The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn't have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we'll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.
Masterpiece game honestly.
The thumbnail animates!
I guess the 'trick' to doing that is to upload an image sufficiently small in resolution and filesize where the instance doesn't bother trying to scale it down, and uses the original image as the thumb directly.