnk.net 2 points 5 months ago* (last edited 5 months ago) (1 child) It's in the digital foundry video above at 5:30. permalink fedilink source parent hideshow 2 child comments replies: [–] StellarSt0rm@lemmy.world 1 point 5 months ago Thanks permalink fedilink source parent
[–] pewpew@feddit.it [S] 6 points 5 months ago Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped. I think half of their comparison screenshots look flatout worse with DLSS 5 permalink fedilink source parent
[–] idealotus@lemmy.world 2 points 5 months ago Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items. But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion. permalink fedilink source parent