this post was submitted on 22 May 2025
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[–] [email protected] 5 points 3 hours ago (2 children)

An MMO i played from 1999-2007 shut down in I think 2017. I still remember the landscapes and landmarks and it is really strange knowing the shared experiences in those places are just flat gone. Inscribed items with messages to other players: deleted.

I have emulated the game world but only fragments were saved by collective efforts in the community before shutdown. Regardless there's simply no people or things to interact with so it feels even more soullessly dead and empty.

[–] [email protected] 1 points 18 minutes ago

I still love Lord of the Rings Online. It still has enough people to feel alive, to the point where they even upgraded their servers recently, and still keeps that old school feel. You can even earn LOTRO points through hunting monsters and quests, so if you put the work in you don't even need to buy anything.

Do I miss the days before MTX? Yeah, but I feel like they are fairly less greedy about it than other games. Fairly. There's still the VIP subscription while double-dipping into MTX that rubs me the wrong way a bit, but they still actively try to listen to the players. I'll be sad when its gone...

Its mostly much older generations that play, though, but that really cuts down on a lot of the toxicity. I've had so many polite conversations in world chat with programmers and sysadmins offering advice. One of the most helpful players I met was a 72 year old vietnam veteran. He helped me get started and gave me a ton of gear just for having a nice talk with him.

[–] [email protected] 4 points 1 hour ago

Its a depressing perspective sure, but it mirrors real life pretty closely. Nothing lasts forever, buildings change, towns die out. Still a good idea to take some pictures or videos in either case.

[–] [email protected] 3 points 5 hours ago (1 children)

Technically 100% do, games that require the Internet require the Internet, which means by design you're relying on someone else hosting servers which means it may not be available, 50, 100, or even more years into the future. That's not the case with single-player/offline-available games.

[–] [email protected] 5 points 4 hours ago* (last edited 2 hours ago) (1 children)

As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.

The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.

[–] [email protected] 1 points 3 hours ago

My point was more that games that require the Internet itself, and not just LAN-capable servers, are games that are inevitably going to disappear.

It may seem like I'm splitting hairs but what I said is technically true.

[–] [email protected] 1 points 7 hours ago

I still miss GhostX.

[–] [email protected] 35 points 1 day ago* (last edited 1 day ago) (2 children)

...Dead games, which means no one on Earth can currently play the game. It's not possible...

...At-risk games, which means these games are currently working, but they're designed in such a way that the second the publisher ends support, they will become dead games without some sort of intervention...

...Dev Preserved, which means the game would have died, but the publisher or developer implemented some sort of endof life plan, so now the game is safe...

...Fan Preserved, where the publisher did nothing or practically nothing to save the game, but fans managed to either hack it to remove dependencies or reverse engineer a server emulator so that the game was saved in spite of the publisher actions.

[–] [email protected] 4 points 5 hours ago (1 children)

Why doesn't that graph show at risk games?

[–] [email protected] 5 points 5 hours ago

These are the total numbers and includes the at-risk games. Which may not be helpful to some, since the fate of those games is unknown.

[–] [email protected] 17 points 23 hours ago

That's why the first thing I do when I buy a new game is to turn off the internet and boot the game. If it doesn't boot or work offline, I refund it. And I just don't buy games that have Denuvo.

[–] [email protected] 59 points 1 day ago (4 children)

If your game requires a server for single player content, I ain't buying it.

I'm not paying full price and getting a rental.

[–] [email protected] 2 points 8 hours ago

It shouldn't require a server that I can't control for multiplayer either.

[–] [email protected] 17 points 1 day ago* (last edited 1 day ago) (1 children)

Only exception to this is if I can run the server myself. Even multiplayer games I feel somewhat cautious about now.

[–] [email protected] 3 points 10 hours ago

Me building mega castles on my one man modded Rust server.

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[–] [email protected] 40 points 1 day ago (2 children)

This is why it is so important to find exploits for current gen consoles. It is not about piracy, it is about preservation. You don't own a game that requires the internet, or a fucking download code Nintendo.

[–] [email protected] 28 points 1 day ago (4 children)

It is not about piracy, it is about preservation.

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[–] [email protected] 9 points 23 hours ago

There ought to be a law...

[–] [email protected] 55 points 1 day ago (24 children)

It's astonishing to me how even right here on Lemmy so many people still misunderstand what this is about with comments saying that piracy fixes it or that downloading the game installer solves the issue. The games where those things are options aren't what this effort is about, this is about games like Darkspore, Defiance, Tabula Rasa, and our prototypical example The Crew, where there is no one who can play them no matter where, how, or when, they acquired the game, it is impossible to play for anyone, the whole piece of art has been destroyed.

Honestly if we can't even communicate what the movement is about to those who aught to be our base it really does not bode well for gaining any kind of wider traction.

[–] [email protected] 14 points 1 day ago (3 children)

In a way, piracy can fix that problem too, since pirate servers existing for ongoing games means they'll never actually die, unless the server source code gets taken down and nobody archives a copy. I mean, WoW Classic only happened because a private server running vanilla got too big, despite Blizzard bullshit of "You think you want it, but you don't" and "We don't have the code to roll back".

Star Wars Galaxies, Phantasy Star Online, City of Heroes, Warhammer Age of Reckoning all still exist and can be played, despite being "dead", thanks to private/pirate servers.

[–] [email protected] 2 points 2 hours ago

In a way, piracy can fix that problem too, since pirate servers existing for ongoing games means they’ll never actually die

That happened to Ragnarok Online. Iirc the early server code got leaked by hackers (it seems it's still being developed on GitHub lol), so all throughout the game's 20+ years lifetime it has had a flourishing private server scene with hundreds of servers still online, so I don't think it will die in our lifetimes.

[–] [email protected] 4 points 5 hours ago

That only works if the server code gets leaked or someone reverse engineers it. Both of those options shouldn't be relied on, especially for more complex or less popular games.

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[–] [email protected] 23 points 1 day ago (8 children)

This is true. I've been grieving the loss of Isekai Demon Waifu, which shut down only a few days ago on the 19th of this month. I had been playing it over 3 years, and had unlocked most of the girls, become the #1 on my server, and had grown attached to seeing my harem girls every night when I play the game before bed. I missed the server shutdown notification and I was messed up the next day. It hit me hard.

I hope there is another harem game with succubi and monster girls. IDW had a lot of charm. The music, art style, aesthetic. Amazing monster girls. I'm going to miss seeing Ephinas, Fiadum, Hastia, Scardia, Palotti, Ymir, and all the others.

It doesn't seem fair that we can spend years of our life, hundreds or even thousands of dollars, make a game experience part of our lives, and then one day it just goes poof and it's all gone. Part of you vanishes in that moment. It's like a bandaid being ripped off a wound, or a light in your life going out. Because someone else decided it cost too much to keep a server running?

They should be required to transition the game into an offline mode!

[–] [email protected] 41 points 1 day ago (2 children)

I can't tell if this is satire or not.

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[–] [email protected] 14 points 1 day ago

Can't you use that money to see a therapist now?

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