We know they were an exec of one of the shittest companies around by the way they talk.
Gaming
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but like... if your entire customer base is saying you're wrong, aren't you then wrong by definition? the buyers set the prices, in a way.
If the customers still buy it in the end, the publisher was right. We will see over time. Maybe there will be a drop in sales but then GTA6 comes along and no one can resist, opening the path for other games.
yup, "a steal" is a good word for that, but not in the direction they mean
They're referring to hours of entertainment. People pay $20 to see a 2 hour film. Games give us 50+ hours at times.
That's not to say games should cost the same as movies in terms of "entertainment hours".
Quantifying the value of your media in "hours spent consuming it" is an intrinsically poor way to do things
He's not wrong, Baldur's Gate 3 is a steal for the price it is. "Really great games" do exist and they're worth their price tag, the problem is the number of AAA games of that caliber are like 1 in 30. We're lucky to get one in any given year. Meanwhile, there are consistently high quality indie games coming out for less than $40.
Oh I will be choosing very carefully.
I'll be going back and playing all the super Nintendo games I missed out on as a kid I think
You'd be better off getting an Anbernic for that.
I do choose carefully, I buy half a dozen indie games on sale instead, and I have nothing to complain about.
This is the way.
Translation: The executives who don't do anything deserve to get lots of money and you should be happy to pay them for it.
Fuck you.
If you look at inflation adjusted pricing, it really is a deal. IIRC we should be at like 90 or 100+ dollar games at this point.
That's not inflation works. Inflation shouldn't apply to everything at the same rate.
My first computer costed the equivalent to 1000 euros. Do you think the average desktop should cost 3000?
That is how inflation works... when costs go up prices go up.
Yeah, your computer probably should cost a lot more in "today dollars" but because performance of components gets more efficient over time, you can likely get a better computer for less money.
It's the same reason you have a computer more powerful than multiple thousands of dollar super computers. The technology has improved enough you don't have to pay as much.
Do you think prices should just be locked in place for eternity at $60?
You can't just scale game prices linearly with inflation, sure costs of development have increased, not just because of inflation but also because games are much more complex now. But the gaming market has grown a lot and games are infinitely reproducible so that hugely increases profits.
I don't know how much we should pay for games, but just comparing it to inflation is useless
As usual, the problem isn’t so much that the cost of everything is rising; It’s that wages aren’t keeping pace.
Sure, but that doesn't mean the game developers don't need to be paid. It's still a bargain for the work that's being done.
this would make sense if the game developers were being paid properly to begin with, rather than the leeches that are the c-suite taking more than they should
point to the wage increases for those developers
Games were $60 for so long everyone things it should be like that forever
80$ is a steal, yeah right…
(Screenshot from isthereanydeal just for simplicity, avoid grey market when possible)
There is an argument to be made that Expedition 33 was essentially created by a studio with 30 people (though once you add everyone that worked on it the credits do balloon to over 400) with a rather small budget, and meanwhile companies like Rockstar, Sony and Activision have thousands working for years and spending hundreds of millions creating games like GTA 6, CoD and Concord, so naturally they should be a lot more expensive to buy too.
They just shouldn't be surprised if people don't buy all the $500 Waguy steak on offer and are perfectly happy with way cheaper options.
Over 400 seems a bit high to me but the size vs cost argument remains. Those external voice actors, animators, QA testers etc were all paid. Kepler Interactive even gave them money to have known actors for VA (they probably aren't cheap).
So that's very probably a several million budget (rumored to be between 5 and 25 mil according to non reliable source, thanks to Kepler and the early Gamepass contract).
Ok that's not a 500 million budget, rather a 50 mil one (to be very large), but it's definitely not a 500k budget.
And yet they sell it 45$.
Anyway, it just prove that you can build a Waguy steak alternative for cheaper while keeping the taste and without abusing your workforce.
"412 people (403 professional roles, 9 thanks) with 502 credits." https://www.mobygames.com/game/241065/clair-obscur-expedition-33/credits/windows/?autoplatform=true
As for those compared budgets, CoD Black Ops Cold War cost $700 million and GTA 6 has already surpassed a billion.
It's really absurd where budget of those games went to... Big corpo gaming is wasteful as fuck.
Ah thanks for the link! I was looking for that information but could not find it.
Nobody rightfully complains when Lamborghini sells their luxury car for hundreds of thousands. Gamers have been conditioned for far too long that indie games cost less than 60 and everything else costs 60. This was the fault of the industry to be sure, but it’s clear the barrier is being broken by necessity and expensive-to-make games are going to climb the price ladder and prices for games overall will stratify like many other markets.
Interestingly, that’s all Shuhei is saying here. Pay for the games you think are worth it. Games still provide a significant amount of value for their cost, even at higher price points. This is obviously true as we’ve had a decade of base game $60 and ultimate edition $90-100 with people purchasing ultimate editions and such.
There’s also the argument whether games really need that high of a budget. It feels like there’s little correlation between the budget of a game, and its success (or quality).
Sony could’ve invested in five or ten more Helldivers 2 scaled games, instead of wasting it all on the Concord flop.
Stealing from the consumer
Nintendo... not even pirated. Stop supporting their bullshit.
But every time I pirate one of their games they lose $80. So they say.
Playing Nintendo games, even when pirated, maintains their popularity.
$80? How much is that, like 4 bananas?
"as long as people spend less money on games overall things will be fine!" Easy to say when you're retired from the industry. I don't think anyone in the industry would appreciate the implications of that...