▲ 480 ▼ Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage (insider-gaming.com) submitted 8 months ago by tonytins@pawb.social to c/games@lemmy.world 413 comments fedilink hide all child comments
[–] Fubarberry@sopuli.xyz 47 points 8 months ago (4 children) I feel like this is virtue signaling more than actually addressing a real problem with Clair Obscur. permalink fedilink source hideshow 8 child comments replies: [–] teawrecks@sopuli.xyz 7 points 8 months ago Welcome to the internet. No one knows each other, no one considers context, no one reads past the headline, everyone makes snap judgements based on half understood heuristics, and then rushes to the comments to grandstand. A job that could be trivially done by AI, and almost certainly is, but instead we'll all pretend like we're the last bastion of human sanity. permalink fedilink source parent [–] zipzoopaboop@lemmynsfw.com 4 points 8 months ago That and attention seeking through controversy permalink fedilink source parent [–] ampersandrew@lemmy.world 3 points 8 months ago (3 children) Like that the story is bifurcated and that the combat in the late game is parry or die? permalink fedilink source parent hideshow 6 child comments replies: [–] halcyoncmdr@lemmy.world -3 points 8 months ago (1 child) And yet someone completed the game without parrying a single time. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -2 points 8 months ago (1 child) Good for them. Did they do it without dodging too? permalink fedilink source parent hideshow 2 child comments replies: [–] halcyoncmdr@lemmy.world -1 points 8 months ago (1 child) Yes. It was reported basically everywhere. https://gamerant.com/clair-obscur-expedition-33-no-doge-parry-completion-all-hit-run-feat/ Want to move that goalpost again? permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent [+] baatliwala@lemmy.world -8 points 8 months ago* (last edited 8 months ago) (1 child) Get good or lower the difficultly and stop crying. Also, you know there's a dodge button right permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago Sure do. I got good and still have this criticism. permalink fedilink source parent [+] AlexanderTheDead@lemmy.world -12 points 8 months ago* (1 child) What are the odds that a mechanic introduced to you in the first tutorial combat (and continuously iterated on throughout all the prologue combat encounters) is a required component of the game? Crazy. I think you should probably give up on gaming. Doesn't seem like your scene: it's for people that have the ability to process information and learn from it. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 5 points 8 months ago (1 child) I have a criticism or two about one video game, and you leapt to "gaming isn't for you". permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 1 point 8 months ago (1 child) They're just incredibly bad criticisms tbh. The first one is only subjectively a "criticism" in the first place, and the other is- at best- a poorly made observation. So yes, let me double down. If whenever a game says "this is how you play the game" and your response to that is "it shouldn't be", maybe gaming isn't for you. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) If whenever a game says “this is how you play the game” and your response to that is “it shouldn’t be” That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be." permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago ...no, that is quite literally not a valid example of criticism. Sorry. permalink fedilink source parent [–] brucethemoose@lemmy.world 3 points 8 months ago* Yeah. Maybe a technicality too. The rule said “no AI,” and E33 used AI. I get their intent: keep AI slop games out. But in hindsight, making the restriction so absolute was probably unwise. permalink fedilink source parent
[–] teawrecks@sopuli.xyz 7 points 8 months ago Welcome to the internet. No one knows each other, no one considers context, no one reads past the headline, everyone makes snap judgements based on half understood heuristics, and then rushes to the comments to grandstand. A job that could be trivially done by AI, and almost certainly is, but instead we'll all pretend like we're the last bastion of human sanity. permalink fedilink source parent
[–] zipzoopaboop@lemmynsfw.com 4 points 8 months ago That and attention seeking through controversy permalink fedilink source parent
[–] ampersandrew@lemmy.world 3 points 8 months ago (3 children) Like that the story is bifurcated and that the combat in the late game is parry or die? permalink fedilink source parent hideshow 6 child comments replies: [–] halcyoncmdr@lemmy.world -3 points 8 months ago (1 child) And yet someone completed the game without parrying a single time. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -2 points 8 months ago (1 child) Good for them. Did they do it without dodging too? permalink fedilink source parent hideshow 2 child comments replies: [–] halcyoncmdr@lemmy.world -1 points 8 months ago (1 child) Yes. It was reported basically everywhere. https://gamerant.com/clair-obscur-expedition-33-no-doge-parry-completion-all-hit-run-feat/ Want to move that goalpost again? permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent [+] baatliwala@lemmy.world -8 points 8 months ago* (last edited 8 months ago) (1 child) Get good or lower the difficultly and stop crying. Also, you know there's a dodge button right permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago Sure do. I got good and still have this criticism. permalink fedilink source parent [+] AlexanderTheDead@lemmy.world -12 points 8 months ago* (1 child) What are the odds that a mechanic introduced to you in the first tutorial combat (and continuously iterated on throughout all the prologue combat encounters) is a required component of the game? Crazy. I think you should probably give up on gaming. Doesn't seem like your scene: it's for people that have the ability to process information and learn from it. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 5 points 8 months ago (1 child) I have a criticism or two about one video game, and you leapt to "gaming isn't for you". permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 1 point 8 months ago (1 child) They're just incredibly bad criticisms tbh. The first one is only subjectively a "criticism" in the first place, and the other is- at best- a poorly made observation. So yes, let me double down. If whenever a game says "this is how you play the game" and your response to that is "it shouldn't be", maybe gaming isn't for you. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) If whenever a game says “this is how you play the game” and your response to that is “it shouldn’t be” That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be." permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago ...no, that is quite literally not a valid example of criticism. Sorry. permalink fedilink source parent
