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[–] 121 points 11 months ago (1 child)

This is the lesser shown part of the holodeck program.

We know they experience this because Moriarty learned to summon the arch.

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  • [–] 62 points 11 months ago (2 children)

    It's been a while since I saw the ep, but wasn't Moriarty stuck on because the computer was asked to create an opponent that could beat Data and it got caught in a weird loop? I'm pretty sure Moriarty was a major exception in some way, none of the other constructs are self aware and all get turned off with the program

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  • [–] 17 points 11 months ago (3 children)

    That one lounge singer in DS9 stayed on too

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  • [–] 14 points 11 months ago (1 child)

    Did he actually stay on like Moriarty? IIRC, Moriarty became self-aware/sentient and the crew was ethically bound to keep him running. With Vic Fontaine, I think it was more a case of β€œsaving the game” so he could continue friendships when he was activated again.

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  • [–] 18 points 11 months ago (1 child)

    Yes, Vic Fontaine was a regular occurrence. He was not your typical program either, but because of that they let his program run all the time.

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  • [–] 12 points 11 months ago (1 child)

    Huh......I had no idea this comic was a reference to a tv show. I just thought everyone else ALSO wanted to leave, because, well.....have you SEEN reality lately? I am not a fan. I can fully relate with wanting to log out of this timeline. How much worse can another reality possibly be? I feel like rolling the dice on a different timeline doesn't have much risk. Worst case scenario you an equally bad reality. We're already at bedrock.

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  • [–] 90 points 11 months ago (5 children)

    Considering gaming experiences are usually more enjoyable than real life, I’d like to ask what’s outside like before logging out.

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  • [–] 94 points 11 months ago (8 children)

    They're more enjoyable for the player. It usually sucks big time to be an NPC in a game

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  • [–] 13 points 10 months ago (2 children)

    I dunno man, I think I'd enjoy being an NPC in some of the sim/builders I play. I enjoy it when my loyal subjects are happy.

    On the other hand, if they're not happy I usually decide to give them something to be not happy about.

    You know what, forget the whole NPC thing. Players are voletile gods.

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  • [–] 33 points 11 months ago (4 children)

    Sorry but you NPCs aren't supposed to know that information... It causes issues...

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  • [–] 82 points 11 months ago (1 child)

    I'd like to see this done on a candid camera, punkd, etc type show. Build a set with some magician level gimmick and have someone do something game-y, then log out. The look on the faces of the people as their brains melted out their ears would be hilarious.

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  • [–] 67 points 11 months ago (6 children)
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    [–] 54 points 10 months ago

    I'll take "pranks I'd pull if I had a teleporter" for 500, Alex.

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  • [–] 52 points 11 months ago (1 child)
  • [+] 46 points 11 months ago* (last edited 8 months ago) (2 children)
  • [–] 13 points 11 months ago (3 children)
  • [–] 40 points 11 months ago* (2 children)

    Fuck logging out, I'm gonna change the parameters.

    Computer; Arch!

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    [–] 25 points 11 months ago (1 child)

    Strange that Star Trek never did that scenario - it is pure Pirandello existential horror.

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  • [–] 34 points 11 months ago (3 children)

    They kind of did, in TNG. "Ship in a Bottle".

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  • [–] 22 points 10 months ago

    Computer, arch.

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  • [–] 18 points 11 months ago

    Now I want to see this as an actual magic trick.

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  • [–] 11 points 11 months ago (1 child)
  • [–] 7 points 10 months ago

    Reminds me of Code Lyoko.

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  • [–] 6 points 11 months ago (1 child)
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