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[–] 47 points 8 months ago (4 children)

I feel like this is virtue signaling more than actually addressing a real problem with Clair Obscur.

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  • [–] 7 points 8 months ago

    Welcome to the internet. No one knows each other, no one considers context, no one reads past the headline, everyone makes snap judgements based on half understood heuristics, and then rushes to the comments to grandstand. A job that could be trivially done by AI, and almost certainly is, but instead we'll all pretend like we're the last bastion of human sanity.

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  • [–] 3 points 8 months ago (3 children)

    Like that the story is bifurcated and that the combat in the late game is parry or die?

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  • [–] -3 points 8 months ago (1 child)

    And yet someone completed the game without parrying a single time.

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  • [–] -2 points 8 months ago (1 child)

    Good for them. Did they do it without dodging too?

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  • [–] -1 points 8 months ago (1 child)
  • [–] -1 points 8 months ago* (1 child)

    My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked.

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  • [–] 0 points 8 months ago (1 child)

    ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise.

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  • [–] 1 point 8 months ago (1 child)

    I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3.

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  • [–] 0 points 8 months ago (1 child)

    Your problem boils down to:

    "I was forced to use the parry button to progress in the game."

    If this became an issue for you, then you probably should have changed the difficulty to be lower.

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  • [–] 1 point 8 months ago (1 child)

    No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went.

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  • [–] -1 points 8 months ago (1 child)

    Okay. I disagree with your criticism.

    Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning.

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  • [–] 1 point 8 months ago (1 child)

    Looks like you put words in my mouth when I was keeping it short.

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  • [–] 0 points 8 months ago (1 child)

    "Parry or die" came from you verbatim, actually.

    Which is not your criticism.

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  • [–] 1 point 8 months ago (1 child)

    Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games.

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  • [–] 0 points 8 months ago (1 child)

    The parry button is a core concept of the game that you are interacting with multiple times in a round of combat.

    To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc

    Yeah. You have to interact with the core mechanic.

    No, it does not convey your actual opinion at all, in fact.

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  • [+] -12 points 8 months ago* (1 child)

    What are the odds that a mechanic introduced to you in the first tutorial combat (and continuously iterated on throughout all the prologue combat encounters) is a required component of the game? Crazy.

    I think you should probably give up on gaming. Doesn't seem like your scene: it's for people that have the ability to process information and learn from it.

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  • [–] 5 points 8 months ago (1 child)

    I have a criticism or two about one video game, and you leapt to "gaming isn't for you".

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  • [–] 1 point 8 months ago (1 child)

    They're just incredibly bad criticisms tbh. The first one is only subjectively a "criticism" in the first place, and the other is- at best- a poorly made observation.

    So yes, let me double down. If whenever a game says "this is how you play the game" and your response to that is "it shouldn't be", maybe gaming isn't for you.

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  • [–] 1 point 8 months ago (1 child)

    If whenever a game says “this is how you play the game” and your response to that is “it shouldn’t be”

    That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be."

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