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I used to be a passionate gamer, and I often find myself nostalgic for the golden era of video games when there were new ideas popping left and right.

Now, it feels like we’re caught between long-delayed triple-A titles and a constant stream of indie platformers. Originality seems to have taken a backseat, with many games regurgitating the same concepts.

What do you think defined the golden era of gaming? Are we currently in a rut, or is there a chance for fresh ideas to emerge again?

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[-] gwl@lemmy.blahaj.zone 8 points 19 hours ago

The best moment is now, we're in a Indie Game Renaissance, indie games that start at nothing and become worldwide household names, pretty much one after another.

Yeah, Triple A is fucked, but the old ways need to die so that the new path can be forged

[-] Cowbee@lemmy.ml 6 points 20 hours ago

Now. All those games still exist, and are easier than ever to emulate if you wish. Good new games are coming out, and there's simply no chance that you've exhausted all of the possible good games to play.

[-] Chippys_mittens@lemmy.world 20 points 1 day ago* (last edited 1 day ago)
[-] 1stQ@feddit.org 3 points 13 hours ago

When I was 14 I played Ladder.

So no, not my favourite era for games.

[-] tiramichu@sh.itjust.works 4 points 1 day ago

This is the answer. Experience is subjective and what feels best to people is going to be heavily biased by where they were in their lives at the time.

"What was the best era to be aged 10-14 and into video games?" is a subtly different question.

[-] tomi000@lemmy.world 2 points 15 hours ago

I dont know where youre looking for games but I have so many games with absolutely unique gameplay or artstyle on my wishlist that I could probably fill a lifetime and it keeps growing.

[-] OnceYouGoZack@beehaw.org 3 points 17 hours ago

SNES went through a period where it just felt like every game I played was a classic - FF6, Crono Trigger, A Link to The Past, Donkey Kong Country, Super Metroid, Star Fox, Earthbound, etc.

I’ve no doubt a lot of it is nostalgia, but I remember sprinting home from the bus stop after elementary school to rush home and play these games with my brothers. Formative years of my childhood.

[-] simon574@feddit.org 3 points 18 hours ago

As others have said, I too think the golden era of video games is now. Games are getting better and better and there has never been a bigger selection of games to play than right now. There have never been as many people enjoying video games than right now. That being said, I don't play as much as I used to, but that's mostly because I've been getting older and working in video games for almost 20 years I've been a bit overexposed to the medium.

[-] morphballganon@mtgzone.com 4 points 20 hours ago

Of course if you focus on the highest-budget titles you will see buggy, overpriced delays. Shift your perspective to smaller titles by smaller studios. Bigger doesn't mean better.

[-] TiredTiger@lemmy.ml 3 points 22 hours ago

I think there are a lot of great games out now, they just tend not to be AAA titles. Those kinds of graphics require a huge amount of manpower, which means a huge amount of investment seeking profit, which means people in business suits calling the shots. Frankly, I think the answer is that games devs need to unionize, both to push back against crunch and to protect their creative freedom. I think that might result in AAA games worth playing.

[-] HubertManne@piefed.social 1 points 17 hours ago

I can't say I can think of one. I mean sure there is nostalgia but can't say games are getting worse you just can't expect something great all the time or even every year. I mean some games I spent the most time on is like oregon trail, avatar, shadow run genesis edition, ff10, the cryptic mmos, and lately cyberpunk and elden ring and the harry potter one. I liked the mmos but they were to much of a sink. would love for them to be converted to some sort of online/offline thing were I might be able to enjoy it again.

[-] vendingbird@lemmy.zip 2 points 21 hours ago

I'd say cuein up the joystick from an atari 2600 and settle in for a day of Pitfall was fairly golden for me...

[-] bridgeenjoyer@sh.itjust.works 1 points 18 hours ago

Which is why now is the best time. I can turn on my 2600 right now and play. Or emulate every atari game ever made on a $20 computer (i prefer real hardware though)

I have 2600/7800/nes/SNES/n64/ps1/ps2/Dreamcast/360/switch and PC. There's few games I can't play.

