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[–] 267 points 8 months ago* (16 children)

Seems excessive.

There’s AI slop games, the new breed of lazy asset flips. There’s replacing employees with slop machines.

And then there’s “a few of our textures were computer generated.” In a game that is clearly passionately crafted art.

I get it’s about principle, but still.

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  • [–] 101 points 8 months ago* (2 children)

    For stuff like dirt/stone/brick/etc textures I'm less strict for the use of generative stuff. I even think having an artist make the "core" texture and then using an AI to fill out the texture across the various surfaces to make it less repetitive over a large area isn't a problem for me.

    Like, I agree that these things gernally are ethically questionable with how they are trained, but you can train them on ethically sourced data and doing so could open up the ability to fill out a game world without spending a ton of time, leaving the actual artists more time to work on the important set pieces than the dirt road connecting them.

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  • [–] 37 points 8 months ago* (26 children)

    And little tools like that give studios like this an edge over AAAs. It’s the start of negating their massive manpower advantage.

    In other words, the anti-corpo angle seems well worth the “cost” of a few generations. That’s the whole point of AI protest, right? It really against the corps enshittifying stuff.

    And little niche extensions in workflows is how machine learning is supposed to be used, like it was well before it got all the hype.

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  • [–] 20 points 8 months ago

    Who made the textures or took the photos that them AI generated ones were derived from, do they get a cut? That justification is even more bizarre now, considering the tools we have to photoscan.

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  • [–] 36 points 8 months ago (3 children)

    Also what about AI code tools? Like if they use cursor to help write some code does that disqualify them?

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  • [–] 15 points 8 months ago (13 children)

    People have made it excessive due to turning AI into a modern witch hunt. Maybe if people had a more nuanced take than "all AI bad" companies could be more open about how they use AI.

    I can guarantee that if E33 came out with the AI disclaimer it would've been far more controversial and probably less successful. And technically they should have an AI label because they did use Gen AI in the development process even if none of it was supposed to end up in the final game.

    But we can't have companies being honest because people can't be normal.

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    [–] 111 points 8 months ago (14 children)

    Sandfall Interactive further clarifies that there are no generative AI-created assets in the game. When the first AI tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within 5 days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process

    Sauce: https://english.elpais.com/culture/2025-07-19/the-low-cost-creative-revolution-how-technology-is-making-art-accessible-to-everyone.html

    Not exactly a massive AI slop problem, right?

    Can we put our collective pitchforks away for this case at least?

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    [–] 80 points 8 months ago (4 children)

    I kinda feel like Clair Obscur is sort of stretching the definition of indie game.

    I guess _technically _ it is.

    I’m not saying every game needs to be made in someone’s garage and take 12 years to make, but it sounds like this game was completely funded by Kepler and parts of the game were outsourced to other companies. Sandfall is made up of experienced developers from places like Ubisoft. Kinda feels like Brad Pitt and Tom Cruise made their own movie with funding from a lesser known subdivision of Warner Bros, outsourced SFX to 300 animators, and called it indie because they filmed it with 10 people.

    I do think Clair Obscur is a fantastic game and deserves to be Game of the Year (aside from the AI use). Sandfall and Kepler did a great job with a reported budget of $10M(!) and I especially appreciate what Kepler is doing to support the gaming industry.

    I guess I see the point of the award to inspire people to believe they shouldn’t give up on their dreams by recognizing small teams making games outside of the traditional industry. I just don’t feel like Sandfall qualifies.

    In the end, it’s not my award and they can give it to whoever they want!

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    [–] 72 points 8 months ago* (13 children)

    People are saying "it's fine because it was used in the early stages of the game for placeholder art" but that's kind of missing the point

    The problem is that they used AI and didn't disclose it, as well as releasing the game with AI textures still in it. Yes, these textures were quickly replaced, but it's still very concerning they weren't upfront on how they were using it in the game making process

    Edit: there isn't even a disclosure on their steam page

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  • [–] 15 points 8 months ago (3 children)

    I dunno…

    If I make a mock up of a cake using toxic ingredients, then throw that out and make my cake from scratch using food safe ingredients, do I need to disclose that “toxic material was used when making this cake”? I don’t think so.