[–] halcyoncmdr@lemmy.world -3 points 8 months ago (1 child) And yet someone completed the game without parrying a single time. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -2 points 8 months ago (1 child) Good for them. Did they do it without dodging too? permalink fedilink source parent hideshow 2 child comments replies: [–] halcyoncmdr@lemmy.world -1 points 8 months ago (1 child) Yes. It was reported basically everywhere. https://gamerant.com/clair-obscur-expedition-33-no-doge-parry-completion-all-hit-run-feat/ Want to move that goalpost again? permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world -2 points 8 months ago (1 child) Good for them. Did they do it without dodging too? permalink fedilink source parent hideshow 2 child comments replies: [–] halcyoncmdr@lemmy.world -1 points 8 months ago (1 child) Yes. It was reported basically everywhere. https://gamerant.com/clair-obscur-expedition-33-no-doge-parry-completion-all-hit-run-feat/ Want to move that goalpost again? permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] halcyoncmdr@lemmy.world -1 points 8 months ago (1 child) Yes. It was reported basically everywhere. https://gamerant.com/clair-obscur-expedition-33-no-doge-parry-completion-all-hit-run-feat/ Want to move that goalpost again? permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[+] baatliwala@lemmy.world -8 points 8 months ago* (last edited 8 months ago) (1 child) Get good or lower the difficultly and stop crying. Also, you know there's a dodge button right permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago Sure do. I got good and still have this criticism. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago Sure do. I got good and still have this criticism. permalink fedilink source parent
[+] AlexanderTheDead@lemmy.world -12 points 8 months ago* (1 child) What are the odds that a mechanic introduced to you in the first tutorial combat (and continuously iterated on throughout all the prologue combat encounters) is a required component of the game? Crazy. I think you should probably give up on gaming. Doesn't seem like your scene: it's for people that have the ability to process information and learn from it. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 5 points 8 months ago (1 child) I have a criticism or two about one video game, and you leapt to "gaming isn't for you". permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 1 point 8 months ago (1 child) They're just incredibly bad criticisms tbh. The first one is only subjectively a "criticism" in the first place, and the other is- at best- a poorly made observation. So yes, let me double down. If whenever a game says "this is how you play the game" and your response to that is "it shouldn't be", maybe gaming isn't for you. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) If whenever a game says “this is how you play the game” and your response to that is “it shouldn’t be” That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be." permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago ...no, that is quite literally not a valid example of criticism. Sorry. permalink fedilink source parent
[–] ampersandrew@lemmy.world 5 points 8 months ago (1 child) I have a criticism or two about one video game, and you leapt to "gaming isn't for you". permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 1 point 8 months ago (1 child) They're just incredibly bad criticisms tbh. The first one is only subjectively a "criticism" in the first place, and the other is- at best- a poorly made observation. So yes, let me double down. If whenever a game says "this is how you play the game" and your response to that is "it shouldn't be", maybe gaming isn't for you. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) If whenever a game says “this is how you play the game” and your response to that is “it shouldn’t be” That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be." permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago ...no, that is quite literally not a valid example of criticism. Sorry. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 1 point 8 months ago (1 child) They're just incredibly bad criticisms tbh. The first one is only subjectively a "criticism" in the first place, and the other is- at best- a poorly made observation. So yes, let me double down. If whenever a game says "this is how you play the game" and your response to that is "it shouldn't be", maybe gaming isn't for you. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) If whenever a game says “this is how you play the game” and your response to that is “it shouldn’t be” That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be." permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago ...no, that is quite literally not a valid example of criticism. Sorry. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) If whenever a game says “this is how you play the game” and your response to that is “it shouldn’t be” That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be." permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago ...no, that is quite literally not a valid example of criticism. Sorry. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world -1 points 8 months ago ...no, that is quite literally not a valid example of criticism. Sorry. permalink fedilink source parent
[–] brucethemoose@lemmy.world 3 points 8 months ago* Yeah. Maybe a technicality too. The rule said “no AI,” and E33 used AI. I get their intent: keep AI slop games out. But in hindsight, making the restriction so absolute was probably unwise. permalink fedilink source parent