this post was submitted on 14 Jun 2023
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Gaming

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[–] [email protected] 109 points 2 years ago (3 children)

i want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding

[–] [email protected] 21 points 2 years ago* (last edited 2 years ago) (1 children)

Same. Be cool if there was some kind of "ethically made, fair hours and wages for workers" seal of approval for games.

[–] [email protected] 5 points 2 years ago (3 children)

We already have that, it's called FOSS.

Facetiousness aside, I really don't think there are any commercially released games that fit the bill.

[–] [email protected] 6 points 2 years ago (1 children)

I don't think the whole "free labour" part of FOSS fits the "fair wage" requirement though :')

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[–] [email protected] 7 points 2 years ago (3 children)

After playing Battlefield 3 and feeling an indescribable emptyness for AAA games, I turned to indie developers. The desire for more profits can really suck the uniqueness and character from a game when it's designed for accessibility to as many people as possible.

Bonus points if the game supports modding. It's a great way to extend the life of a game as well. Some of my first online gaming memories are from Quake and it's modding scene. Even Sven Co-op is still developing their mod for Half-Life to this very year.

Games like that seem to have a bit more passion behind it which gives it a bit more charm. It's been a bit sad watching old titles milked dry throughout the years in the name of the mighty dollar. Unfortunately the struggle now is finding those gems in a sea of mediocrity as gaming became more mainstream.

[–] [email protected] 5 points 2 years ago (2 children)

I mean, look at Silica and compare it COD or Battlefield. Smaller indie project, supported by a bigger publisher and filled with heart. It looks like a dream game from when I was a kid.

Battlezone meets Starcraft.

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[–] [email protected] 4 points 2 years ago

Same for me, most of my favorite games nowadays are indies. Like Valheim, Stardew Valley and more

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[–] [email protected] 70 points 2 years ago (3 children)

This seems like this is going to be heavily counteracted by better engines, and AI generation.

I wonder how it'll play out though.

[–] [email protected] 27 points 2 years ago (4 children)

I think this has always been the case, though. Engines haven't just suddenly got better, they've been getting better and better for decades now. Some of those improvements give you features "out of the box" that you used to have to implement yourself. One of the reasons Unity became so popular with smaller developers is because it lets you focus on building your game - most of the tech is there, you've got an asset store for additional models, plugins, etc. so save you time but ultimately making a (good) game still takes time. Making a game is a very iterative process and a lot of the quality of a game these days is less to do with developing the engine and more to develop the mechanics of the game itself - the way your characters move, the responsiveness of the controls, the UI layout and so on. All of that stuff is hard to be given to you by an Engine, because it's specific to your game.

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[–] [email protected] 27 points 2 years ago (2 children)

I think so too. The process of content creation will become more efficient. I hope it will allow companies to try new and weird things with less risk.

[–] [email protected] 29 points 2 years ago (2 children)

It'll at the very least make indie studios capable of insane things.

[–] [email protected] 16 points 2 years ago

That also. I've been keeping an eye on this kind of technology for my one person projects.

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[–] [email protected] 29 points 2 years ago (3 children)

Who is setting this standard? Is the general gaming population really upset if the graphics of the new CoD or sportsgame iteration is not hyperrealistic?z

[–] [email protected] 18 points 2 years ago (2 children)

this, i despise the focus on polygon and texture counts so goddamn much

games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics

[–] [email protected] 10 points 2 years ago (1 children)

And story/worldbuilding.

I don't want a game of a movie of a book, but I like when there are reasons behind the actions and choices.

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[–] [email protected] 8 points 2 years ago (1 children)

Eh, I think we're about to hit complete photorealism on those things without it mattering at all anyway

What we really need is easier access to assets.

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[–] [email protected] 16 points 2 years ago (3 children)

I want more games like valheim. Could care less about the graphic HD quality. Just give me a good game that looks good enough I can forget about my actual life for a while.

[–] [email protected] 12 points 2 years ago (1 children)

Valheim took 4 years to make.

I work in gamedev. Even with simple graphics, making a successful game generally takes a lot of time to make. It's not just graphics. Design, writing, QA, art, console compliance, and a huge amount of engineering effort especially in multiplayer games. It takes time to get right. And we've all seen what happens when "AAA" games are released before they're ready just because a bean counter said they had to.

The blockbuster hits with simple graphics that a solo dev made in a few months are the exception, not the rule.

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[–] [email protected] 13 points 2 years ago (5 children)

I know, Tears of the Kingdom the most graphically intensive game of all time took 6 years to make. I bet they could have cranked out that bad boy out in like 3 years if they had just used the same graphics as Breath of the Wild

[–] [email protected] 6 points 2 years ago

I suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong.