    Of course this kinda falls apart when they shipped with quickly replaced textures. But I also wouldn’t expect them to disclose the game as unfinished if they forgot to replace blank textures with the proper assets until just after release.

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  • [–] 18 points 8 months ago (8 children)

    This is less like making a new cake from scratch after disposing of the previous one, and more like making a new cake using the same unwashed cake tin and utensils

    No matter what, the AI replacements would have affected how the artists made the final products as, whether they liked it or not, they had a point of reference in the form of the AI texture

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    [–] 70 points 8 months ago* (19 children)

    They replaced the art later, but shouldn't the bar be high like this? Otherwise, the caution won't be there. It also could be abused, like games only getting adjusted post-launch if a certain measure of success hits. Plus the final product is not the only part of matters in the was-AI-used discussion, it is also about the process. If AI is the product of stolen human artwork being fed into a machine, and then that machine is used during creation, then AI has been used in the process that led to the final product no less than the concept art that may not be seen in game but was important in steering the ship.

    Maybe someone can share their thoughts though. I'm still formulating mine and this is where I am at the moment.

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    [–] 62 points 8 months ago (1 child)

    They were disqualified for failing to disclose the AI usage, not just for using AI at all.

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  • [–] 54 points 8 months ago* (last edited 8 months ago) (3 children)

    Because so many people are blowing up without reading the article I felt it was worth posting this. Based on the wording it sounds like they were not disqualified for having AI in the game, they were disqualified for not disclosing AI had been used in development.

    “The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself,” the statement reads. “When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. “In light of Sandfall Interactive confirming the use of gen AI on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination.”

    Additionally, here is another article where they are clarifying HOW it was used.

    https://english.elpais.com/culture/2025-07-19/the-low-cost-creative-revolution-how-technology-is-making-art-accessible-to-everyone.html

    Following the publication of this article, Sandfall Interactive wishes to provide the following clarifications. The studio states that it was in contact with El País on April 25 - three months prior to this publication. During these exchanges, Sandfall Interactive indicated that it had used a limited number of pre-existing assets, notably 3D assets sourced from the Unreal Engine Marketplace. None of these assets were created using artificial intelligence. Sandfall Interactive further clarifies that there are no generative Al-created assets in the game. When the first Al tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within 5 days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process.

    TL;DR: They experimented with Generative AI when it first came out, used some of the results as temporary assets that were always intended to be temporary. They still got in to the final product because QA missed them, which was promptly fixed in a patch. Indie Game Awards disqualified them for failing to disclose this in the first place.

    Key takeaways:

    • AI didn't steal anyone's job in this instance. It was simply used as a tool to help make an artists job easier.
    • It was never meant to be a part of the final product, and currently isn't.
    • They used generative AI around when it when it first came out, probably before most people started realizing it was being trained off stolen artwork as well as a lot of the other problems with AI. u/Crazazy brings up a good point and this part is somewhat questionable

    Make of that what you will. I personally think this is being blown out of proportion. They made a mistake and have openly corrected themselves. Good for them.

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  • [–] 25 points 8 months ago (1 child)

    I don't have much if an opinion on the rest of your argument but:

    probably before most people started realizing it was being trained off stolen artwork as well as a lot of the other problems with AI.

    This is the equivalent to those Tesla owners pasting "I bought this before Elon went crazy" stickers. Especially the creative industries were very quick to point out the problematic part of stuff like Dall-E and stable diffusion. Generative Graphical AI has never been approved of by the gamedevs I know.

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    [–] 47 points 8 months ago (26 children)

    I feel like this is virtue signaling more than actually addressing a real problem with Clair Obscur.

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    [–] 42 points 8 months ago (2 children)

    Clair Obscur: Expedition 33 launched with what some suspected to be AI-generated textures that, as it clarified to El País, were then replaced with custom assets in a swift patch five days after release.