Now in 20 years a lot of those systems will be unfixable and rare. So I'd say we are in the golden age now, start playing!!

[-] bridgeenjoyer@sh.itjust.works 1 points 18 hours ago

I will say console gaming ended its good era when "avatars" and online only became a thing. Killed it for me. So any console after 360 to me is worthless (switch is ok ish)

[-] paultimate14@lemmy.world 2 points 21 hours ago

Well, it might help to identify some criteria first:

  1. Economics. When was it easy to just... Buy and play games? No microtransactions or season passes or subscriptions. Games were mostly physical purchases that you could buy used or re-sell.

You could make an argument that anti-consumer games have always existed in some form. Arcade games designed to sucm quarters out of pockets, games with special codes or info in the box/manual needed to progress that would deter people from buying used. Pokemon selling 2 versions of the same game and locking content behind promotional events. But all that was less common and less egregious. For some games, DLC used to be a great value because it added a lot of content cheaper than the base game- Roller Coaster Tycoon was a great example.

I think everything through PS2/GameCube/Xbox is pretty safely within this range. PS3/Wii/360 is arguable.

  1. Technology. This may be controversial, but I think there is a minimum level of fidelity and performance that needs to be considered here. There are definitely some great 8-bit and 16-bit games, but there's also a lot of duds from those days. There's also plenty of great 2D games that came later on systems that are ALSO capable of great 3D games. So I'm eliminating anything prior to the PS1/N64/Saturn.

Except... Even just comparing that generation to the next is still a huge difference. Storage space was quite restrictive. N64 games look like garbage, and particularly with multiplatform games you can really feel how limiting the cartridge was. The Saturn was a joke. PS1 games.... The aren't bad, but there's still a wide gulf between them and the next generation. Compare Metal Gear Solid to Twin Snakes for example, or any of the multiplats that crossed generations.

I know a lot of answers here are "what you grew up with", but this is the point where I have to admit that what I grew up with was immediately objectively surpassed by the next generation. PS1->PS2, N64->GameCube, and Saturn->Dreamcast/Xbox were all strictly better upgrades, and the only real downside was that Xbox started charging for online multiplayer.

  1. Scope. AAA games got too big. They take too long to make and cost too much money. A lot of developers saw GTA and became obsessed with open-worlds with tons of silly collectibles. Assassin's Creed is an example, and I think the PS3/360/Wii generation is where this started, though it certainly got worse afterwards. I remember Skyrim taking hours to install, and even then the load times were so bad that my wife and I would usually be playing Pokemon on our DS's during the load screens.

The increased fidelity also seems to correlate with a decrease in creativity. This has gotten a lot better since, but the PS3 and 360 are remembered for mostly brown/green/grey games. Everything was "gritty" and realistic. I like realism, but it was overdone here. The Wii, on the other hand, mostly just looked like GameCube games. I could be misremembering, but I think this is when a lot of games moved to target 30FPS instead of 60FPS. Trying to be more "cinematic" and reducing the importance of gameplay, and thus reducing the importance of responsiveness.

  1. Tutorialization. I'm not exactly sure when this started, but it seems like almost all modern games lie on opposite ends of the spectrum. Either they hold your hand and force you to read through tons of dumb text prompts poorly explaining every element of the game all at once, or they copy the FromSoft formula and give you nothing and make you look everything up online from a fan community. I suppose older games like the OG Zelda are also known for being hard to figure out, or other games made you look stuff up in the manual. I look at Portal as one of the best at this: the whole game is basically a tutorial that slowly, constantly introduced new wrinkles for you to learn without holding your hand about it.

So I would say the GameCube/PS2/Xbox era was the peak. That being said, there was plenty of garbage released during that era, and plenty of great games released before and after.

[-] alonsohmtz@feddit.uk 4 points 1 day ago* (last edited 1 day ago)

PS2

Are we currently in a rut, or is there a chance for fresh ideas to emerge again?

Yes, and the problem is low standards. AAA games have resources, but no creativity. Indie games have creativity but no resources.

Back in the PS2 era, AAA games had resources and creators were making decisions instead of the people who went to business school.

