[-] [email protected] 1 points 27 minutes ago

What a twist :) I like it when games subvert your expectations

[-] [email protected] 1 points 2 hours ago

It's great that you can trace your love of music back to that specific game. Go ahead and share! I'm not really a musical person myself and only just started learning piano as my first ever instrument. That's one childhood regret I'm working on fixing :)

[-] [email protected] 2 points 2 hours ago* (last edited 2 hours ago)

I think as adults we're still looking for a game that recaptures that childhood wonder.

One game that comes very close is Tunic, which is a zeldalike with a lot of spirit. I won't spoil it for you or anyone else who may not have played, but it's brilliant and I highly recommend it.

Best enjoyed on a lazy Saturday morning snuggled in a blanket pretending you're nine years old again.

[-] [email protected] 1 points 3 hours ago

I love how you didn't mean to read the whole book but totally got captured haha. Definitely a formative experience :)

[-] [email protected] 2 points 4 hours ago* (last edited 4 hours ago)

I'd never heard of that game or the associated editor, but it seems fascinating.

I just had a poke around on the site, and it gives me some very good and happy vibes of how websites used to be, and the cosy communities that they hosted where all the regulars knew each other by name. Or by handle rather, since nobody ever uses their real name on the Internet, right? ;) Good times.

[-] [email protected] 3 points 5 hours ago* (last edited 5 hours ago)

Influential how? :)

[-] [email protected] 2 points 6 hours ago

Competence through necessity! :)

[-] [email protected] 2 points 6 hours ago

I remember making custom maps for the Star Trek: Armada RTS with the in-game editor, and I tried my hand at making some Half Life maps, too. For me that didn't turn into any big community like your experience did, but it definitely helped me to believe I could be a creator of things, and looking back that was probably important :)

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submitted 6 hours ago* (last edited 4 hours ago) by [email protected] to c/[email protected]

I saw this Lemmy post, but a huge list of games with no discussion isn't very interesting! Let's talk about why the games that influenced us had such a big impact - how they affected us as people.

For me, it was the PC game Creatures. It's a life simulation game featuring cute little beings called 'Norns' which you raise and teach.

You can almost think of it like a much cuter predecessor to The Sims, but which claimed to actually "simulate" their brains.

As a thirteen-year-old it was the first game that made me want to go online and seek out more info. What I discovered was a community of similar-interest nerds hanging out on IRC chat, and it felt like for the first time in my life I had "found my people" - others who weren't just friends, but whom I really resonated with.

I learned web development (PHP at the time!) so I could make a site for the game, which became the foundation for my job in software engineering.

And through that group I also discovered the Furry community, which was a wild ride in itself.

So yeah, Creatures. Without that game, I think I'd have become quite a different person.

[-] [email protected] 5 points 7 hours ago* (last edited 7 hours ago)

Disco Elysium. Brilliant game.

[-] [email protected] 5 points 7 hours ago* (last edited 6 hours ago)

The exact same trends go round and round in web design too (and now apps).

At first things were square (because that was all the technology could do) then in the 2000s CSS exploded and everything went colour gradients and rounded corners, just because people could, then that became old-hat and everything went flat and square again, and then rounded came back (but without so many gradients)

Everything is cyclical.

[-] [email protected] 7 points 1 day ago* (last edited 1 day ago)

I agree. After all, they are still selling it, and people are still happily buying it. A friend got one about 3 months ago and he's been very pleased.

The Steam Deck is still under four years old, let's remember. The Nintendo Switch is over eight! Of course that's not an apples-to-oranges comparison as the Steam Deck aims to run any game, not just specifically optomised titles. But it's an indicator.

On the subject of being old, we get way more life out of PC hardware right now than we did back in the early 2000s. Nowadays if you buy a high end GPU you might get a decade of gaming out of it. Back then you'd get 2-3 years and it would be obsolete, because graphics tech was just evolving so fast. (Of course, cards now cost ten times what they did back then, but that's another story....)

Point is, there's plenty of life left in the steam deck yet :)

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tiramichu

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