    Fuck using Gen AI to replace human-made art, and fair enough for pulling the award, but I do think it's worth making it clear exactly how much of the art is/was AI. And the answer is, very little at launch and none currently.

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  • [–] 42 points 8 months ago (16 children)

    AI wasn't used to "replace human-made art", though.

    To me it sounds like the team needed generic textures in big batches, and instead of spending precious designer time on hand crafting them, AI was utilised to allow the designers to focus on actual art they enjoy. I'm a software engineer, not a designer, but if I were given the option to write 8000 classes that are almost the same, or write 5 classes that will take the same effort as the 8000, but actually require using my creative skills... I'd choose the latter, and offload the 8000 boilerplates to AI.

    The fact that it was replaced with human made art so quickly suggests that the AI generated ones were meant to be placeholders only anyway.

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  • [–] 18 points 8 months ago

    That's exactly the takeaway I got from it as well.

    It seems most likely that those were placeholders that were supposed to be replaced before release but were missed. Once they realized that some were missing, they got them replaced and pushed the update.

    GenAI being used for placeholder stuff is arguably the perfect use case, especially for small studios without massive art teams.

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    [–] 32 points 8 months ago (2 children)

    This is fucking stupid. There's no AI assets in the final game, and it was used for placeholders during development.

    I dislike AI for a lot of reasons, but this is massively overblown. The genie is out of the bottle and there's no putting it back. This is right up there with artists airbrushing, photoshop, and so on. People are going to use the tools available if it leads to quicker development cycles to get a product out.

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    [–] 28 points 8 months ago* (7 children)

    Horrid article, unless the intention was to throw shit around and hope to cause a commotion. There are no AI assets in Clair Obscur, and it should have been made clear by the article. From the IGA's own statement:

    [...] the use of gen AI art in production [...] does disqualify Clair Obscur: Expedition 33 from its nomination. While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place.

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    [–] 24 points 8 months ago (2 children)

    AI isnt needed at all, we didnt need it in the past to create art. And with all the tools and knowledge available online, for free, theres even less reason we need it these days.

    I've never pirated a game, but if developers are going to use pirated content to make a game, they cant be mad when we pirate their game.

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    [–] 23 points 8 months ago

    I loved the game.

    I understand the use that was made did not in the least affect the final product.

    I don't think they should have a disclaimer on Steam.

    I think they screwed up big time if the indie game awards rules could have been interpreted as requiring no use of AI at any stage in production.

    Also, I dont really understand the point of saying it afterwards and I fear that may in itself mean that they are promoting the use of AI in game dev.

    What I think is very good is that people are (over?)reacting like this: I would like to have devs perceiving the use of AI as fucking poison.

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  • [–] 22 points 8 months ago (4 children)

    The fact that they were there in the first place is a problem.

    Why does a game that has been published by some other company calls itself "indie"???

    The term itself is becoming more and more meaningless with the passing time.

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    [–] 18 points 8 months ago (8 children)

    I'm sure all of the recently out of work artists and programmers are heartbroken over another game that paid for gen AI instead of hiring them. I'm sure the AI company executives just needed the money more. Fuck whomever decided to AI in the Clair project management team. You could have actually deserved that awards. Good on the Indie Game Awards for actually supporting indie developers

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    [–] 17 points 8 months ago

    It's a AA game if anything

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  • [–] 17 points 8 months ago
    [–] 16 points 8 months ago (4 children)

    Just a note, seems to just be in production. Possibly placeholders?

    Reminds me of the old days, developers all the time put in copyrighted assets as placeholders. Rarely they get into the final release and cause trouble but it was fairly common practice.

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    [–] 15 points 8 months ago* (11 children)

    This feels like unecessary absolutism and fear mongeting. I am by no means an AI lover, but people shouldn't let the worst implimentations of something cloud their judgement.

    I feel the question should be "Does this project use AI responsibly?" not "Was AI used?"

    Maybe what we should be advocating for is transparency with these decisions?

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    [–] 14 points 8 months ago* (3 children)

    Clair Obscur is not indie by any definition of the term. I don't even know why it was considered at all.

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