[-] VerilyFemme@lemmy.blahaj.zone 3 points 1 day ago

PS2 or PS3.

Those systems are where most of today's stagnant franchises started. The modern universal control scheme started with the PS2 (that is, actually utilising both sticks in the modern tradition), so there's no issues with playability.

I've been replaying GTA V, which is a PS3 game in case we all forgot.

A good PS2 and PS3 off eBay will reawaken your love for gaming. The PS2 has so many smaller classics that don't get much love now (Sly Cooper!), and we're still being sold and resold PS3 games to this day.

[-] Digit@lemmy.wtf 1 points 23 hours ago

Peaked at Elite.

(Yes the first one)

[-] robotElder2@hexbear.net 26 points 1 day ago

Whatever you were playing when you were 12.

[-] calmblue75@lemmy.ml 3 points 1 day ago
[-] pinball_wizard@lemmy.zip 3 points 1 day ago

Absolutely. Flash games count.

[-] calmblue75@lemmy.ml 3 points 1 day ago* (last edited 1 day ago)

I was playing a lot of games from Kongregate and armorgames regularly till 2018 or sometime when end of Flash support was announced. I got the swf files for most of the games I played through flashpoint and flash museum. I am still searching for a game called Book of treasures though.

Same as the golden era for SNL. No you don't understand when I was a teenager it was way better than now.

[-] Shrubbery@lemmy.world 20 points 1 day ago

Right now, since we pretty much can still play any of the old games we would like. There are enough great games out there to last anyone multiple lifetimes.

The golden age of video games was between when I was 13 and 21 years old. I was old enough to make spare cash to buy my own games and young enough to have spare time and energy to play them. Also my fast twitch reflexes were still good then so I could easily do a platformer or FPS. And this is true for everyone no matter when they were born.

[-] DFX4509B@lemmy.wtf 8 points 1 day ago* (last edited 1 day ago)

PS2 generation because it was the last generation where your games were guaranteed to work without a web connection and they were generally shipped as finished products.

The PS3 generation started the current trend of still needing a web connection even for a physical copy and IIRC it also started the trend of shipping games unfinished and patching them later, and both trends went off the deep end with the PS4 generation where most of the games are broken at launch and patched later, and the 'physical copies' are little more than glorified license keys for games you gotta download anyways, or in more extreme cases, eg. GT7 on the PS5, need a web connection to even boot the game.

Like, you can dust off your PS2/GC/OG Xbox, stick a game disc in, and it'll play just like it were new, but that's not as guaranteed with the PS3/XB360 and good luck with the PS4/XB1 and newer.

That said, if you're integrating a PS2-generation and older console into a modern AV stack, you're going to want a hardware upscaler such as an OSSC, RetroTink, or Framemeister.

And we're definitely in a rut and the only way out is a Second Video Game Crash.

[-] mindbleach@sh.itjust.works 1 points 1 day ago

Deep respect to Microsoft for the Xbox 360 Arcade. That SKU forced damn near every game to work without a hard drive. I think even GTA V could run off a USB stick.

But hoo boy did they fuck that up with the Xbox One launch. And Sony capitalized.

[-] TORFdot0@lemmy.world 4 points 1 day ago

The obvious answer is whatever generation you grew up during.

I think the most realistic answer I think would be from 1998 to 2001 as the golden years of gaming. Just so many classics games from basically every genre and system of the time. Half Life on PC, Spyro and Crash 3 on PlayStation. Sonic Adventure on Dreamcast. Pokemon on Nintendo. Halo on Xbox. And that’s just the beginning of the list.

There, of course, were plenty of shovelware titles. So it’s not like the era didn’t have its own problems like we have with excessive reboot/remasters/remakes and subscription and battle pass slop and everything else.

But the difference is that gamers have changed their standards. It’s easy to avoid Hello Kitty Island Adventure in the year 2000. Hard to purchase a game today without a live service model or battle pass

[-] AnnaFrankfurter@lemmy.ml 2 points 1 day ago

Early 2010s you could get a 9999999999 in 1

[-] mannycalavera@feddit.uk 9 points 1 day ago

1991 to 2007

Prove me wrong people ... prove me wrong.

