[-] tiramichu@sh.itjust.works 6 points 1 day ago

No no no no no

[-] tiramichu@sh.itjust.works 88 points 1 day ago* (last edited 1 day ago)

Australian calls you cunt

That's when you know you're actually mates

[-] tiramichu@sh.itjust.works 22 points 1 day ago* (last edited 1 day ago)

Setting this hilariously stupid debate aside, it really is inconvenient the week has 7 days.

We humans are creatures of habit, and like to do things on the same days every week - either because regularity helps our schedule, or simply because we're all perhaps a little OCD.

I personally wash my hair "every other day" so to keep a fixed weekly schedule I have to either miss two days in a row (not happening) or wash two in a row (which is what I do)

So I totally understand the desire to want "every other day" things on the same days of the week AND still also perfectly spaced, even though that is an impossibility.

It's just that tiniest bit unsatisfying.

[-] tiramichu@sh.itjust.works 63 points 1 day ago

Google actually doing something good for once?

Oh, right. Not being able to press back prevents you going back to google.

[-] tiramichu@sh.itjust.works 4 points 2 days ago* (last edited 2 days ago)

Japanese confectionary has two distinct lineages, wagashi which are the traditional Japanese sweets produced without sugar or chocolate, and modern confectionary which is western-influenced.

Personally I dislike wagashi (mostly) but love modern Japanese sweets, because it feels like they've taken famous desserts from around the world and made them just that little bit lighter and airier, which is very much to my taste.

[-] tiramichu@sh.itjust.works 11 points 2 days ago* (last edited 2 days ago)

Haibane Renmei

Beautiful and thought-provoking show written by the same guy who did character design for the more famous Serial Experiments Lain.

It's been a very long time, I really should give it a rewatch.

[-] tiramichu@sh.itjust.works 7 points 2 days ago

What? I gotta watch this!

[-] tiramichu@sh.itjust.works 38 points 2 days ago* (last edited 2 days ago)

"Mister Chekov, drop it."

"Aye Keptin" ๐Ÿฅ๐Ÿฅ๐Ÿฅ๐Ÿ˜Ž

[-] tiramichu@sh.itjust.works 11 points 2 days ago

I wish these were the biggest problems we had to deal with

[-] tiramichu@sh.itjust.works 15 points 3 days ago* (last edited 3 days ago)

I imagine lots of possible reasons.

Text-only format emphasises placing value on the news itself, not on attention-getting images.

Simple format plays well with RSS feeds.

Extreme plain design allows you to stealthily read it at work without it being obvious you aren't working (less important today than it was in 2007)

Intentionally bucking modern design trends fits well with the demographic of the readership, who are tinkerers and nerd-types.

Keeping the design the same after all this time has become a matter of tradition and pride.

There's no need to change something that isn't broken.

[-] tiramichu@sh.itjust.works 39 points 3 days ago* (last edited 3 days ago)

12:30PM means 30 minutes after 12-noon.

Anyone saying that and meaning the middle of the night is just wrong, and if that's a genuine thing people do it would drive me quite mad.

30 minutes after midnight is 12:30AM

37

Several years ago I played Event[0]

It's a sci-fi exploration/"walking simulator" that sees you stranded on an abandoned luxury space vessel, with only the vessel's "AI", Kaizen, for company. You can free-type whatever you like, and Kaizen will respond as best 'he' can, being helpful or unhelpful at times, opening and closing doors for you, giving you back-story on the ship and the people on it if you ask the right questions.

I've been looking for other games that use natural-language interaction and really coming up dry. I found a couple of horror-genre PC-simulator games like s.p.l.i.t (creepy!) and the demo of No Players Online (which was really fun by the way) and while both of those showed fake "chat apps" in the screenshots which got my hopes up, they are 100% programmed where you just press (any) keys and a pre-determined message types out letter by letter.

I don't have my hopes up too high, because I realise that building this kind of interaction in a game is very difficult. It's probably not worth it unless it's the core focus of the game, and even then it's going to have big problems. Event[0] itself was terribly flawed, as it's clearly just using programmatic word matching, and often the responses are nonsensical or unrelated to what you asked.

That said, there were times it managed to shine, and in those moments it felt great, and I felt great for coming up with the right thing to ask, rather than being railroaded with predetermined options.

If you've got anything that might scratch a similar itch, please tell us about it :)

59
submitted 10 months ago* (last edited 10 months ago) by tiramichu@sh.itjust.works to c/asklemmy@lemmy.ml

I saw this Lemmy post, but a huge list of games with no discussion isn't very interesting! Let's talk about why the games that influenced us had such a big impact - how they affected us as people.

For me, it was the PC game Creatures. It's a life simulation game featuring cute little beings called 'Norns' which you raise and teach.

You can almost think of it like a much cuter predecessor to The Sims, but which claimed to actually "simulate" their brains.

As a thirteen-year-old it was the first game that made me want to go online and seek out more info. What I discovered was a community of similar-interest nerds hanging out on IRC chat, and it felt like for the first time in my life I had "found my people" - others who weren't just friends, but whom I really resonated with.

I learned web development (PHP at the time!) so I could make a site for the game, which became the foundation for my job in software engineering.

And through that group I also discovered the Furry community, which was a wild ride in itself.

So yeah, Creatures. Without that game, I think I'd have become quite a different person.

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tiramichu

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