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[–] [email protected] 25 points 2 years ago (2 children)

I just want to know why everything has to be open world today. It seems like developers are just constantly increasing scope and making games almost too big now.

[–] [email protected] 15 points 2 years ago

I can assure you it's not the developers changing the scope...

[–] [email protected] 4 points 2 years ago

Easier level design. I wouldn't be surprised if 99% of open world games just had their landscape generated and then slightly tweaked afterwards.

[–] [email protected] 19 points 2 years ago (1 children)

I wish more games would release their engines and tooling as FOSS like id Software used to back in the day. It'd make it easier for games to build on top of one another like mods do.

Maybe Godot and Bevy, etc. will become good enough for full AAA-level games one day. It's nice that Blender is pretty much already there for modelling and animation.

But it's crazy how much great work gets thrown away when games are cancelled or code is lost.

[–] [email protected] 6 points 2 years ago* (last edited 2 years ago) (1 children)

You can just go get Unity or UE right now. With UE you can make a $1million before you need to pay a royalty and the tooling is substantially better than any of the tools id released back in the day. (And fwiw I think it's a crying shame id tech engines are no longer open sourced too!)

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[–] [email protected] 15 points 2 years ago (2 children)

we all know this is nonsense, right? like, the development cycles have gotten so long because theyve just decided that its better that way

[–] [email protected] 14 points 2 years ago (3 children)

I'd rather have a long development cycle but deeper, more substantive games.

This isn't anything new - the "Megagames" were famous for having crazily long development times for the era. And some of those went on to be very well received like Ultima VII, Ultima Underworld, Daggerfall, Baldur's Gate, etc. - I remember Baldur's Gate advertising the "90 man-years" required to create it and same for Daggerfall for the (procedurally-filled) map "the size of Great Britain".

There are plenty of companies with short turn-around times, but they make mediocre games.

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[–] [email protected] 14 points 2 years ago

Longer game development cycles for big-budget games are here to stay

Good! I’m sick to death of games being announced years before development starts, only for the company to crap out some half assed thing because they ran out of time.

Take the time that’s needed to make a good game.

[–] [email protected] 12 points 2 years ago (4 children)

I prefer quality over quantity, especially given the number of studios that are out there.

But if this just means we wait 7 years to get a Redfall, yeah.. no..

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[–] [email protected] 11 points 2 years ago (1 children)

Tbf we are already reaching diminishing returns with exponentially increasing the complexity of the game graphics (Polygon count) for some years now. For example, NFS Most Wanted 2012 still looks gorgeous to me to this day.

[–] [email protected] 14 points 2 years ago (6 children)

Style > Graphical fidelity If a game has good style and design, it's amazing how well it can hold up.

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[–] [email protected] 11 points 2 years ago

So they will crunch developers more, pay them less and/or replace some of them with AI crap. That's why i only play indie gamesor put on my skull and crossbones patterned hat

[–] [email protected] 8 points 2 years ago (3 children)

This isn't really news anymore, and it's not exclusive to Microsoft studios. Many games come to mind, notably GTA/RDR off the top of my head (outside the obvious Bethesda titles, since everyone's more focused on them right now). GTA is also extremely close to the ten year mark between titles; RDR2 was eight years. These big, open world games have constantly been getting larger and taking more time to make for ages now.

[–] [email protected] 5 points 2 years ago* (last edited 2 years ago) (1 children)

They get larger, have more features, content and better graphics but they don't seem to be getting any more fun to actually play (to me anyway but that could be 'old' setting in)

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[–] [email protected] 6 points 2 years ago* (last edited 2 years ago)

I just assumed that AAA are going to be online-only and jammed with macro-transactions.

COUGH Fallout76 COUGH GTA-Online

Cheers -Henry

[–] [email protected] 6 points 2 years ago (1 children)

We are getting to a point where development cycles are getting longer than some consoles lifetimes.

[–] [email protected] 5 points 2 years ago

GTA5 and TES5 were the two most popular games of the PS3/360 generation.

Despite that, there were no new Elder Scrolls or Grand Theft Auto games released for the entire 7 years that the PS4/XB1 generation lasted.

By the time Elder Scrolls 6 is out, baby Dovahkiin will probably be old enough to vote and die for his country.

[–] [email protected] 6 points 2 years ago (5 children)

It was over a long time ago for me when I realized that most AAA games were all the same. Might as well wait until they're $20 anyway.

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[–] [email protected] 4 points 2 years ago

Yeah I mean the trend has been obvious for years now, whether you look at GTA or Counterstrike. The times where you released a game, the game was now finished and you move to the next one are long over.

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