[-] bandwidthcrisis@lemmy.world 2 points 1 day ago

In recent times I've played Baby Steps, Cocoon, Inside, Slay The Princess, Thank Goodness You're Here, Hyperbolica, Unpacking... Going further back, Unfinished Swan, Untitled Goose Game

I don't think that originality has gone. Maybe it's just easier to churn out shovelware, but there are still new ideas appearing.

[-] Nemo@slrpnk.net 7 points 1 day ago

It's right now. Indies everywhere, and we've successfully gotten past the worst of the always-online bullshit and PTW that plagued the early part of the millennium. More than half of my "all time favorite" games are still in active production today (sometimes continued by fans), and I'm not a young guy.

When you were 12

[-] folaht@lemmy.ml 3 points 1 day ago* (last edited 1 day ago)

We're still living in it.

I would in fact state that the worst years were around 1997 with the release of GoldenEye 007 until 2006 with the release of the Nintendo Wii. All I remember of that era were shooters, shooters, shooters, space shooters, racing games, racing games with shooters and shooters. It was the era that went from decent 2D graphics to bland and ugly 3D graphics and all the creative effort went into realizing the 3D graphics.

The video game industry is not like the movie industry, comic book industry or the music industry that are slowly dying because people stopped buying physical copies of them.
And the lack of interaction of movies and comics is slowly making them outdated.
The music industry has become the concert industry, which has turned the small crowds of celebrity worshipers mixed in people wanting to do drugs, sex and/or rock'n'roll into pure crowds of the biggest celebrity worshiping fans.
And even that is probably dying due to AI.

[-] spongebue@lemmy.world 1 points 1 day ago

I am honestly pleasantly surprised at everything the industry came up with in that generation, in hindsight. Maybe those kinds of games were a little overrepresented, but you still had Super Mario 64, Pilot wings, Tony Hawk Pro Skater, Smash Bros (not fully 3D but that may be a good thing from a game play aspect), two Zelda masterpieces, Mario Party, some solid wrestling games, and a few Final Fantasy games (I never played them but I don't think they're shooters and definitely not racing games)

There were some flopped consoles just prior to the N64/PS1 like the Saturn and Atari Jaguar that probably helped the industry figure out what doesn't work well in 3D gaming. Maybe they still had some stuff to figure out, but that was a pretty good era IMO.

[-] wesker@lemmy.sdf.org 5 points 1 day ago* (last edited 1 day ago)

Very early 2000's. In the console we had PS2 and XBOX, which were both game changers. PC games also hit a really great stride, where we were seeing technological advances met with creativity.

I love mid-to-late 1990's gaming from a nostalgia perspective, but I still think 2000's were the golden era.

[-] Wahots@pawb.social 2 points 1 day ago

I think the Valve era was pretty incredible.

Left 4 Dead, Team Fortress 2, Half Life + HL2, and Portal + 2 all pushed the genres forward or were utterly unique for their time.

I can't think of any other dev ATM that was doing what valve was doing in the 00s and early 10s.

[-] IWW4@lemmy.zip 3 points 1 day ago

For context the very first video game I ever played was in 1970s and it was Called pong.

For me video games were the best between 2000 and I’m not sure the end point maybe 2015. But starting in 2000 is when the hardware was good enough to give you really great graphics. Also, you started seeing widespread use of broadband so online games MMO’s really came into their own.

I mean, I was really fortunate. I had a great job so I would fuck around with Java games at work and then go home and play World of Warcraft and ever quest. It was just a great time to be a gamer in the early 2000s.

[-] mindbleach@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

It's never just one. They're localized. They tend to occur when the industry finds a groove and leans into it, so the focus is more on quality and iteration under criticism, and less about rough experimentation. The early PS1 era was a Cambrian explosion of weird 3D nonsense... and I don't think anyone nowadays would put that above late SNES releases. The defining titles of the PSX didn't come around until the very late 90s, and several of them sold like crap. Nobody wanted Symphony Of The Night until their friend would not shut up about it.

But over on PC, the 90s were a smooth ramp of increasing power and relevance. The 3D accelerator era laid the groundwork for the Glorious PC Gaming Master Race mindset, with visual quality and variety unmatched until the late PS2 era. (By which point Crysis had advanced PC graphics ten years into the future.)

And in 90s handheld gaming, there was the Game Boy, and nothing else mattered. Sega kept the Game Gear limping along until 1997, but nobody noticed, because everyone and their mother already chose the monochrome brick that sipped batteries. Several companies eventually gave up and released greyscale machines just in time for Nintendo to fuck them with the Game Boy Color. All the while, the platform went from twee single-sitting high-score fare, to bespoke long-form RPGs and major franchise sequels, to essentially-complete demakes of Super Nintendo games. Nothing changed except ROM size. It was the last 8-bit console, and it took developers a decade to recognize they could go hog wild on it.

Right after that, the Game Boy Advance's brief lifespan was essentially all golden era. Doom was practically a launch title. Homebrew devs kept teasing Quake, Metal Gear Solid, Resident Evil 2, etc., alongside whole-ass GTA3 clones. Commercial releases were awash in good-to-great RPGs and metroidvanias. But then - the PSP scared Nintendo into creating the DS, and that platform went through some awkward years struggling to use better hardware. That wasn't the end of "the" golden era. For the PSP it was briefly fantastic, especially if you count its use for emulators. But it fell as the DS found its legs, while some completely unrelated trends happened to consoles and computers.

All we can say for certain is, nothing inside a video game should cost real money, and DRM is delayed theft.

[-] mindbleach@sh.itjust.works 3 points 1 day ago

But if you asked, gun to my head, 'what was the best console?' - it's the PS2. It's not even a contest. The video chip had such a disgusting fillrate that Xbox 360 remakes had to tone down the overdraw. Licensing remained dirt cheap, so weird shit could get on shelves at like two dollars per copy. The controllers were practically the platonic ideal. Just an incredible environment where innovation could look and feel complete.

What little was missing from that machine is abundant in its competitors. The Gamecube is a party toy with four controller ports and the wildest shader pipeline that's not technically programmable. The Xbox showed the full potential of hard drives and online connectivity. PCs could increasingly take internet access for granted, where Flash games offered instant access with negligible oversight.

Through this period, cross-platform engines started abstracting away any hardware differences. "Ports" stopped being from-scratch recreations or high jank at low framerates. It was the inflection point for all hardware becoming a generic compiler target. The fact the PSP was supposed to get an Oblivion port, and it wasn't just the PC game, already felt kinda weird.

I could call this a golden era for software - for developers making a game once-ish, and selling to nearly anyone with nearly any platform. Yet at the same time, the RTS genre was dying, EA killed a lot of important companies, and Bethesda had this silly little idea to sell you armor for your horse. It's never just one thing.

[-] Apeman42@lemmy.world 2 points 1 day ago

The holy trinity for me is SNES, PSX, PS2. I know this is massively colored by when you grew up and what you had access to, but nothing since has outshined these in terms of actual fun for me.

[-] TiredTiger@lemmy.ml 1 points 22 hours ago

I'm inclined to agree, though I'd include the competing consoles of the era as well as the PC games available at the time. So roughly everything from 1990 to 2006.

[-] earthling@piefed.social 2 points 1 day ago* (last edited 1 day ago)

For me the golden age of gaming was 16 bit, late 80s early 90s. The Commodore Amiga, Atari ST, SNES, Sega Genesis. There were some great games released for these machines.

[-] Shimitar@downonthestreet.eu 2 points 1 day ago

Money Island 1 times...

Each game seemed to pushing the boundaries of technology and game design.

Alone on the dark Doom3d

Each new installment of Lucas Arts...

Great times.

Yes I am old.

[-] whelk@retrolemmy.com 1 points 1 day ago* (last edited 1 day ago)

Money Island 1

How appropriate, you fight like an accountant

[-] NachBarcelona@piefed.social 1 points 1 day ago

Any era anyone grew up in and now wears their nostalgia glasses.

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this post was submitted on 22 Feb 2026
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